katzeimsack wrote: »
Finished my lastest DOTA set with Bao:
Please vote if you like it!
TooLzor wrote: »
xpost from Low Poly Thread:
I did my "first" stylized work
been told that I need to do some more color variation and I do feel a bit defeated at the fact I couldn't get the brush strokes to look right and like the concept from (they were pretty bad and feedback was remove em...so I did)
Funky Bunnies wrote: »
Really cool skull, mariomanzanares! I like the tooth you kept on the surface of the sculpt. Speaking of tooth, it totally depends, but i feel like generally the mouth might fall slightly higher (distance between teeth:nose vs teeth:chin). Just 2 cents, nice work!
your last char was super pimp, Swizzle! and yer already rockin on another one?? cant wait
I'm struggling to pretend i'm not a total slacker who never does any personal art
I really like the Phoenix Wright games, so I thought I'd try to do a fanart. Hope you dig it!
I did a video too in case anyone's bored! I finally tried my hand at Zbrush's timeline features (like 3 years late) It's pretty hard for me to get any fluid motion from it, but for minor flavor animation and wrinklemaps it could be useful!
Valandar wrote: »
Fish don't have noses...
tnozaki wrote: »
dzibarik wrote: »
I think leather grain is too big and so are dents (they also are too random for my taste). Stiches could be more accurate. Soles are mushy for some reason. I don't know what this prop is intended for but if it's to withstand some close scrutiny the interior should be detailed too.
Zelenkov wrote: »
working on an orc sickle
Valandar wrote: »
The only thing that popped out at me...
Why does the shark have nostrils on the front face of the cube? Fish don't have noses...
lordsme wrote: »
WIP oy my extended night vision system
smegger wrote: »
HP WIP of some Simon Stalenhag greatness