Working on a new free Substance. This time a classic fan style pavement. (I noticed this was a very popular pattern here, so decided to try it for myself ).
Here's a high poly of an Aimpoint PRO (Patrol Rifle Optic) that I have been working on. I'm planning on making an assault rifle to go with it. If you have any critiques, I would love to hear them!
Had this thing reprinted in stainless steel. I made a few tweaks to the size and wall thicknesses to get it to work with the metal materials on Shapeways.
Here's a junkyard fellow I've been working on for a mobile game. I'm trying to improve my hand-painted texturing skills so crits are always welcome. I plan on making different hats and facial hair as customization options in the future.
Finished a floor and wall texture for my apartment scene. So I figured I would take a screenie of the block out as is. Dont mind the horrid shading errors. =] Shameless repost from Apartment Assets
Hey everyone! Wanted to share a Heroes of the Storm fan art piece that I just wrapped up. This is part of a Sky Temple inspired kit that I am currently working on. Hoping to post more soon.
Finished a floor and wall texture for my apartment scene. So I figured I would take a screenie of the block out as is. Dont mind the horrid shading errors. =] Shameless repost from Apartment Assets
Crits are welcome!!!
Is that grid texture available to download anywhere, i'm a little sick of the default UE4 one myself.
Is that grid texture available to download anywhere, i'm a little sick of the default UE4 one myself.
btw, scene is looking nice.
Yeah that texture is pretty cool it allows you to use the transform tools without distorting the texture. I feel it adds a bit of speed to my block out process. You can download it in the UE4 marketplace I believe its called SuperGrid.
Fine tuning an old fashioned radio I've been working on. Starting to get the hang of using metal in Marmoset, although it can still be tricky depending on how you light the scene etc etc blah blah....
much better, stitches are still a bit blurry though but I doubt you can get better unless you bake them from high poly
yeah thanks for the comments. the stitches are in fact high poly baked but they didn't project as well as I hoped. Here's another view with some additional details (holes, and a bit of grundge)
Replies
Substance Designer 5
Crosspost from here.
Working on a new free Substance. This time a classic fan style pavement. (I noticed this was a very popular pattern here, so decided to try it for myself ).
More here
Just wanted to share some of the work i did on my spare time, to learn more about Substance Painter.
And here is a couple gifs from our project (Dylan Brady helped a shit ton, he is our third memeber)
And here is the character I created with a couple of quick animations, super fun project to work on!
I'm hoping we will eventually create a dev blog along the way, should be really fun!
Almost out of time on this one, gave her a sword and now i have to give her a base
Nice work! Looking forward for the blog!
DK Modular Masterclass - Efficiently Creating and Entire Scene with Tor Frick
http://eat3d.com/udk_modular
Cheers Gazu!
Sorry i already mention this in my orginal thread. I will add it right now
Need all the C&C i can get!
If you can't, you can find it here : http://www.polycount.com/forum/showthread.php?t=151946
Crits are welcome!!!
I would like to watch your next stream. Link?
Good work!
@JasonLavoie
Love the Robot--the art style and the animations are awesome! So full of life and personality.
Is that grid texture available to download anywhere, i'm a little sick of the default UE4 one myself.
btw, scene is looking nice.
100% Procedural .
much better, stitches are still a bit blurry though but I doubt you can get better unless you bake them from high poly
[sketchfab]d4b8066f357244ae9fc2433ef2f5ddd4[/sketchfab]
Enjoy !
Yeah that texture is pretty cool it allows you to use the transform tools without distorting the texture. I feel it adds a bit of speed to my block out process. You can download it in the UE4 marketplace I believe its called SuperGrid.
aannnnnnnnnd Thank you! =]
Textures are still WIP but its coming along:
yeah thanks for the comments. the stitches are in fact high poly baked but they didn't project as well as I hoped. Here's another view with some additional details (holes, and a bit of grundge)