The brick needs some more work, looks a little flat for my liking. It was one of my first test with the various nodes and seeing how they work together, will do another version.
Metal grid/ plate I'm pleased with, took the knowledge from the brick trial and worked the material a bit more.
For the last couple of weekends I've been trying out a zbrush/handpainted workflow. I made a Pharaoh bust and a tiling stone texture. For the tiling texture I followed Fanny Vergne's tutorial from Vertex #2 and Orb's crack brush tutorial. These are rendered in Marmoset.
Learning the magic behind zTools and Tiling textures.. Got some good results for a first test. the rocks are far too round though so not really a useful texture for most areas. Another one for the library!
Pretty close to calling this done. I darkened the skintone to match the concept a little better and got a start on the weaponry. I still need to finish the weapon textures and pose her, but I'm pretty happy with how things have turned out so far.
Pretty close to calling this done. I darkened the skintone to match the concept a little better and got a start on the weaponry. I still need to finish the weapon textures and pose her, but I'm pretty happy with how things have turned out so far.
Your texturing skills seem very attuned with zen. Not a single brush stroke misplaced.
Might be just me, but the head & neck seem a tiny bit too big:
I really, really like that gun. it's not overly detailed and the shapes look nice. only thing I'd suggest is darkening the inside of vents on the barrel area a bit to make them stand out a bit better, but that's about it.
Printing this t-rex I sculpted in Zbrush a few years back. My local hackerspace recently got a Zyyx and it's a great printer that's really easy to use. Without the tail and head it stands on it's own. We'll see if it will once the head and tail is added.
I learned yesterday that the seams can be "welded" by putting filament in a dremel and then draw along the seams.
two minor things that hit my eyes: there´s a small gap between the collar and the jacket. Also the stitches on the boots are a bit too big and strong, if you ask me.
So here is a sculpt in clay I did last night for fun. I have not used clay so this really was eye opening for me. I did 90% from memory. Here are some sketches I did previously to further help understand the female figure also.
Replies
katzeimsack: haha really cool!
just finished these two... a little bit of 2D and some handpainting luv
The brick needs some more work, looks a little flat for my liking. It was one of my first test with the various nodes and seeing how they work together, will do another version.
Metal grid/ plate I'm pleased with, took the knowledge from the brick trial and worked the material a bit more.
[ame]http://www.youtube.com/watch?v=ugNl9SJZ5GE[/ame]
Based off of Igor Piwowarczyk's concept.
Quick material study, crysis nanosuit. Made in substance designer.
More shots in the thread: http://www.polycount.com/forum/showthread.php?t=145608&page=3
Blocked in a bit more of her outfit. Thinking I may start an actual thread to keep myself motivated to work on her.
^_^ thanks!
Man UE4 seems to have solved the subsurface thing quite well. Also 2.23 Million polys imported no problem. I am a happy man.
Realtime and rendered in Marmoset, you can see the viewer here https://www.artstation.com/artwork/ascend-revolver-w-marmoset-viewer
That rainy scene is just going to right direction. Keep it up !
Your texturing skills seem very attuned with zen. Not a single brush stroke misplaced.
Might be just me, but the head & neck seem a tiny bit too big:
I've played with Marmoset Viewer a lot lately...and even tho it has it's limitations it's god damn amazing.
Here are 2 characters I've made for Warmachine Tactics.
viewer scene: https://www.artstation.com/artwork/the-protectorate-of-menoth-faction-vanquisher-warjack-marmoset-viewer
viewer scene: https://www.artstation.com/artwork/the-protectorate-of-menoth-faction-crusader-warjack-marmoset-viewer
More here!
[SKETCHFAB]19c14e70a5ba4108a847ab9ad88237ec[/SKETCHFAB]
gametime: The idea about a far battle between giants... is awesome. Nice job!
A crosspost-update of my thread
MrHobo : cant wait to see the finished piece
Mathis : That is a sweet looking weapon man.
aaaaaand Zim!
Love the look, it's fantastic.
Just finished up an office that The Order inspired me to do. Gah I love
their building interiors!
*Large files. soz
There are a couple more screens and a Marmoset Viewer up on my ArtStation.
X-post from my thread: http://www.polycount.com/forum/showthread.php?p=2293317#post2293317
Decided to switch gears and work on the bag for a little bit
I learned yesterday that the seams can be "welded" by putting filament in a dremel and then draw along the seams.
Polycount Tower Floor WIP now in Sketchfab.
very cool!
two minor things that hit my eyes: there´s a small gap between the collar and the jacket. Also the stitches on the boots are a bit too big and strong, if you ask me.
I re-rendered an older project and below that is a WIP pic of a project I'm currently working on. Updates on that will come in the following weeks.
Thanks for watching
just the HP for now and proxy lantern parts.
[sketchfab]56c4151236c94480be66ecb1ed75e316[/sketchfab]
Pig Head by joshopel on Sketchfab
looks freaking great!