Hi guys! I would like to share with you one thing i did for the book Behind the pixels, i highly recommend this book, a lot of amazing works are there !
Hope you like it!!
Hi guys! I would like to share with you one thing i did for the book Behind the pixels, i highly recommend this book, a lot of amazing works are there !
Hope you like it!!
Having an obsession with Assassin's Creed Unity texture and lighting work, decided to start on a Victorian Hall in light of the upcoming AC game being set in Victorian London and all. Really want to push myself up to that quality as I feel my portfolio's nowhere near there yet.
For the moment, blocked out the hall in Unreal 4 while tweaking lighting settings to get GI in the scene and finished modelling one of the chairs for the hall. Going to use nDo and dDO for the first time for the texture part. Flooring is obviously a sample of my old texture, will be replaced.
Some more love to add to the blade and I'll be done.
Left to right : Concept by Geoffrey Ernault, ZB sculpt, LP silhouette, LP with Normal and AO map, LP with all map
Have not uploaded anything in a while, don't think the Hanzo is a duplicate... but here are some things I am working on. The girl in the snow was a part-day project since I am currently learning some rigging and I just needed to do something at least a little creative
Me and a buddy worked on making the parquet generator a bit more versatile (I'd like to keep working on custom generators as time goes on) which is a great feature of designer.
Replies
More can bee seen at my artstation: https://www.artstation.com/artist/joakimstigsson
You better finish and texture this. Kobolds are awesome!
More updates will be in sketchbook http://www.polycount.com/forum/showthread.php?p=2222695#post2222695
Really cool work
Destructoid
www.youtube.com/watch?v=i12kwnDzWGs&feature=youtu.be
These are really great Joakim!!
https://skfb.ly/DsCW
Hope you like it!!
danielorive.com
Killer work on here, Danitchu's stuff is fantastic.
Here's something I've been wrapping up.
[SKETCHFAB]7082fd5381a9441a96f224e5867c670d?utm_source=triggered-emails&utm_medium=email&utm_campaign=model-liked[/SKETCHFAB]
[ame]http://www.youtube.com/watch?v=IOdCpBCwduw[/ame]
this!
love it
It's absolutely free for both personal and commercial use (as long as you credit me ).
For the moment, blocked out the hall in Unreal 4 while tweaking lighting settings to get GI in the scene and finished modelling one of the chairs for the hall. Going to use nDo and dDO for the first time for the texture part. Flooring is obviously a sample of my old texture, will be replaced.
http://i.imgur.com/dQGLhM3.png
Left to right : Concept by Geoffrey Ernault, ZB sculpt, LP silhouette, LP with Normal and AO map, LP with all map
[boondock saints reference, dafoe was brilliant there]
A sculpt of Willem Dafoe's face, getting ready to retopologize!
The finished product will be posted on https://www.artstation.com/artist/nicolaspirot .
But here's a WIP shot.
932 tris and 512*512 diffuse only
sketchfab https://skfb.ly/DtpN
Based on a concept by Andrey Fetisov.
I reworked my Riot entry for when I went to GDC.
video rotation
[ame]https://www.youtube.com/watch?v=RV7opwKFApo[/ame]
[sketchfab]95171d022f0241cc97b3694b07a0127b[/sketchfab]
3d low poly game model Tractor Par by derugin.s on Sketchfab
[IMG]http://www.polycount.com/forum/<a href="http://imgur.com/TNwqjaY"><img src="<a href=http://i.imgur.com/TNwqjaY.jpg" target=_blank>http://i.imgur.com/TNwqjaY.jpg"</a> title="source: imgur.com" /></a>[/IMG]
I love the painting/color/scheme of this. Looks great.
It's an old model I made some tweaks and reworked the materials, pose and lighting.
Now to the next two :q
Also done and rendered in Blender.
There are a few more shots on my ArtStation including Zbrush renders, so check that out if you're interested.
May post a wip thread later, thought I'd do a small archviz type room
Based on Concept art by Ramtin Saeedi. Project thread:
http://www.polycount.com/forum/showthread.php?t=145634
Me and a buddy worked on making the parquet generator a bit more versatile (I'd like to keep working on custom generators as time goes on) which is a great feature of designer.
More to come most likely :P