testing out Sketchfab they got some new PBR feature ... of course it is not marmoset, but close enough.
[sketchfab]281c9923c41649ff96b47dbf3f9c70bf[/sketchfab]
[sketchfab]6f6616f948524d9d918e30cc0253f480[/sketchfab]
Recently I just open an old head sculpt and start experiment with KeyShot. Here's the result for now.
Awesome!! ty for the comment YBourykina, I really appreciate you take the time to expose this helpful note! Totally agree with you man! :poly121: :thumbup:
Finally started a submission for the Comiccon 2015 challenge over at Game Artisans the other day. Doing a fusion between Hellboy and the Hulk.
Here's my progress so far.
Designed and blocked out the shapes in Illustrator then took those into Max to create a blink model. I still have to do detailing within Zbrush and generate maps in xnormals. This will most likely be my first asset using this pipeline. And honestly my first legitimate game prop. Thanks!
My first model using highpoly and baked maps. Pretty simple, but I'm stoked to finally leave workflows straight out of 2003 I was using for a very long time.
Currently redoing the HP of this old model. If it turns out ok I may make a low poly and put in Toolbag 2. And its good for me make something else then monsters for a change lol
I've been working on this for a bit. Close to being finished with it. I'm planning on going back and tweaking some of the details, as well as colors. Hope you guys like it.
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[sketchfab]281c9923c41649ff96b47dbf3f9c70bf[/sketchfab]
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This guy looks familiar... think I've seen him in a reoccurring nightmare. Thanks for reminding me! Nice work, super creepy.
Looks like a hybrid of the Cloverfield monster and one or two Kaiju from pacific rim.
Awesome!! ty for the comment YBourykina, I really appreciate you take the time to expose this helpful note! Totally agree with you man! :poly121: :thumbup:
Finished what I think is my first passable character render.
It's Lokken, one of the monarchs of a very old RTS game called Total Annihilation: Kingdoms.
I tried to not stray too far from the original artwork, by Greg Call, while giving him a more similar look to his ingame model.
Everything done in Blender.
C&C are more than welcome!
No more weapons!
Here's my progress so far.
Starting a new scene consisting of an aged church to practice modularity and texture sheets.
I really like the surface detail on your armor pieces, the reflections and normal look great. Do you have a thread for it?
Pretty tree too!
Updated materials. Final pass.
A low poly character fan art inspired by the video game Scribblenauts.
Character Poly count: 1540 Tri
Props Poly count: 639 Tri
Character Texture: 256x256px
Props Texture: 128x128px
[sketchfab]613315a8f31948fa89fe64a48621279a[/sketchfab]
Maxwell by N!XON on Sketchfab
Quick cross-posting from my thread, WIP of Aigis from P3. Lots more to do on her still! Any crits much appreciated.
Started (and mostly finished) highpoly on my OTs-12. Thread here for any comments/crits
really nice
hi Tetranome , thanks
I thought I have it on my signature, but here is the link
http://www.polycount.com/forum/showthread.php?p=2260598#post2260598
Grab it here if anyone is interested.
http://substance.arvinmoses.com/product/gravel-road/
*edit - lasstranaut shown for scale
http://www.gameartisans.org/forums/threads/64026-Comicon-15-3D-Octopus_AbeSapien?p=594442#post594442
Been working on some subway tiles in substance designer.
C&C welcome.
Currently redoing the HP of this old model. If it turns out ok I may make a low poly and put in Toolbag 2. And its good for me make something else then monsters for a change lol
Played with PBR and handpainted textures
baked an arquebus
I think, things like screws etc, could use some more roughness around the edges or so, they´ll pop out more.
Uploaded Evilsbane to Sketchfab. Check it out.
[SKETCHFAB]e8c3e852e0874f07a25da115033d93d4[/SKETCHFAB]
Done in Substance Designer:
Get the sbsar here:
http://substance.arvinmoses.com/product/gravel-road/