Very early wip, just finishing up the massout to understand how the architecture will all work together. Remake of the Noveria mission from the first Mass Effect
Super work everyone ! @SveinY
She looks great ! But the guitar really needs some work at the moment, it seems like you followed the concept art too much without using actual guitar references. The main issues are the lack of nut, the place where the strings rests at the top of the neck, and the fact that all strings have the same thickness.
To go even further on the guitar, the table of the neck should be slightly thinner at the top and a bit wider at the base. I checked her concept arts and the neck is straight on them but as you're going for a more realistic approach, the guitar needs to be more convincing.
Latest for the week, a WIP screenshot of the upcoming freebie for my blog. Its technically a flagstone material I think, but I keep calling these cobblestones haha. Good weekend everyone!
scapulator, nice bard sculpt danitchu, that girl, love all the details on her! Noise, awwww you are doing my bf's concept! i love it! goicaue, amazing job on the textures! Andra, great job on your girls and guy!
just a quick study using Curve Strap Snap brush and dynamesh
S2Engine That's pretty neat. Do you have a thread for it yet?
Had a slow start this year so that's my first post. An initial concept and a quick prop for half-life inspired environment I'm working on. More info and my nerdy puns here
Good night, it's been...years since I've posted here.
Rolled up my sleeves and sculpted a kitty last night. It's for a Unity software project I'm working on. I needed an animated 3D model, and the original one I built for the purpose looks like butt.
This is a very rough sculpt. I was reminded just how rusty I am at this.
Hey Polycount,
I'm starting a small side project and I'd love your feedback on it. I'm working on a planar study of the female figure that I want to get 3D printed, and if it goes well, share it with all of you to do with it what you please.
Check out the thread HERE
hopefully this will be my last update on the high poly. realized (and was told) that the presentation i had before wasnt really helping it. so i went a bit classier for my highres presentation.
@CocoaCup - nice elk model! love the styles! @JFletcher - fresh sculpt man, the expression is awesome. @Kraken - great work on the courier! Clean and suits the style well, good luck!
Here's a funky psychedelic forest I've been working on...
Given UE4 is now free, it'd be rude not to give it a spin. Just spent the night grey-boxing out an idea. Loving how quick it is to chuck things together.
Replies
wip
@SveinY
She looks great ! But the guitar really needs some work at the moment, it seems like you followed the concept art too much without using actual guitar references. The main issues are the lack of nut, the place where the strings rests at the top of the neck, and the fact that all strings have the same thickness.
To go even further on the guitar, the table of the neck should be slightly thinner at the top and a bit wider at the base. I checked her concept arts and the neck is straight on them but as you're going for a more realistic approach, the guitar needs to be more convincing.
looks groovy! nice job on the texture
Roman Bath
Working on this for three days. Still some rough areas to fix. (Ceiling mostly) and adding in vegetation and landscape.
A bonsai tree I've been making for the last couple of weeks, taking it slow, learning stuff and all
Crosspost from http://www.polycount.com/forum/showthread.php?t=149441&page=2
Thats a great start .
danitchu, that girl, love all the details on her!
Noise, awwww you are doing my bf's concept! i love it!
goicaue, amazing job on the textures!
Andra, great job on your girls and guy!
just a quick study using Curve Strap Snap brush and dynamesh
Had a slow start this year so that's my first post. An initial concept and a quick prop for half-life inspired environment I'm working on. More info and my nerdy puns here
The WIP on this piece can be found on this thread:
http://www.polycount.com/forum/showthread.php?t=149507
https://www.artstation.com/artwork/human-male-qeynos-light-armor
Rolled up my sleeves and sculpted a kitty last night. It's for a Unity software project I'm working on. I needed an animated 3D model, and the original one I built for the purpose looks like butt.
This is a very rough sculpt. I was reminded just how rusty I am at this.
http://www.polycount.com/forum/showthread.php?t=135061
I'm starting a small side project and I'd love your feedback on it. I'm working on a planar study of the female figure that I want to get 3D printed, and if it goes well, share it with all of you to do with it what you please.
Check out the thread HERE
will add more renders later on.
https://www.artstation.com/artwork/return-of-the-jedi-scout-speeder-highres
Made this guy tonight for fun.
WIP from me:
Say hello to Scratchy the Bounty Hunter's Apprentice!
animations were made by Klim Protasov (Klimenzo)
[SKETCHFAB]941a460ac39d47759051d862dd530721[/SKETCHFAB]
March 2015 WIP zbrush sculpt based on image by Mike Azevedo (http://thedesigninspiration.com/illustrations/tortuguito/)
from the same scene i have unreal 4
http://www.polycount.com/forum/showpost.php?p=2220039&postcount=30
somehow the reflection range bit different despite using same rough map.
what is the base shading in unity? is it GGX or blinn or phong?
My new handpainted potions, for sale!
https://www.assetstore.unity3d.com/en/#!/content/31586
Waiting for feedback from my tutor to do the folds on the pants, any criticism is welcome.
Next to work on- Upper torso anatomy/detail/form and the pants folds after feedback from tutor.
Heavily thinking about the silhouette
@JFletcher - fresh sculpt man, the expression is awesome.
@Kraken - great work on the courier! Clean and suits the style well, good luck!
Here's a funky psychedelic forest I've been working on...
[ame]https://www.youtube.com/watch?v=tXFb3FAUARw[/ame]
The temporary "Please stand by" screen isn't mine: http://mmmmdeath.deviantart.com/art/Please-Stand-By-Rapture-90046898
Latest shots of my planar anatomy model.
A tiled 2048 diffuse, with a 0,5 tiling scale alpha to add those cross-cuts. And a normalmap, the latter not really doing much though..