Hey guys! Here is what I have been working on during my free time. Both textures are still in progress. once I'm done with the textures I plan to make sketchfab scene with them posed in a little environment.
Very first time achieving something in Substance Designer, everyone's work on the weekly contest thread pumped me up to get my ass to it seriously hahah. Love this software so much already !
Hey everyone. Was inspired by Overwatch to create this concept by Rock D. My first stylized game character. Had a lot of fun making him and designing the gun.
@wirrexx
There are no bbcode tags for youtube video embeds on polycount. You'll have to post just the regular-ass youtube link with nothing added (www. youtube .com/watch?v="unique video identifier") and the video will be embedded automatically. Unfortunately, if you aren't aware of that it often doesn't work as designed. I assume this was implemented as such to allow videos linked using the [ url] tags to automatically appear as embeds. This is likely for convenience and to keep users looking at polycount and not at youtube. A dedicated bbcode tag and button in the post module would be less confusing.
[ame]www.youtube.com/watch?v=LGYjsveDFJc[/ame]
@Stavaas&theSixtyEight
Woah nice textures, both of you. Good work.
@Erich Hess
Still can't see them. Simplest method I know of is to use imgur.com and upload them there. You don't need to make an account. In order to embed from there you'll need the link direct to the image. If you use chrome, once you've uploaded an image, right-click>>Copy image URL and use that as your image URL here.
Working on a Virtual Reality game for the HTC Vive called Nimbus Knights
Just whipped up this poster for the game: I actually just rendered the poster out of Unity ... Set up my composition so I could kind of do Look Dev and the poster all in one go, so once I was happy with the shaders and lighting, it was ready for VR since it was all in-engine.
You guys are posting some really really good picture!
Kind of feel uncomfortable to post some of my stuff
Here's what I'm working on right now. Illidan Stormrage
Started working on something way out of my comfort zone a couple of days ago, but also really fun so far. Diffuse only Japanese torii, and soon, a little wooden temple on that foundation, and some cherry blossom trees.
Hi, i am study on hand-painted texture. I did retouch on my unpublished old work.
No-Face ( kaonashi, lit. faceless) is a spirit in the Japanese animated film Spirited Away.
Replies
You can check out the model in marmoset viewer and more pictures at my ArtStation page.
https://www.artstation.com/artwork/big-chill-stove
Really appreciate all help given!
Cheers
Rendered realtime in UE4.
Portfolio http://www.stefanwacker.com
https://www.youtube.com/embed/LGYjsveDFJc
no idea why it's not showing up as a clip!
Nice dude. Do you mind sharing how you achieved your glass material?
[ame]https://www.youtube.com/watch?v=KU2NTL_RoA8[/ame]
thank you and sure , its just a really simple mask for edge dirt with screen space reflections ticked in the material.
[IMG][/img]
Progress thread http://www.polycount.com/forum/showthread.php?t=156839
[SKETCHFAB]0d985858caa742148d634e739bbd7ee6[/SKETCHFAB]
@wirrexx
There are no bbcode tags for youtube video embeds on polycount. You'll have to post just the regular-ass youtube link with nothing added (www. youtube .com/watch?v="unique video identifier") and the video will be embedded automatically. Unfortunately, if you aren't aware of that it often doesn't work as designed. I assume this was implemented as such to allow videos linked using the [ url] tags to automatically appear as embeds. This is likely for convenience and to keep users looking at polycount and not at youtube. A dedicated bbcode tag and button in the post module would be less confusing.
[ame]www.youtube.com/watch?v=LGYjsveDFJc[/ame]
@Stavaas&theSixtyEight
Woah nice textures, both of you. Good work.
@Erich Hess
Still can't see them. Simplest method I know of is to use imgur.com and upload them there. You don't need to make an account. In order to embed from there you'll need the link direct to the image. If you use chrome, once you've uploaded an image, right-click>>Copy image URL and use that as your image URL here.
E-11 Blaster I've been working on the for Imperial Assault mod for ArmA 3. Cross post from my WIP Thread
[sketchfab]af478a3d447249549f7b60d454974013[/sketchfab]
FireFly Mother by Rezusen on Sketchfab
[sketchfab]81946267ad354fd6800aea75150caaa8[/sketchfab]
4LL1G4T0R - Spaceship Concept by Rezusen on Sketchfab
[SKETCHFAB]2a43d602e73248b4981b2da484d28efd[/SKETCHFAB]
working on this holosight
There's a viewer file on my ArtStation.
Please let me know what you think, cheers!
Uchiha Sasuke X Cassandra Cain(Batgirl)
crits appreciated!
my thread here:
http://www.polycount.com/forum/showthread.php?t=157109
[SKETCHFAB]48a87e783b5c4274894086f1f8fbb1d3[/SKETCHFAB]
Just whipped up this poster for the game: I actually just rendered the poster out of Unity ... Set up my composition so I could kind of do Look Dev and the poster all in one go, so once I was happy with the shaders and lighting, it was ready for VR since it was all in-engine.
Here's some gameplay GIFs I captured:
http://imgur.com/a/I5Y3k
Kind of feel uncomfortable to post some of my stuff
Here's what I'm working on right now. Illidan Stormrage
Still really early on.
http://homeselegant.com/
Hope you like it!
No-Face ( kaonashi, lit. faceless) is a spirit in the Japanese animated film Spirited Away.
http://gokhanaltay.blogspot.com.tr/2015/09/no-face-kaonashi.html
[SKETCHFAB]70e731cd9b624731979bad1427f1dec0[/SKETCHFAB]
More on my ArtStation : https://www.artstation.com/artwork/yoko-littner-mature