Hey all! I'm excited to say that the game I've been working on "Jump Froggy Jump!" is now up on the Google Play store! It's for Android devices and is totally free (no ads etc.).
I would love to hear what you think, this is my first stab at this and it's pretty exciting, but I still suck so let me know if you have any feedback :P
Working on this at the moment. Still far from finished texturewise. Need some text on the front and back cover, as well as a worn and slightly torn sticker on the right side of the case.
This is my version, and fan art works at the Gray Fox from Metal Gear
I decided not to dwell on the high poly model and made the game model with textures on old
technology shader with specular color and power map.
For realtime rendering I used xoliulshader 2 screenshot made from 3DSMax viewport
This is character have four textures 2048 x 2048
Replies
https://gumroad.com/perzik
i`ve been doing daily 1 hour speed sculpts recently
Here some of them
http://www.polycount.com/forum/showthread.php?t=157149
thread here.
http://www.polycount.com/forum/showthread.php?t=157109
WIP
So if you have any C&C, i will realy apreciate it.
Gonna put more love into the leather tunic/undershirt and give him some eyebrows to finish it off.
(Using Crytek's Woodland level with Ryse assets)
More on my Artstation
[SKETCHFAB]f621f33096fb419d8b66e3f225f46667[/SKETCHFAB]
Practicing sculpted stylised textures
Thread
playing around with Substance Painter and Marmoset Viewer
https://www.artstation.com/artwork/assassin-v-2
You can also check him out in 3D over here: https://www.artstation.com/artwork/durotan
Uberren: Your mimic came out amazing, the textures look really nice and colorful.
Geexile: Very nice lighting, looks really cool.
AntonioNeves: Overall the tree looks good but the leaves are my favorite.
Here is my latest project, I decided to do a shift in style by doing a cartoony character in Wrecki-it Ralph.
Find it here - https://play.google.com/store/apps/details?id=com.jasonlavoie.jumpfroggyjump
I would love to hear what you think, this is my first stab at this and it's pretty exciting, but I still suck so let me know if you have any feedback :P
[SKETCHFAB]85784a4a343f4d52a5d9301b5bf09c07[/SKETCHFAB]
I am currently working on a Darksiders 2 character fan art; the early concept of the Forge Sister.
If you have some time for criticism I would appreciate it
Here is my thread:
http://www.polycount.com/forum/showthread.php?t=157192
Marmoset Viewer:
http://frontend-nerds.ch/robot/robot.html
That environment is beaut!
(You can check it out in 3D over here: https://www.artstation.com/artwork/masterskin-durotan
Something inspired by 90s beat em ups.
Ignore the bright colours... for now.
http://steamcommunity.com/sharedfiles/filedetails/?id=513946727
Nuff said
Shamless link:
http://www.polycount.com/forum/showthread.php?t=157109
I decided not to dwell on the high poly model and made the game model with textures on old
technology shader with specular color and power map.
For realtime rendering I used xoliulshader 2 screenshot made from 3DSMax viewport
This is character have four textures 2048 x 2048
360
https://youtu.be/aKh09JlKDa8
https://www.behance.net/gallery/29301903/Metal-gear
Been going back to basics in Unity 5. Two texture variations on some barrels & tubs, plus my first attempt at a 3 point lighting setup...
Feedback and remarks greatly appreciated!