Continuing work on my substance textured forest scene. Made some ground textures and some clover. Foliage texturing with Substance requires some thought, but it's not as hard as I thought it would be.
Continuing work on my substance textured forest scene. Made some ground textures and some clover. Foliage texturing with Substance requires some thought, but it's not as hard as I thought it would be.
That looks fantastic. Is that a single substance? Or have you floated an alpha plane above the stalks?
@ Luki: Awesome result!
@ beesonmann: Looking insanely good
@ swizzle: Probably the best Vivi ever. Do you have something special in mind for the face, or are you sticking to the classic glowing-eyes look?
Experimented with DDO while turning one of Thomas Mahon's concepts into 3D. Really had a lot of fun with it.
I like the road but I dont understand why the line is in triangles, never seen that pattern on a road in real life.
this is exactly what i was thinking. if you ignore the lines and act like they aren't there, this is a great substance. with them, it is just kind of baffling.
Hey guys,
I recently had the opportunity to work with an indie film maker "Eric Sibley" to texture an old 1940's Subway Traincar for his film called "Wait For Me" based around the WWII time period. Close-ups and more shots on my facebook! www.facebook.com/purepolygons
Hey guys, I'm Annie and I am new to the community. I wanted to post the latest project I am working on to get some honest feedback to help me improve. I am making some steam punk goggles with the goal to make them photo-realistic. I have never made anything photo-realistic before. Any advice is appreciated!
Replies
You can find Marmoset Viewer version here:
https://www.artstation.com/artwork/texturing-test
Blocking this guy in!
Showreel link:https://www.youtube.com/watch?v=8bwr0-aocLw&feature=youtu.be
More shots and Marmoset Viewer in my portfolio and artstation!
Thanks for the nightmares!
:thumbup:
[vv]137672340[/vv]
I'm working on this model.
This is the low poly version with Normal map + occlusion map.
It is based on Dota characters. Next week I will finish the texture.
Suggestions are always welcome.
Cheers,
http://www.polycount.com/forum/showthread.php?p=2344415#post2344415
That looks fantastic. Is that a single substance? Or have you floated an alpha plane above the stalks?
The ground is one substance, then I have modeled clover scattered on top of that, textured with another substance.
@ beesonmann: Looking insanely good
@ swizzle: Probably the best Vivi ever. Do you have something special in mind for the face, or are you sticking to the classic glowing-eyes look?
Experimented with DDO while turning one of Thomas Mahon's concepts into 3D. Really had a lot of fun with it.
Artstation link
this is exactly what i was thinking. if you ignore the lines and act like they aren't there, this is a great substance. with them, it is just kind of baffling.
I've been working on my rendering and presenting. What do you guys think?
I recently had the opportunity to work with an indie film maker "Eric Sibley" to texture an old 1940's Subway Traincar for his film called "Wait For Me" based around the WWII time period. Close-ups and more shots on my facebook!
www.facebook.com/purepolygons
For now huh. I cant wait to see whats done for later. I love the helmet
This is my reference...
This is my model....
I don't think the image link is working but the link is http://thelegendofannie.tumblr.com/image/127936890815
I'm still on this, drop by my thread if you want to crit and comment !
Some doodling...
Feedback welcome!
https://www.artstation.com/artwork/old-cb-radio
Sorry for the link, didnt figure out how to get the marmoset viewer to work!