Going a little more medieval with this new environment, the fire is only there because I wanted something more than a dark area with the window lights.
Managed to find a way to paint in Manga Studio 5, and transfer everything to 3D-coat hassle free. I feel like I could be getting closer to how I used to draw traditionally.
The Time Dimension Machine (T.D.M.) has been one of the greatest inventions of mankind.
Unfortunately it still required the user to physically move in and out of the T.D.M. to experience great adventures and was therefore replaced by the VHS in the 1970s.
For more pics check out my Artstation gallery and leave a like if you feel so
I've begun adding harsher forms to the face to make him appear a little more hardened and tough. I've decided against making him a Sheriff, now he's an outlaw. Cooler, right?
A scene i will not finish up. Did it mainly to understand foliage and a bit of lighting (went for a horror thingy) .. My first real diorama, there's a lot that can be better. 4 days of working time (while helping other classmates) and more of a preparation for a Environment piece i want to start with. and hopefully i can deliver. https://www.artstation.com/artist/wirrexx
a little bit more screens there..
Sorry only looking at the clouds :poly124:.
How did you get that result, it really looks like a real timelapse. Is it only just by panning masks ?
It's a dynamic sky shader I made for UE4. I released it recently on the UE Marketplace here.
Essentially, yes, the shader works by panning masks around.
On my desktop today I found this sculpt I did in 2013, before I shelfed 3D in favor of 2D illustration. I figured coloring my sculpt in Photoshop would be a fun way to connect those two periods of my life, and post it in the WAYWO thread- which has inspired me for so long.
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Animation done by George Toombes .
Had 4 weeks to sculpt/model/texture everything, put up a viewer file here:
https://www.artstation.com/artwork/testing-2d03f34b-7bde-47ee-b915-2bdf2fcc7174
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Thread
http://www.polycount.com/forum/showthread.php?t=156783
Rendered in TB2
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Sorry about vimeo being white I guess I broke the site again LOL .
You can see the video there to at the bottom.
http://forums.cgsociety.org/showthread.php?f=54&t=1302149
based on this awesome concept: https://www.artstation.com/artwork/crow-creature
Some Props i made for a School Project XD
UE4 Render.
another ar15, the count is over 9000
I've done to study modelling and texturing / shader
Artstation: https://www.artstation.com/artist/leorezende
Email: leorezende95@hotmail.com
Feel free to contanct me
I'm availabe for freelance work
retopo hell
Unfortunately it still required the user to physically move in and out of the T.D.M. to experience great adventures and was therefore replaced by the VHS in the 1970s.
For more pics check out my Artstation gallery and leave a like if you feel so
Cheers!
Backing this statement, real awesome. How'd you get that nice curve spiral on the metal bar?
Sorry only looking at the clouds :poly124:.
How did you get that result, it really looks like a real timelapse. Is it only just by panning masks ?
@eedobaba looks awesome!!
More views on artstation https://www.artstation.com/artwork/andarius-the-damned
a little bit more screens there..
It's a dynamic sky shader I made for UE4. I released it recently on the UE Marketplace here.
Essentially, yes, the shader works by panning masks around.
dam standard strokes are too obvious
[ame]https://www.youtube.com/watch?v=Bnp9yGrqzMg[/ame]
Here's a rendered frame. I'll probably put a rim light in there or something
The solution is retopo.
working on finishing this little scene up
@beesonmann: love the animation. The character himself is great already and the animation just fits. Really looking forward to what comes next!
So much awesome stuff...
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Jens paintover sculpt is lovely too.
Pirate queen early WIP. Plan on giving her a lot more character, and a pipe further on.
Heres a 'dingus' idea i had.
Be sure to check my thread for updates
Wow. This is really cool. How do you create all those folds? Do you have a thread for this?
@ beesonmann : hahaha awesome.
bit more on this guy.
more soon.