A Roman doric temple! First model I've made in a long time. Calling it done because I'm tired of working on it, and am fairly happy with it already. Would like some feedback if anyone has any! Made a thread with a few more screenshots here.
Doing another CS:GO workshop skin, still in the modeling phase. Gotta bake it down to AO/cavity later as the workshop only takes a single paint texture. Oh well :v
Dude, this looks awesome. And what an interesting way to block out anatomy! I'd love to learn more about this process, it looks really useful. I assume you block in a skeleton to lay the muscles over?
Decided to do this as a break from another mesh over the weekend. There's a lot I could go back and fix but I'm pretty happy with how it turned out for ~3-4 days worth of work. Mid poly out of Zbrush + fibermesh hair rendered in Marmo 2.
Now freely downloadable .its all the models that went into making this shot .Along with about 13 more .Which include cars,more houses ,and other stuff .
Download - https://gumroad.com/l/APRlT#
Also decided to upload my rigging showcase I have done
[VV]137655872[/VV]
While we continue work on our first game title Rustclad (learn more at Rustclad.com), we have decided to make some of our 3D digital assets available for use by other game devs via the Unity Asset Store! All models have been captured from real-world objects using photogrammetry technology and we think the results are both beautiful and unique. Right now we have five packs available; fungus, barnacles, seashells, basic rocks, and decorative rocks, but are hoping to add more in the future. Check out our wares HERE and send us your feedback!
First post here on polycount, been working on this personal project for couple of months in my freetime. This is my work in progress so far! more to come !!
Cheers ! :poly121:
Been working on this off and on for a while, But really ramped up the production experimenting with a Max and Zbrush workflow. Here is the high poly, which I think is around 95% done.
Replies
I've been working on this truck for the last couple days, almost ready to unwrap an texture.
If you have any feedback, let me know!
Heres the Diablo I am doing for Retrogasm Competition
Our latest character. Textures aren't fully finished, but they'll do for Sketchfab.
[sketchfab]8347c56bf79543e88d9c45b30deedd95[/sketchfab]
Dragon Slayer - Mechknight Chronicles - Idle by whiteboxninja on Sketchfab
Original Mike Murrill: http://www.mikemurrill.com/images/digital/halo4_lookout_machine13.jpg
Redesign by Josh Dina: https://www.artstation.com/artwork/halo-4-fan-art
turned this into lowpoly and put it in marmoset
old style:
current style:
Thread here :
http://www.polycount.com/forum/showthread.php?t=156943
----
captain@milkpresso.com
https://benregimbal.artstation.com
Block-in for something I want to learn 3D Coat with. Onto the retopo.
Reference:
I do all the VFX and I have a friend modeling the Citadel out for me. We plan to make a short film.
And these videos are slightly out dated. Ignore the jittering of the clouds, in game the rotate smoothly.
[ame="http://www.youtube.com/watch?v=cjmsGXfQo5c"]http://www.youtube.com/watch?v=cjmsGXfQo5c[/ame]
[ame="https://www.youtube.com/watch?v=L93Q8qS2smA"]https://www.youtube.com/watch?v=L93Q8qS2smA[/ame]
Download - https://gumroad.com/l/APRlT#
Also decided to upload my rigging showcase I have done
[VV]137655872[/VV]
Rendered realtime in UE4.
Portfolio http://www.stefanwacker.com
While we continue work on our first game title Rustclad (learn more at Rustclad.com), we have decided to make some of our 3D digital assets available for use by other game devs via the Unity Asset Store! All models have been captured from real-world objects using photogrammetry technology and we think the results are both beautiful and unique. Right now we have five packs available; fungus, barnacles, seashells, basic rocks, and decorative rocks, but are hoping to add more in the future. Check out our wares HERE and send us your feedback!
Some previews:
Redesign: Josh Dina: https://www.artstation.com/artist/joshflighter
Original: http://www.mikemurrill.com/images/digital/halo4_lookout_machine13.jpg
My thread in progress: http://www.polycount.com/forum/showthread.php?t=155492&highlight=zelda
Slowly learning digital painting and applying them to these lowpoly assets
crits can be left in thread:
http://www.polycount.com/forum/showthread.php?t=156964
Gotta love mechs...
First post here on polycount, been working on this personal project for couple of months in my freetime. This is my work in progress so far! more to come !!
Cheers ! :poly121:
https://cdn.artstation.com/p/assets/images/images/000/951/202/large/muhammad-waseem-face-fix.jpg?1436864201
https://cdn.artstation.com/p/assets/images/images/000/951/201/large/muhammad-waseem-zgrab05.jpg?1436864199
Base clothes with Marvelous designer
http://static1.squarespace.com/static/5523bd23e4b023edbe7b0fdc/55b01092e4b05834aff67edb/55b010a3e4b08c446c2138ed/1437601956487/persp.png?format=1000w
http://static1.squarespace.com/static/5523bd23e4b023edbe7b0fdc/55b01092e4b05834aff67edb/55b0109ee4b08c446c2138c5/1437601950943/gloves.png?format=1000w
http://static1.squarespace.com/static/5523bd23e4b023edbe7b0fdc/55b01092e4b05834aff67edb/55b0109be4b05834aff67f27/1437601948985/front.png?format=1000w
More of him in this topic: http://www.polycount.com/forum/showthread.php?p=2345548
Here is what im working on currently.
Here's a Marmoset render of the water tower + a viewer scene.
^^Click the image above to see the viewer scene^^
cheers!
coooool
[SKETCHFAB]5e1bdfd0bc1a40cfaa76ffbf9779fa23[/SKETCHFAB]
See the thumbnails for what it looks like in Unreal Engine!
Crosspost, CS:GO MAG-7 skin for the Workshop.
Whoa! holy shit that's really well done!
https://sketchfab.com/models/9f9d1fba147745d39f2e150b19593571