In anticipation of teaching Substance to my Third year students I did a little texturing and presentation try out.
Model made by Christophe Desse(xtrm3d)
Worked on this test of an idea I had while camping, to use multiple layers of parallax mapping to get a layer of dead leaves on the ground with shadows, with one shader.
Hello, long ago I made a character for a contest in gameartisans lowpoly LowLife, based on that character I made a version of the face HighPoly hope you like.
Nice Sword; I like looking at Game Assets on SketchFab really neat feature.
After 259 threads and thousands of game assets posted how many of you are doing this whether full-time or part-time for games ? I know commercial and film is different which is the arena I love !
BodyPaint3D texture WIP of my mech rider girl - Elekchika. Unlit shader. Cant wait to do her shaders in UE4 next !
A character for handpaint-style cinematic THANSAM.
This is my version, and fan art works at the Gray Fox from Metal Gear
I decided not to dwell on the high poly model and made the game model with textures on old
technology shader with specular color and power map.
For realtime rendering I used xoliulshader 2 screenshot made from 3DSMax viewport
This is character have four textures 2048 x 2048
BB8 necklace model I'm working on, mostly sculpt, as it is for printing. Will probably tweak it and use as a highpoly mesh to retopo and make a lowpoly engine ready, let's see if I have some free time!
heres two sci-fi low poly models ive been working on
[SKETCHFAB]c1657a830c2f4c1295d03dbff7cfebcc[/SKETCHFAB]
[SKETCHFAB]41c004d92f614986953264350695bd60[/SKETCHFAB]
Hey guys! First time posting and figured I'd share something I just wrapped up. A low poly model of the concept Acis by Paul Kwon. Was going for a LoL themed kind of piece. The textures could still use some work, but for now she has to be done!
Gave the USR Brawler for Fractured Space a little facelift with a new panel texture, face weighted normals and small spotlight decals. Now everything's finally to the same level of quality
Concept by Benjamin Last with adjustments by myself. All asset work by myself. Rendered in UE4.
Hey Guys. This is my first post (of many I hope). There's some WIP Brink fanart as well as some Dota 2 Workshop WIP and some Dwarf WIP as well. The dwarf is mix between some Dungeons and Dragons and LOTR style.
Looking forward to some critique as well as texturing ideas. Not sure where to go in that department. I just recently decided to do realtime renders in UE4. Really want to get into their Physically Based Render stuff.
Modeled and textured a grenade from the game The Order:1886. Had fun and learned a few new things, which was the goal. Original by Alec Moody and Yibing Jiang
Replies
marmoset viewer here
Model made by Christophe Desse(xtrm3d)
https://www.artstation.com/artwork/pilot-substance-texture-test
[SKETCHFAB]16979be67fd9491abd93ce7e6fd9ca5b[/SKETCHFAB]
Little robot im working on
just started some project that remake Xen Planet from Half Life.
and with UE4.
Here's video link. I dont know how insert youtube :T...
https://youtu.be/Hpn7zEjJnyg
Cheers
LowPoly
[SKETCHFAB]1d7a9afea8da436989594c3483d92767[/SKETCHFAB]
HighPoly
Looks awesome
http://www.polycount.com/forum/showthread.php?t=154077&page=2
Here's my blockout so far:
This is the last thing i did.
More screenshots https://www.artstation.com/artwork/mannlicher-m1895-bayonet
After 259 threads and thousands of game assets posted how many of you are doing this whether full-time or part-time for games ? I know commercial and film is different which is the arena I love !
A character for handpaint-style cinematic THANSAM.
Art station link with Marmoset Viewer:
I'm working on The Pacemaker from the new Mad Max movie, it's still far from finished.
Proof of concept for rigging the treads
[vv]135124753[/vv]
GG dude.
https://youtu.be/jpMbYY9O-gg
BB8 necklace model I'm working on, mostly sculpt, as it is for printing. Will probably tweak it and use as a highpoly mesh to retopo and make a lowpoly engine ready, let's see if I have some free time!
Way To Make It Even Better
Finished a bit of fan art.
https://www.artstation.com/artwork/harley-quinn-dca551fb-f017-4b79-a988-c40fbbdd0973
original thread here: http://www.polycount.com/forum/showthread.php?t=154077&page=2
]
https://sketchfab.com/models/9d07beda65134a47bcad8d4f92bb8be5
[SKETCHFAB]c1657a830c2f4c1295d03dbff7cfebcc[/SKETCHFAB]
[SKETCHFAB]41c004d92f614986953264350695bd60[/SKETCHFAB]
btw a generic bro i did:
[SKETCHFAB]6ef8ba8795f24252b56b205cbf510095[/SKETCHFAB]
Artstation link with some high poly shots as well:
Concept by Benjamin Last with adjustments by myself. All asset work by myself. Rendered in UE4.
still many smoothing errors, but a bit of detailing done. engines are a bitch.
samurai wip
After a lot of blood, sweat and tears I'm finally done with my second Dota 2 Set for Juggernaut, "The Silent Step".
I'd like to thank people here on PC for all feedback, it has been very helpful!
Cheers guys, here is the link if anyone would like to vote:
http://steamcommunity.com/sharedfiles/filedetails/?id=514471922
Looking forward to some critique as well as texturing ideas. Not sure where to go in that department. I just recently decided to do realtime renders in UE4. Really want to get into their Physically Based Render stuff.