First attempt at Hard Surface Sculpting, using only Zbrush. Also first dabbles in Substance painter, but I need a new PC because the performance was Unbearable .
I made this for my Texturing for Games class at Gnomon School
Here's a marmoset viewer link if you wanna check out the model in 3D: https://www.artstation.com/artwork/axe-test
Keep the good work Polycount, you guys inspire me !
Hey! It's been a while since I posted last time.
Here's a character I made using PBR and rendered in Marmoset. I'm still suprised how good the metal looks here compared to it looks by just using Maya and regular specular maps. Hope you like!
I modeled a prop for once and it was really fun. ^^
It's suppose to be part of a set, but this is the only thing finished for now. I will update with more later on.
I have been working with Houdini/Unity and the Houdini Engine to create a vines asset that lets you project a grid onto a object and let you paint the ivy with instanced leaves on it.
The asset works in Unity together with a C# script that maps the camera position and sends it back to project the grid. This grid can be used by the Houdini Engine that allows the user to paint on it and processes the vines and leaves.
I can't believe that it is already September. only 3 months left until 2016.
this work is already a month ago. I must boost up to finish this environment !
Replies
Here's a portrait I've been working on over the last couple of weeks!
If you have any comments or critiques, here's my thread:
http://www.polycount.com/forum/showthread.php?t=157073
Thanks!
More shots over on my Artstation site
Ed
http://www.creativecrash.com/maya/downloads/scene-files/c/animator-starter-pack-for-short-films-or-animations
That's some good hard surfacing there, but the whole thing looks awfully phallic :poly124:
suddenly the face you're making on your av takes on a whole new meaning.
http://www.polycount.com/forum/showthread.php?t=136926
https://www.artstation.com/artwork/optimus-transforming
Img just because:
Video attempt:
https://www.youtube.com/watch?v=vokcuiMYxGY
9skulls i tried to msg you.
MODO, Substance Painter, shown in UE4 ...
I used 3DsMax, Zbrush, Substance Painter and Marmoset Toolbag 2.
http://www.polycount.com/forum/showthread.php?t=155344&highlight=rexxar
[SKETCHFAB]6fe22dc1994b445c836ea64916f5b564[/SKETCHFAB]
[SKETCHFAB]3228953a0a6e4b9988bdb8d122b76589[/SKETCHFAB]
http://www.polycount.com/forum/showthread.php?t=157149
I have a really thick skin, so any advice/thoughts/critiques, anything would be welcome!
http://www.turbosquid.com/3d-models/table-wooden-3ds-free/952942
[ame]https://www.youtube.com/watch?v=6PrEl-dM5jc[/ame]
I worked on some renders for fun, using an asset from a Digital Tutors course I worked on (Substance Painter PBR texturing).
Some renders done in Substance Designer (internal build) using Iray 3D view (and Marmoset hdr map):
And another one done in TB2 in a manga/comic book style (same textures):
https://www.artstation.com/artwork/zbrush-brushes-stylized-rock
Original concept by Joshua Brian Smith.
https://www.artstation.com/artist/lokken
I made this for my Texturing for Games class at Gnomon School
Here's a marmoset viewer link if you wanna check out the model in 3D:
https://www.artstation.com/artwork/axe-test
Keep the good work Polycount, you guys inspire me !
Here's a character I made using PBR and rendered in Marmoset. I'm still suprised how good the metal looks here compared to it looks by just using Maya and regular specular maps. Hope you like!
It's suppose to be part of a set, but this is the only thing finished for now. I will update with more later on.
SEXY!
https://www.artstation.com/artwork/gauss-revolver-design
https://www.artstation.com/artwork/green-ai-dron
The asset works in Unity together with a C# script that maps the camera position and sends it back to project the grid. This grid can be used by the Houdini Engine that allows the user to paint on it and processes the vines and leaves.
Hey, thanks mate.
I've been working on this truck from Far Cry 4 and I think I'm done.
C&C is always welcome!
this work is already a month ago. I must boost up to finish this environment !
I've been brushing up on my substance designer knowledge and practicing some more interesting shapes and layouts, more shots over at my artstation!
https://www.artstation.com/artwork/pbr-procedural-hard-surface
Jonas, those rock brushes... rocks ! :poly122:
Here's where I am on this lady
Feel free to drop by my thread to crit and comment, and even on artstation to kindly give me some views.
Damn you Xavier and your sweet sweet progress on Vivi...