What's up guys,
Here's a work I finished yesterday, it was really fun !
I just found my old gameboy color with Pokemon Yellow inside few days ago, so I decided to make it in 3D exactly how she is right now.:)
Hope you like it !
A project to fill up the school portfolio....Any ideas on the design or crits? Im not building it for games only rendering. Now only if pixologic can hurry up and send me the Email for keyshot.
Did some outfits for Trials Fusion. Here is Barbara from Rayman.Sculpted in zbrush. Final textured lowpoly rendered in Marmoset Toolbag 2.Textured with Quixel.
Character Concept I did today. I'll be creating his robo sidekick that'll be distributing mad explosives and unique equipment to help him keep ticking!
This isn't the complete scene, but I'm trying to model and texture a prop per night. The scene will include:
A barrel
some books
A lantern
Coins with a coin purse
jug and tankard
A wooden crate
A shield
A banner hanging on the wall
Small environment encasing this scene
Heres just an update.
I'm legit changing the coins. Any feedback would be great!
Hello,
I'm learning Zbrush at the moment since i really want to know how to work in it, since it's such an amazing piece of software. Lots struggles so far, but learned alot today. took me 4 houres to make this small piece of this warhammer weapon,which i could have done in 3ds max in like 30minutes.
We run a retail gaming website and were currently starting a new online magazine titled Avid Gamer. The aim is to post interesting content from obscure game reviews to showcasing new talent within the gaming community.
As part of that we want to showcase new indie games so if youd like to have your game featured please contact us on missioncontrol@vexgames.co.uk to discuss further.
We have a large and growing customer base and twitter following and the magazine will be free to read so it should be good exposure for your work!
Guys today i made the first maps of the HDRI environment of the future package
dedicated to the Russian environment and lighting, intended for rendering in real-time.
Replies
http://www.polycount.com/forum/showthread.php?t=154077
Opt:
Mega:
Loving that gameboy color really cool.
THREAD
Really nice!
been working on some more tileables. This time some small rubble pieces
Is that an original concept? It has a very Blizzard vibe to it.
bredmonster: its based on this concept art - https://www.artstation.com/artwork/d-adaedeb8-8bc9-48a1-9e4c-f355c9447012
Gorgeous execution scap! Well done!
Thanks! You might want to check the full project
Show me ur new project
I recently finalised my showreel for 2015 featuring some of the VFX work that I did on Batman Arkham Knight.
[vv]135562606[/vv]
EDIT: Fixed the embed link after suggested by Makkon, thank you
Also fantastic work!
Almost complete.
[IMG][/img]
I dont think Pixologic is sending the keys over this weekend. Soooo until they do. Nice change of pace though.
A barrel
some books
A lantern
Coins with a coin purse
jug and tankard
A wooden crate
A shield
A banner hanging on the wall
Small environment encasing this scene
Heres just an update.
I'm legit changing the coins. Any feedback would be great!
I'm learning Zbrush at the moment since i really want to know how to work in it, since it's such an amazing piece of software. Lots struggles so far, but learned alot today. took me 4 houres to make this small piece of this warhammer weapon,which i could have done in 3ds max in like 30minutes.
just noodling with a little alien Baseball player, I think I will probably go with a plus a few closeups to show details...Creaturebox styles.
Currently working on a mountain scene:
(Progress and WIPs can be found on this thread: http://www.polycount.com/forum/showthread.php?p=2341992#post2341992 )
As part of that we want to showcase new indie games so if youd like to have your game featured please contact us on missioncontrol@vexgames.co.uk to discuss further.
We have a large and growing customer base and twitter following and the magazine will be free to read so it should be good exposure for your work!
Mentok the Mindtaker from Harvey Birdman.
Why? Because Mentok wills it so!
dedicated to the Russian environment and lighting, intended for rendering in real-time.
Pretty much finish at this point!
Haven't posted in a while, but I've still been hard at work on this guy.
Character Concept by Johannes Helgeson!
[ame]https://www.youtube.com/watch?v=I-rJ1cRanik[/ame]