My first textured model (textured with some real efford), it's far from something great but I think It's a good start
It has 2.7k poly, and the texture size is 2048^ (D, G, S, N)
This is also my very first post here on polycount!
it would be an interactive menu, we want to do the map like in game Best Fiends, wrapped 4-5 maps in a drum, and went up the event)
[SKETCHFAB]7ede00c0dfe14574bd8f06ee36020609[/SKETCHFAB]
[SKETCHFAB]ea79b3b36fc04ded845ddfe1de08957a[/SKETCHFAB]
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it would be an interactive menu, we want to do the map like in game Best Fiends, wrapped 4-5 maps in a drum, and went up the event)
[SKETCHFAB]f35b8eb1e72f42699ec34069489ac654[/SKETCHFAB]
[SKETCHFAB]ea79b3b36fc04ded845ddfe1de08957a[/SKETCHFAB]
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Got some work into Raph. Hes about where I would like him other than some odds and ends that I noticed in his lighting. So a bit of photoshop work, figure out what his poster will be like, and on to the others.
it would be an interactive menu, we want to do the map like in game Best Fiends, wrapped 4-5 maps in a drum, and went up the event)
[SKETCHFAB]f35b8eb1e72f42699ec34069489ac654[/SKETCHFAB]
[SKETCHFAB]ea79b3b36fc04ded845ddfe1de08957a[/SKETCHFAB]
[SKETCHFAB]7ede00c0dfe14574bd8f06ee36020609[/SKETCHFAB]
it would be an interactive menu, we want to do the map like in game Best Fiends, wrapped 4-5 maps in a drum, and went up the event)
[SKETCHFAB]f35b8eb1e72f42699ec34069489ac654[/SKETCHFAB]
[SKETCHFAB]ea79b3b36fc04ded845ddfe1de08957a[/SKETCHFAB]
[SKETCHFAB]7ede00c0dfe14574bd8f06ee36020609[/SKETCHFAB]
Those are all amazing.
I'm curious as to why this art is posted by 2 different people. Did you both work on it?
You have to get them somewhere by painting and choosing the right branches. The distortion fx is pretty extreme there because of the low resolution.
I'm also currently experimenting with spline meshes that get actually generated at runtime. Problem is that spline mesh collision is currently bugged in UE4. Tried random generation and going towards the player here which turned out to be pretty scary:
USR "Taurus" - legendary tier Brawler skin for Fractured Space. I was tasked to create a version of the ship that feels very distinct from the original while keeping the shape/silhouette of the class recognizable. Original Brawler concept by Benjamin Last, heavy adjustments and all asset work by myself.
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[SKETCHFAB]93427f2665ea41179a01894671fa18b3#comments[/SKETCHFAB]
Here's my humble contribution.
Feel free to visit my thread to crit
My first textured model (textured with some real efford), it's far from something great but I think It's a good start
It has 2.7k poly, and the texture size is 2048^ (D, G, S, N)
This is also my very first post here on polycount!
Critiques are welcome
[SKETCHFAB]7ede00c0dfe14574bd8f06ee36020609[/SKETCHFAB]
[SKETCHFAB]ea79b3b36fc04ded845ddfe1de08957a[/SKETCHFAB]
[SKETCHFAB]f35b8eb1e72f42699ec34069489ac654[/SKETCHFAB]
[SKETCHFAB]f35b8eb1e72f42699ec34069489ac654[/SKETCHFAB]
[SKETCHFAB]ea79b3b36fc04ded845ddfe1de08957a[/SKETCHFAB]
[SKETCHFAB]7ede00c0dfe14574bd8f06ee36020609[/SKETCHFAB]
[SKETCHFAB]7ede00c0dfe14574bd8f06ee36020609[/SKETCHFAB]
[SKETCHFAB]ea79b3b36fc04ded845ddfe1de08957a[/SKETCHFAB]
[SKETCHFAB]f35b8eb1e72f42699ec34069489ac654[/SKETCHFAB]
Whelen M2 Series LED
Thread: http://www.polycount.com/forum/showthread.php?t=155521
Wow, this looks kickass
https://www.artstation.com/artwork/ultimate-spider-man-vs-venom-marmoset-viewer
Gif & images from a video from a game I am working on.
Those are all amazing.
I'm curious as to why this art is posted by 2 different people. Did you both work on it?
http://www.polycount.com/forum/showthread.php?t=155344
Here is the project I just finished up. Textures on my artstation: https://www.artstation.com/artwork/talador-hearthstone-board-model
[sketchfab]8b7c3e45e9034c478fcaf59a90642fb1[/sketchfab]
Talador Hearthstone Board by gunzfire on Sketchfab
This is a link to my polycount thread with more work. http://www.polycount.com/forum/showthread.php?p=2319328#post2319328
You can view more here
https://www.artstation.com/artwork/moebius-plane-high-poly
and follow me in ArtStation at https://www.artstation.com/artist/stephanie
Update from my thread
Still some work to do but getting there...
Dynamesh from a sphere.
Some texture progress from over the week. I also made some small geometry adjustments to the face thanks to some feedback.
Marmoset Viewer:
http://wiki.cgnetsphere.ch/img/polycount_images/marmoset_viewers/electronic/electronics.html
[sketchfab]4522a2f42cee4c19876b22fbf53d7cf9[/sketchfab]
I like him better without the magic thingy in his hand - dig the pose!
You have to get them somewhere by painting and choosing the right branches. The distortion fx is pretty extreme there because of the low resolution.
I'm also currently experimenting with spline meshes that get actually generated at runtime. Problem is that spline mesh collision is currently bugged in UE4. Tried random generation and going towards the player here which turned out to be pretty scary:
High Res: http://dg87.deviantart.com/gallery/
http://www.tiagorabello.com/
https://www.artstation.com/artist/tiagorabello
Topic : http://www.polycount.com/forum/showthread.php?t=148781
Updated the Truck.
feedback ist much appreciated!
Angel from the very short lives animated show, Fish Police.
http://imgur.com/a/9MT11 Full Album