@YBourykina, Renaud Galand, duncan,
Thank you! you all have been a big source of inspiration throughout the years so im pretty happy haha.
@jmiles, tomGT, and duncan looking good! Duncan just a tiny crit, my eye goes to the ribbon more than his hand. I think its because its white and brighter than everything else.
Played around with "animating" one of my character renders in AE.
It looks realy good already.
It would be even better it you would offset the timing of some of the animating parts.
So its not going from one pose to another pose and back.
This will help a lot to make it more "not so looping"
Week 29 of my New Years Adventure.
A bust of Janine from Ghostbusters, from precisely from the animated show.
She changed look from season to season. This is more from the first one.
Leech- a hero car designed for Carbon (Vehicular Combat game) at The DAVE School.
Two week project for the production of Leech including modeling, Uving and texture.
Shameless crosspost from my substance thread.
Just finished an animated stream substance. Did this one mostly to try out using functions and animate + using vector warp on the water to distort it around the rocks etc.
Hello Polycounters!
Ive always wanted to sculpt Pieta masterpiece by Michelangelo. it was a great challenge, studying more on the weight, anatomy, folds, flow & rythm in cloth and also classical sculpture. Big Thanks to my friends Milad Kambari & Saeid Gholizade for helping out in the renders.
Softwares Used: Zbrush from the sculpt, Vray for render.
@Sterna: Those head sculpts are killer man @Duncan: Loving your Monkey sculpt is that Wu Kong from League? @Confracto: dat mech design is real @Sourdough Bronson: that DK mug looks great! You have a dwarf to go with that mug yet? @Juju: Love that Joker! @MadGunSlinger: Hogger's looking great so far man! Keep it up!
Hello Polycounters!
Ive always wanted to sculpt Pieta masterpiece by Michelangelo. it was a great challenge, studying more on the weight, anatomy, folds, flow & rythm in cloth and also classical sculpture. Big Thanks to my friends Milad Kambari & Saeid Gholizade for helping out in the renders.
Softwares Used: Zbrush from the sculpt, Vray for render.
View on the Details:
Zbrush view on the Sculpt:
and the Workflow;
HOLY FUCKING JESUS !!!!!!
wow , love the construction steps, everything is made simple yet super effective. congrats man !!
@Juju: love this! @Sourdough Bronson: great style and texture man! @duncan: love the monkey! @Fred2303: pew pew mew mew! nicely done @jmiles: really dig this!
I have been trying to go back to basics so I can learn Maya again, This is also the first time I have tried to model for games, any help would be really great! I have a few more models to upload, but I will do it later today.
Did a bit more practice. The flower is way higher poly then I would like, but i'm worried about using planes for the pedals since I don't want it to disappear when you look at it from the side or back in the game engine, I still might have to make them planes though in the end! Still a great fun for practice!
I have the lamp unwrapped but havent gotten around to taking it into photoshop yet, I just threw a picture on it for now to give it some texture. The left one is the low poly the right is the one I made first before I realised that it was way too high of a poly count.
Hey everyone
Beautiful work as always! Killing it!
I finally got around to making a video for my Procedural Nature Scene. I show off some of the tech a bit more, not in extreme detail, but there are a lot more beauty shots of the environment throughout. I hope you all enjoy and feel free to comment in my thread or on my facebook page! https://www.facebook.com/purepolygons
Replies
Thank you! you all have been a big source of inspiration throughout the years so im pretty happy haha.
@jmiles, tomGT, and duncan looking good! Duncan just a tiny crit, my eye goes to the ribbon more than his hand. I think its because its white and brighter than everything else.
See more on ArtStation
It looks realy good already.
It would be even better it you would offset the timing of some of the animating parts.
So its not going from one pose to another pose and back.
This will help a lot to make it more "not so looping"
A bust of Janine from Ghostbusters, from precisely from the animated show.
She changed look from season to season. This is more from the first one.
Link to artstation
Leech- a hero car designed for Carbon (Vehicular Combat game) at The DAVE School.
Two week project for the production of Leech including modeling, Uving and texture.
Check out more of my work at my website: http://rineharts90.wix.com/shanerinehart3d
TomGT, Daew and Duncan, Superb stuff.
I've just been messing about with a creatureBox Joker concept this weekend.
The 3D model can be viewed in Marmoset Viewer on my Artstation here: https://www.artstation.com/artwork/dwarven-deathknight-tankard-marmoset-viewer
If you wanna see the high poly and the wireframe, here is my work thread:
http://www.polycount.com/forum/showthread.php?p=2326953#post2326953
So I made a little rigged knight character and items that can be swapped
More screens and 3D preview on Artstation.
@ Juju : That looks awesome. I really dig that Joker and you did a great job on the sculpt.
@ Yogensya : Great bat.
Thought I might show some of the other angles.
Thanks again guys.
more soon.
Thanks, Duncan. That chimp is looking really good!
Just finished an animated stream substance. Did this one mostly to try out using functions and animate + using vector warp on the water to distort it around the rocks etc.
Video:
https://youtu.be/anyk9n8eZPU
I'm looking for nice canyon HDRI's. Pls pm me.
Texturing progress on the skin; I'm trying to keep the same look as in the concept, pretty clean and semi-stylized.
Crits and comments welcome!
overwatch fanart for SC2 Modding
Mode, animation, conversion by me
Texture by Ahtiandr
T.
Ive always wanted to sculpt Pieta masterpiece by Michelangelo. it was a great challenge, studying more on the weight, anatomy, folds, flow & rythm in cloth and also classical sculpture. Big Thanks to my friends Milad Kambari & Saeid Gholizade for helping out in the renders.
Softwares Used: Zbrush from the sculpt, Vray for render.
View on the Details:
Zbrush view on the Sculpt:
and the Workflow;
Edit: I made some tweaks to my textures-- Here's the model viewer!
[sketchfab]7cb4e6db2dd6482f8cb9b2ae55acd35d[/sketchfab]
Mocemedes: The Sinister Alchemage by Jmiles on Sketchfab
Thanks @Crazy_Pixel:,@Duncan:, and @Slosh: for the kinda words!
@Sterna: Those head sculpts are killer man
@Duncan: Loving your Monkey sculpt is that Wu Kong from League?
@Confracto: dat mech design is real
@Sourdough Bronson: that DK mug looks great! You have a dwarf to go with that mug yet?
@Juju: Love that Joker!
@MadGunSlinger: Hogger's looking great so far man! Keep it up!
http://www.polycount.com/forum/showthread.php?t=155374
HOLY FUCKING JESUS !!!!!!
wow , love the construction steps, everything is made simple yet super effective. congrats man !!
New gameplay highlights from my game
[ame="https://www.youtube.com/watch?v=XjK9rK8qLg8"]https://www.youtube.com/watch?v=XjK9rK8qLg8[/ame]
Really nice work dude
@Sourdough Bronson: great style and texture man!
@duncan: love the monkey!
@Fred2303: pew pew mew mew! nicely done
@jmiles: really dig this!
New renders for the cowboy I did on EQN Landmark. Did a breakdown and marmo viewer file on my artstation: https://www.artstation.com/artwork/human-male-gunslinger-medium-outfit
(More WIPs: http://www.polycount.com/forum/showthread.php?t=155113 )
@TaylorMouse: Nice Zenyatta!
@MadGunslinger: Good progress on Hogger, details look sweet!
I have the lamp unwrapped but havent gotten around to taking it into photoshop yet, I just threw a picture on it for now to give it some texture. The left one is the low poly the right is the one I made first before I realised that it was way too high of a poly count.
Beautiful work as always! Killing it!
I finally got around to making a video for my Procedural Nature Scene. I show off some of the tech a bit more, not in extreme detail, but there are a lot more beauty shots of the environment throughout. I hope you all enjoy and feel free to comment in my thread or on my facebook page!
https://www.facebook.com/purepolygons
Thread:
http://www.polycount.com/forum/showthread.php?p=2316842#post2316842
[ame]https://www.youtube.com/watch?v=gut5ermayK4[/ame]
Still lots to go!
Got some free time and made some small progress on Eomer's high poly.