I've got both of these. The one Pedro posted is for gen 3 PMAGs. The one you modeled is for STANAG mags. Really nice work BTW. Can't wait to see the results when its baked.
Took a sculpt of an old-ass Goblin I made a few years ago and turned it into a slightly less-rubbish old-ass goblin! Mostly focused on making the small details pop for a more appealing image.
Been updating my portfolio, been working on this since the start of the week, fully textured in Photoshop, as still learning the principles of PBR and material creation, so didn't want to go the Ddo/Painter route. still some more things to add but quite pleased with the look.
Been redoing the polypaint on my geralt sculpt. Almost finished, after that I only need to refine the hair. Anyone know if you can blend 2 materials in zbrush? I want to give the beard another material instead of the skin shader but you can clearly see the edge of two different materials.
Hello everyone!
This is a low poly character that I made for a game in progress, Legends of the Chalice War.
I used 3DsMax, Zbrush, Substance Painter and Marmoset Toolbag 2.
Concept by Francis Brunet.
Hate to be this guy, but I need some high-quality development from a strong UE4 guy.
Project is 12 months or more(contingent upon how impressive you are) and the role sits out here in Los Angeles, CA. Rates are competitive but, again, depend on prior experience.
In case any of you are interested, here's the posting that we have up for this job:
"Were looking for high-level Software Developers who love gaming and the gaming industry, for a position with one of the industry leaders in Virtual Reality.
If you work best in a small team of awesome developers; if youve always wanted to work in cutting edge VR technology (doing groundbreaking development with things that have truly not been done before); if you write the type of code that should be featured on Huffington Post, NPR, New York Times, Fortune, or something similar; and if you absolutely love gaming then this is the right place for you!
The project is expected to last up to a year but, for the above average developer, a longer commitment is more than likely expected to happen. The rates are competitive and the position sits right here in LA.
Were looking for candidates with experience in UE4 (Unreal 4), C++, and Blueprint development for VR games.
If this sounds like you or anyone you know, then please do not hesitate to reach out to me! Things will move quickly and we wouldnt want to miss out on good talent simply because we couldnt connect soon enough!
Johnathan Parker
310/906-4777"
My apologies for the distraction, but I figured at least one or two of you might've had work in SoCal in the back of your mind and might be interested if you had an opportunity to take a gig out here.
I was just screwing around in UE4 and made this "white water" material... it's generated with just 2 noise textures, and some shader magic... normal from heightmap functions, 3 of them with some scrolling, and some panners, there's 3 normal levels of detail and they're all slightly different panner speeds slightly, like, .02 difference in scroll speed.
[ame]https://www.youtube.com/watch?v=SZkc2I004dk[/ame]
here's a little test render in marmoset of a scene i'm currently making. some mayor assets are still missing, such as a character and a environment
[IMG][/img]
Rocket Brian, thank you! once again, great job on your girl Bolovorix, thank you so much! Daew, excited to see your Hanzo done cleankid, i really like the shape style on your sculpt! TomGT, nice job on Tracer ^^
@ jmiles : Cool character. I am keen to see his pose.
@ Daew : I second Renaud Galand, I am pretty excited to see some more.
weekly crosspost.
OK SO. Weekly update. Busy at work so agin not much time for this guy but I have started sculpting the t-shirt and pants. added a flappy sash, re-positioned the tail and Zremeshed the arms feet and head and neck. I might do the same thing witht the cloth, then UV before I sculpt in too much details. Progress is slow at the moment but I am still pretty keen to see him with hair so I am happy to keep on keeping on.
Replies
Download it here: https://dl.dropboxusercontent.com/u/10717062/Polycount/Greentooth.sbs
I've got both of these. The one Pedro posted is for gen 3 PMAGs. The one you modeled is for STANAG mags. Really nice work BTW. Can't wait to see the results when its baked.
You can see it here and try out the anti aliasing algorithms:
http://www.flowfiregames.com/#!ssaaviewer/c1thf
If you are working in Unity, its worth a look ; )
I did the modelling texturing and skinweighting, but not the rendering
haven't got permission for the wireframes/breakdowns yet unfortunately
6 days from start to finish, (the girl in the background was mine too)
Here is a wip I started this past weekend
Current texturing Wip of Hanzo from Overwatch.
Edit:herp derp lighting and orange skin improved
This is a low poly character that I made for a game in progress, Legends of the Chalice War.
I used 3DsMax, Zbrush, Substance Painter and Marmoset Toolbag 2.
Concept by Francis Brunet.
And this is his hand, which I might have posted here before, though I can't remember for sure:) Apologies if 2x post.
Project is 12 months or more(contingent upon how impressive you are) and the role sits out here in Los Angeles, CA. Rates are competitive but, again, depend on prior experience.
In case any of you are interested, here's the posting that we have up for this job:
If you work best in a small team of awesome developers; if youve always wanted to work in cutting edge VR technology (doing groundbreaking development with things that have truly not been done before); if you write the type of code that should be featured on Huffington Post, NPR, New York Times, Fortune, or something similar; and if you absolutely love gaming then this is the right place for you!
The project is expected to last up to a year but, for the above average developer, a longer commitment is more than likely expected to happen. The rates are competitive and the position sits right here in LA.
Were looking for candidates with experience in UE4 (Unreal 4), C++, and Blueprint development for VR games.
If this sounds like you or anyone you know, then please do not hesitate to reach out to me! Things will move quickly and we wouldnt want to miss out on good talent simply because we couldnt connect soon enough!
Johnathan Parker
310/906-4777"
My apologies for the distraction, but I figured at least one or two of you might've had work in SoCal in the back of your mind and might be interested if you had an opportunity to take a gig out here.
Eager to speak with anyone who's interested.
Until next time. Bye
[ame]https://www.youtube.com/watch?v=SZkc2I004dk[/ame]
I was also asked to do a quick test on a character by someone:
http://www.polycount.com/forum/showthread.php?p=2326457#post2326457
and asset link here:
http://u3d.as/h5R
Heres a WIP of my scarlet witch. Drop by the WIP THREAD and drop a crit thanks
[IMG][/img]
hope you guys like him.
Here's our website btw.
http://www.adventureoncloverisland.com/
Cross post from Thread
More images can be found in the thread:
http://www.polycount.com/forum/showthread.php?t=155318
http://www.polycount.com/forum/showthread.php?t=155327
Off my portfolio (For obvious reasons) I made a hero skin preview video mimicking the official ones:
[ame]https://www.youtube.com/watch?v=waVzIoktGqQ[/ame]
Alternate Poster
Thanks to everyone on the Polycount Skype and hangouts for the crits, more is always welcome!
Bolovorix, thank you so much!
Daew, excited to see your Hanzo done
cleankid, i really like the shape style on your sculpt!
TomGT, nice job on Tracer ^^
here is something I've wrapping up-- my textures are finished, but I'll be taking time to rig and pose him for my final.
[sketchfab]9dd4ec6a120240978e27441a0175aa97[/sketchfab]
Mocemedes by Jmiles on Sketchfab
Thread
@ Daew : I second Renaud Galand, I am pretty excited to see some more.
weekly crosspost.
OK SO. Weekly update. Busy at work so agin not much time for this guy but I have started sculpting the t-shirt and pants. added a flappy sash, re-positioned the tail and Zremeshed the arms feet and head and neck. I might do the same thing witht the cloth, then UV before I sculpt in too much details. Progress is slow at the moment but I am still pretty keen to see him with hair so I am happy to keep on keeping on.
more soon.
This is starting to look awesome i love the composition and pose lookign forward to seeing it finished.
just posting some paint over colour ideas for this dude let me know what you think.