I just uploaded this to Marmoset Viewer, I'm still figuring out how to get it to look the same in the viewer as it does for me in Marmoset. (shadows and subsurface look off in the viewer currently).
But anyway, you can use the viewer to pick the textures and stuff apart if you want. In the wireframe mode you can see the normal details pretty well. Thanks a lot for the kind words, I'm thrilled people seem to be liking it!
yeah, it looks awesome. I was hoping to see screenshots out of zbrush with no colors. I'm just curious how much of the painterly look is coming from the albedo and how much of it is in the surface structure.
yeah, it looks awesome. I was hoping to see screenshots out of zbrush with no colors. I'm just curious how much of the painterly look is coming from the albedo and how much of it is in the surface structure.
Thanks again man!
Here is a screen grab I had laying around, the fov is messed up but its the final highpoly I believe. This is in my work in progress thread here as well, not sure if you looked thru that at all, but it pretty much shows my whole process. http://www.polycount.com/forum/showthread.php?t=138722
The painted look is so spot on, absolutely stunning! Any chance for a tutorial / breakdown of how you approached texturing?
Cheers!
Thanks a lot man, I have a WIP thread here you can read/browse thru, but I'd be happy to explain a bit about how I did the texturing if people are interested. I'll post something up in my wip thread cause I don't want to hijack this one.
Here is a screen grab I had laying around, the fov is messed up but its the final highpoly I believe. This is in my work in progress thread here as well, not sure if you looked thru that at all, but it pretty much shows my whole process. http://www.polycount.com/forum/showthread.php?t=138722
Thanks man. I had looked but didn't find the thread. Thanks for the link!
Xpost from my thread: http://www.polycount.com/forum/showthread.php?p=2331930#post2331930
I think I'm pretty much done with the textures because I'm not sure how much further to take them. I've worked on the gun, the bag and a lot of other small tweaks since the last update.
If anybody thinks something needs more work, I will gladly take some crits.
Some close-ups
In the mean time, I'm going to start on the hair, it's going to get the planar treatment and I'm hoping I can achieve the same fluffy kinda look that the concept has.
I am appalling at making mechanical, hard surface stuff, but I am trying to get out of my shell a little by working on a fictional camera for a game I am making.
Did some material studies in Unreal for class, having a lot of fun figuring out the materials and the functions they can do. These all need some more love but hopefully they will look nice once i have them on the character I am working on.
Did some material studies in Unreal for class, having a lot of fun figuring out the materials and the functions they can do. These all need some more love but hopefully they will look nice once i have them on the character I am working on.
Lemme know ur thoughts.
Really cool stuff! Are you planing to release those to the market?
Calling the hipoly done for now:
Did some material studies in Unreal for class, having a lot of fun figuring out the materials and the functions they can do. These all need some more love but hopefully they will look nice once i have them on the character I am working on.
Screenshot saturday hype! We finally got a proper office space to work and this is what I and one level designer did in 3 days ( all new meshes and stuff but old shaders ). We have a super tight schedule and only a couple of people so we have to work really smart and sadly don't get the time to dwell too much on details.
If you have any feedback or interest : http://www.polycount.com/forum/showthread.php?t=148781
Hey there! Just finished monthly character challenge June, yeah...
Still a lot of things to learn. Wireframe on my artstation
May be will post more pics later. oh yes, concept by Lukasz Poduch
Thanks
It's been over two years since I've done anything 3D-related - I had a huge hiatus after University.
To get back into it I thought I would start off with a small environment. Originally just one room, I felt a bit restricted so I have expanded it into a full floor including a reception, break area and other offices. Unfortunately, after 2 days relearning various applications and building it I feel I've burnt out a little bit and I'm thinking of scaling it back down for now.
Here are some pictures of my progress so far - mostly placeholders and basic textures so far:
Like I said, I am just starting out with all this again, so any advice, tips or critiques would be fantastic!
Hey Everyone,
Here is some more progress on my Creature Box fan art piece. Sorry it took me so long to post an update, but I was having some really weird issues with Marmoset that have suddenly disappeared due to some computer magic. Anyway, I am still not done yet, I still have to give my roughness maps more life, adjust the look of the moon a bit more and I need to make some minor tweaks here and there to the maps in general. Comments and critiques are welcome and appreciated! If all goes well I should be wrapping up this guy very soon! Hope nothing blows up!
Replies
Cross post from me http://www.polycount.com/forum/showthread.php?t=155761
yeah, it looks awesome. I was hoping to see screenshots out of zbrush with no colors. I'm just curious how much of the painterly look is coming from the albedo and how much of it is in the surface structure.
Portifolio: https://www.artstation.com/artist/leorezende
Thanks again man!
Here is a screen grab I had laying around, the fov is messed up but its the final highpoly I believe. This is in my work in progress thread here as well, not sure if you looked thru that at all, but it pretty much shows my whole process. http://www.polycount.com/forum/showthread.php?t=138722
Thanks a lot man, I have a WIP thread here you can read/browse thru, but I'd be happy to explain a bit about how I did the texturing if people are interested. I'll post something up in my wip thread cause I don't want to hijack this one.
Dishonored WIP thread: http://www.polycount.com/forum/showthread.php?t=138722
Thanks man. I had looked but didn't find the thread. Thanks for the link!
I think I'm pretty much done with the textures because I'm not sure how much further to take them. I've worked on the gun, the bag and a lot of other small tweaks since the last update.
If anybody thinks something needs more work, I will gladly take some crits.
Some close-ups
In the mean time, I'm going to start on the hair, it's going to get the planar treatment and I'm hoping I can achieve the same fluffy kinda look that the concept has.
That's some god-tier stuff, @Snefer :O
Would love to get some feedback!
http://www.polycount.com/forum/showthread.php?p=2331339
thread
I'm working on a new workshop scene at the moment, I made a feedback thread here:
http://www.polycount.com/forum/showthread.php?t=155815
Some more progress on Eomer
Lemme know ur thoughts.
Really cool stuff! Are you planing to release those to the market?
Calling the hipoly done for now:
Cheers
I have finished my tank!
Thanks I appreciate it. Gonna try to take them a bit further this week and post them.
The stuff here is looking awesome as always!
Here's a new project I started a week or so ago. Let me know what you think!
-Dann
(the torso comes from the SFIV model, and the back part of the hair is a temporary placeholder dynameshed from a Witcher2 model.)
3D view -> https://www.artstation.com/artwork/varangian-guard
I really like the mood! reminds me of dead space 3
Nice work.
If you have any feedback or interest : http://www.polycount.com/forum/showthread.php?t=148781
Still a lot of things to learn. Wireframe on my artstation
May be will post more pics later. oh yes, concept by Lukasz Poduch
Thanks
This is a first test. Will refine my method tomorrow. The results will be much better.
To get back into it I thought I would start off with a small environment. Originally just one room, I felt a bit restricted so I have expanded it into a full floor including a reception, break area and other offices. Unfortunately, after 2 days relearning various applications and building it I feel I've burnt out a little bit and I'm thinking of scaling it back down for now.
Here are some pictures of my progress so far - mostly placeholders and basic textures so far:
Like I said, I am just starting out with all this again, so any advice, tips or critiques would be fantastic!
http://www.polycount.com/forum/showthread.php?t=155450
Here is some more progress on my Creature Box fan art piece. Sorry it took me so long to post an update, but I was having some really weird issues with Marmoset that have suddenly disappeared due to some computer magic. Anyway, I am still not done yet, I still have to give my roughness maps more life, adjust the look of the moon a bit more and I need to make some minor tweaks here and there to the maps in general. Comments and critiques are welcome and appreciated! If all goes well I should be wrapping up this guy very soon! Hope nothing blows up!
Thanks!
Link to my artstation site---> https://ctirado.artstation.com/
Link to my artstation profile
> https://www.artstation.com/artist/ctirado
Beauty
Orthos
Wires