First time working on a High Poly gun. Due to its unique/interesting design, I decided to go with this Chiappa Rhino 60DS with a HP model and will then create a low retopo.
So I did this Likeness study of Tommy Shelby after binge watching Peaky Blinders. No image overlaying or anything like that was used. Head started with a dynamesh sphere and zremeshed once I had basic forms. I should probably move on to texturing this dude.
So I did this Likeness study of Tommy Shelby after binge watching Peaky Blinders. No image overlaying or anything like that was used. Head started with a dynamesh sphere and zremeshed once I had basic forms. I should probably move on to texturing this dude.
Hello, guys! I am coming to share one more project from the series of anatomy studies that I am creating. This time is the male bust. Hope you like it!
I'm working on a mech for class using modular modeling. This is my first time modeling mech and is been really fun. I would love for some feedback on my WIP from you guys. I'm still working on doing the UVs and painting it. :)
I may have missed it earlier in the thread, but do you have some non textured shots of this so I can check out the surface detail?
I just uploaded this to Marmoset Viewer, I'm still figuring out how to get it to look the same in the viewer as it does for me in Marmoset. (shadows and subsurface look off in the viewer currently).
But anyway, you can use the viewer to pick the textures and stuff apart if you want. In the wireframe mode you can see the normal details pretty well. Thanks a lot for the kind words, I'm thrilled people seem to be liking it!
Hey everyone haven't posted here in a long time, Recently started a a medieval environment, final goal is to make a roadside tavern in a forest setting. Hella WIP
Worked more on how to mask my decals properly. I figured out I could use a local tri planar solution for projecting the underlaying texture to the surfaces around the decal details. So if I have a bevel decal , and a screw on it for example, the bevel's texture alignment with match the underlaying object's material if I want.
I just uploaded this to Marmoset Viewer, I'm still figuring out how to get it to look the same in the viewer as it does for me in Marmoset. (shadows and subsurface look off in the viewer currently).
But anyway, you can use the viewer to pick the textures and stuff apart if you want. In the wireframe mode you can see the normal details pretty well. Thanks a lot for the kind words, I'm thrilled people seem to be liking it!
The painted look is so spot on, absolutely stunning! Any chance for a tutorial / breakdown of how you approached texturing?
I'm currently working on this demon- / pirate-treasure chest. Right now I'm not 100% sure about the look of the wood... any thoughts?
Replies
Thanks alot!
This is so good! So much character to it and really awesome texturing.
i said-a-goddamn
Thanks.:)
You can check out model in marmoset viewer at my artstation page.
https://www.artstation.com/artwork/abandoned-door
This is wicked. I love the surface detail.
I may have missed it earlier in the thread, but do you have some non textured shots of this so I can check out the surface detail?
I am currently working on a UE4 version of Dexter Morgan's appartment. First pass so far. Starting to do some texturing now in the kitchen
Original thread: http://www.polycount.com/forum/showthread.php?p=2330905#post2330905
https://sebastianvomvas.artstation.com/portfolio/stylized-water-well
Maya, Substance Painter, Photoshop.
Working on a small scene, and will start a WIP Thread along. If anyone is interested, I can provide my Substance workflow (it's actually super easy).
Well. that was a great bit of fun.
Hopefully the next trio of sculpts will be female characters
and as always, any critique will be much appreciated!
Total time for all three of these characters is around 10 hours, three hours per sculpt and 1 hour for setting up the presentation
Nice trio moik, looking forward to see the female characters.
Still working on this lady.
Crits are very welcome as usual, drop by my thread !
gun highpoly for unannounced indie game
WIP securitron. Pristine HP before the detail pass in Zbrush
I'm working on a mech for class using modular modeling. This is my first time modeling mech and is been really fun. I would love for some feedback on my WIP from you guys. I'm still working on doing the UVs and painting it. :)
hp looks very nice.
Count_Smackula -
Mind sharing your Substance workflow?
I just uploaded this to Marmoset Viewer, I'm still figuring out how to get it to look the same in the viewer as it does for me in Marmoset. (shadows and subsurface look off in the viewer currently).
But anyway, you can use the viewer to pick the textures and stuff apart if you want. In the wireframe mode you can see the normal details pretty well. Thanks a lot for the kind words, I'm thrilled people seem to be liking it!
Marmoset viewer: https://bradmyers82.artstation.com/portfolio/dishonored-fan-art-30dd3188-0a75-4ed8-a0b8-28623a6f3390
Final screen grabs Marmoset:
I'm gonna let this one rest for a night or two. But i am pretty much gonna call this one done.
@obeyurnapster haha funny! where is yoshi!!?
@dpeteuil This is freaking awesome!
Still working on it
Little crosspost
Dude, Im loving the materials youve been posting lately. Awesome job!
Check out the progress thread here http://www.polycount.com/forum/showthread.php?t=138829
very inspirational, very inventive, great work with a lot of nice detail! :thumbup:
@Fluor: Congrats on finally finishing it. Looks great!
i tossed together a compilation of all the models ive done for PVK2 for a media release on their site
The painted look is so spot on, absolutely stunning! Any chance for a tutorial / breakdown of how you approached texturing?
I'm currently working on this demon- / pirate-treasure chest. Right now I'm not 100% sure about the look of the wood... any thoughts?
Cheers!
For more images follow the link: behance.net/Hellboy-(Ice-Cream-Trap)