slosh wrote: »
Would love to see the effect in motion...
Gav wrote: »
On the home stretch for my King of the North sculpt:
Gheromo wrote: »
Some progress on my PE2 Motel:
givemeapiggy wrote: »
Just finished this dwarf character few days ago, wanna share it here. Check out 3D viewer on my artstation:https://www.artstation.com/artwork/the-dwarf-mortar
dpeteuil wrote: »
So I did this Likeness study of Tommy Shelby after binge watching Peaky Blinders. No image overlaying or anything like that was used. Head started with a dynamesh sphere and zremeshed once I had basic forms. I should probably move on to texturing this dude.
BradMyers82 wrote: »
god, so much awesome work here! Love that wasp mech guy!
I'm wrapping up the dishonored fan art bust, you can see the full wip here:http://www.polycount.com/forum/showthread.php?t=138722
I'm gonna put a little more love into the render and have a few facial expressions in the end. I'll also post it up in marmoset viewer.
batflipper wrote: »
gun highpoly for unannounced indie game
Exotronic wrote: »
Such amazing work around here, keep inspiring guys.
So I've been working on this water tower for a week now, and I'm about to call it done!
screens are direct captures from Substance Painter viewport.
skankerzero wrote: »
This is wicked. I love the surface detail.
I may have missed it earlier in the thread, but do you have some non textured shots of this so I can check out the surface detail?
AlecMoody wrote: »
To clarify, I didn't write the shader, a graphics programmer did. The gif framerate isn't very good but:
fluor wrote: »
finally got around to finish my take on the mushroom golem from may's character challenge ´ o` whoop