@nimlot: fantastic, the updated textures and head are looking great - amazing model! are you going to rig and animate her?
Thanks man. I will probably not rig her. My rigging skills sucks and my animation skills are practically non existent. I will make a pose tho and some beauty shots.
Trying to learn some hard surface lately. Tried a much harder project and it didn't come out nearly as well, so I went back and tried something a bit easier until my technique got a bit better.
I worked a little more on it now and got a couple more props in, a vehicle, and some decals/ivy, etc. Next I'm gonna work on some dust/smoke particles, and sky clouds. Gonna try to achieve a cube/pixel look on that too if possible without adding too much noise. The pictures are already quite busy.
Great work everybody ! @Graze: Love those concepts
Another Update and a quick zbrush tip :
If you render at high rez don't be afraid to crank the shadow res slider to the max. It doesn't take that much longer and it's definitely worth it !
I´m currently having some fun with unity. I´m creating a small asteroids clone with some additional game elements. For this i combined to of the unity 3d tutorials and added some lines of own written code . I can fly, shoot and pick up containers which raise the space-ships mass.
This morning i created some basic asteroid models within zBrush. Remeshed them and baked these little bastards.
Tried to model a face not sure if I'm doing this right. Any critiques?
try to reduce the number of polygons, then a you can apply to get a smooth detail, try to keep your mesh only quads and tris and the MOST Importantly is the facial topology, is essential that you 'follow guidelines example I dont know if it will be for the render but I watch quite disorder in several areas of the image. good luck !!
Started learning 3D Coat this week in class, received the model without textures and have been building up from scratch. Definitely open to critiques/input/hints with 3D Coat!
[sketchfab]4f72a603e85c4fe38fe787f4e08dc850[/sketchfab]
i learned alot from this. i used curves on both the branches & leaves. the leaves used a spiral shaped model that could tile vertically, following an easily tweakable curve, & the branches were just bevelled curves, which i manually resized the rings to get smaller & i found it was actually suprisingly easy (even if it was time-consuming) to retopo & weld the branches in various t-joints! i coulda spent more time on the texture but i'm satisfied with what i learned, it was the byproduct of a recently un-finished noob-challenge.
Replies
some more AH64 wip
@8bit2bit: World Machine seems to be something that has to be checked out. :thumbup:
as always depressing and inspiring at the same time. Lonewolf, what are you doing there??
posted a few more images in its own thread
http://www.polycount.com/forum/showthread.php?t=143051
Awesome work!!
Graze, Thank you, it was rendered in Vray via 3ds Max
Turntable can be found here:
http://linkzelda41.deviantart.com/art/Dore-Bar-3D-Turntable-WIP-3-491486261
http://www.polycount.com/forum/showthread.php?t=132813&page=3
http://www.polycount.com/forum/showthread.php?p=2173600#post2173600
gimme more of that ...
WIP Thread
This is something I'm working on, will not make it to the Halloween but I'll finish it soon, hopefully
pure polycount waywo style - love it
Been working on some halloween themed props for a game project. Not sure if I'll finish the track on time @__@
This morning i created some basic asteroid models within zBrush. Remeshed them and baked these little bastards.
Tried to model a face not sure if I'm doing this right. Any critiques?
PS. Super sorry if 2x post, can`t remember if I posted the updated head shots of this guy
Thousand>
try to reduce the number of polygons, then a you can apply to get a smooth detail, try to keep your mesh only quads and tris and the MOST Importantly is the facial topology, is essential that you 'follow guidelines example I dont know if it will be for the render but I watch quite disorder in several areas of the image. good luck !!
I've made a new mount for Dota 2 Mirana character with custom particles! Take a look and vote if you wish
And here are some WIP shots:
Leviosarrrrr
Still getting a feel for doing stuff in Zbrush.
i learned alot from this. i used curves on both the branches & leaves. the leaves used a spiral shaped model that could tile vertically, following an easily tweakable curve, & the branches were just bevelled curves, which i manually resized the rings to get smaller & i found it was actually suprisingly easy (even if it was time-consuming) to retopo & weld the branches in various t-joints! i coulda spent more time on the texture but i'm satisfied with what i learned, it was the byproduct of a recently un-finished noob-challenge.
I love the design of this thing. No idea what it is, but I could definitely beat the shit out of someone with it.
Well done, all around. Solid rips. Good textures. Word up.
Every time I see something new from you, it's always awesome!