Progress on my Bulldozer! I'm using Mari to texture and Vray to render. I'm almost finished. I'm going to texture the treads and then some small material tweaks, add abit more dirt towards the bottom of the dozer then put out some renders.
Wow, you guys are making me depressed and inspired at the same time...
It's been long enough from me not finishing any of my personal project, somehow i forget how to do some stuff.. :poly117:
So i take my practice sculpt on Vi a bit more, then i baked and textured it.
Could've been better, but i need to get back on my real entry for the Riot Art Contest..
Progress on my Bulldozer! I'm using Mari to texture and Vray to render. I'm almost finished. I'm going to texture the treads and then some small material tweaks, add abit more dirt towards the bottom of the dozer then put out some renders.
Looking really good. Will be great to see your final.
Doodling around more to try and really figure out how to make this better.
As always, happy to take critique and discussion in my thread.
The height map it's quite straightforward...it a displacement map. I'm using it just to make sure I don't get that old gen look when you could see the low polycount on round edges and of course for more volumes here and there.
The fuzz tho...it's a new lovely map that you can use for simulating the microfiber on clothes. It adds a nice cozy whiteness on the outside parts of the mesh simulating the specular for the small fibers of the fabric. If you work it a bit with some variation(like i did) it can look quite amazing...making it easy to simulate fabrics like velvet and so on.
Yeah the result of that fuzz map is sick, definitely something to play around with. Thanks for the reply!
I have a feeling you don't like what I've done with what you've given me. Is this better?
The lens flare now befits the power of the master sword.
maybe you should add a bit more glow ))
@foxhead:
the latest picture of your landscape is very beautiful! Maybe one tiny crit: the sandy parts in the image seem to have a lot of of bump and not very much color contrast;
fredriklars: That's nice stuff, your rocks are a bit rough on the normal map side it seems, very noisy. It maybe could benefit the picture if it was a little bit smoother so you can rest an eye on em, just my two cents
Some other work from me, porting stuff I made last year from an engine to another so far:
Great work everybody ! @Graze: Love those concepts
Another Update and a quick zbrush tip :
If you render at high rez don't be afraid to crank the shadow res slider to the max. It doesn't take that much longer and it's definitely worth it !
fredriklars: That's nice stuff, your rocks are a bit rough on the normal map side it seems, very noisy. It maybe could benefit the picture if it was a little bit smoother so you can rest an eye on em, just my two cents
Some other work from me, porting stuff I made last year from an engine to another so far:
I'm really loving this style! Looking forward to seeing how this one turns out.
first of the 6 Penguin Rigs I just finished .As you can see it has fully body including tongue and full facial system .Rigging time wasnt to bad only about 5-7 hours total work for a fully function production enviro rig .
So pretty much calling him done, I pulled back some of the cg ness and hopefully made him more natural. Will be adding more beard and hair follicles once I start texturing him
fredriklars: That's nice stuff, your rocks are a bit rough on the normal map side it seems, very noisy. It maybe could benefit the picture if it was a little bit smoother so you can rest an eye on em, just my two cents
Some other work from me, porting stuff I made last year from an engine to another so far:
I worked a little more on it now and got a couple more props in, a vehicle, and some decals/ivy, etc. Next I'm gonna work on some dust/smoke particles, and sky clouds. Gonna try to achieve a cube/pixel look on that too if possible without adding too much noise. The pictures are already quite busy.
Finally got around to do a render pass with the colors I've painted. I feel this lighting setup is positioned in the best creepy fashion for him for what I've been toying with. (I could be wrong!) More works here > Thread
Matt: lighting is perfect, what did you render in?
So here is the final sculpt for the character, I am going to pose him and do some high quality renders soon too (I don't render much so should be fun ).
Replies
I now see that mortals were not meant to wield such power... In my arrogance i gave it all to you, and now it is too late to stop you.
=[
Not my concept/design though.
stunning! also the ground and snow are looking very cool!
Still things to do on this
Gazu
Great artwork @all of you!!
Asset WIP
It's been long enough from me not finishing any of my personal project, somehow i forget how to do some stuff.. :poly117:
So i take my practice sculpt on Vi a bit more, then i baked and textured it.
Could've been better, but i need to get back on my real entry for the Riot Art Contest..
A bit more images Here
Looking really good. Will be great to see your final.
Doodling around more to try and really figure out how to make this better.
As always, happy to take critique and discussion in my thread.
Cheers.
add some mid-size plants & mushrooms
I have a feeling you don't like what I've done with what you've given me. Is this better?
The lens flare now befits the power of the master sword.
maybe you should add a bit more glow ))
@foxhead:
the latest picture of your landscape is very beautiful! Maybe one tiny crit: the sandy parts in the image seem to have a lot of of bump and not very much color contrast;
:thumbup: keep up the great work!
Some other work from me, porting stuff I made last year from an engine to another so far:
I'm working on a project for my final year in university. I am in charge of the characters. I would really appreciate some feedback.
My Thread: http://www.polycount.com/forum/showthread.php?t=142973
@Graze: Love those concepts
Another Update and a quick zbrush tip :
If you render at high rez don't be afraid to crank the shadow res slider to the max. It doesn't take that much longer and it's definitely worth it !
Cheers :poly122:
i'm making a cafe bar...
I'm really loving this style! Looking forward to seeing how this one turns out.
Full res (4K) shots and more info on my website:
http://www.davidedigiannantonio.com/sci-fi-grenade.html
Almost there with this character....more tweaking tomorrow and I'll be ready to pose and call it done.
(gonna try to sleeep, night)
Quick shot of work in progress texture
Just finished making my own take on Balamb Garden from Final Fantasy VIII
Unwrapping next, gonna be a b*tch with all the seperate elements.
[SKETCHFAB]a005b1c74f25449786eb103f5f14e358[/SKETCHFAB]
Man that progress looks great, can't wait to see what you mean by done, looks fine to me.
[ame]www.youtube.com/watch?v=rwWYGdskrDs[/ame]
Finally, only the hair left. Can't wait to finish this guy.
Some Changes on the Rear Sight.
I want to change the Stock Rear Sight with a Magpul onces.
I worked a little more on it now and got a couple more props in, a vehicle, and some decals/ivy, etc. Next I'm gonna work on some dust/smoke particles, and sky clouds. Gonna try to achieve a cube/pixel look on that too if possible without adding too much noise. The pictures are already quite busy.
So here is the final sculpt for the character, I am going to pose him and do some high quality renders soon too (I don't render much so should be fun ).
Can follow my progress on the link below.