Cheers Neox, I'm surprised you like the hands. I really dislike making hands haha, I find them so awkward to make in neutral anim pose, that's why they're solid, waaay easier hehe. Good point about the feet n legs :thumbup:
TY Squals
Poku Looks so lovely Elementrix *^*
Om Nom Nom Crazyfool! I left a comment in zie thread
Nice gun design PanAtoman, your spec needs all the detail for something hardsurface like that, atm it's flat and uniform. use it and the gloss to better define material types and wear, grease, dirt junk
I've been trying to create a good Zbrush render setup, for some 'future stuff', using Sumd00d as a test atm. I'm slowly getting the hang of it... I think.
Working on materials in marmoset. Any feedback is appreciated.
Overall looking quite solid man. I thought it was a mental ray render for a few seconds there until you broke out toolbag 2 in your description
Only crits I can say is, the face scarf and the pant material appear too wet or shiny. Make them more matted with some fuzz and I think it will look pretty ace. Part of the leather on top of the boots (foot area) could use more specular break up from the environment. Maybe leave the spec on the surface parts but blacken out the areas where the cracks would be of the material.
Working on materials in marmoset. Any feedback is appreciated.
awsome work man!
only crit is it's a bit too monochromic. you could be a bit more brave with colors some more saturation here and there, especially at his skin and clothes but even at metal parts
Just finished my first assignment for a game art apprenticeship with Brett Briley to make a high poly prop from a selected prop sheet. Learnt a lot and I can't wait for next weeks assignment.
Here is my little contribution,a sci-fi giant Dust Shredder i'm currently working on,the textures were made with the Quixel Suite,and next i'm planning to make another texture map manually for training purpose
Replies
god damnit
Would be cool to have a full slow mo turnaround...
+1
Meanwhile... Beretta!
c/c welcome
Cheers Neox, I'm surprised you like the hands. I really dislike making hands haha, I find them so awkward to make in neutral anim pose, that's why they're solid, waaay easier hehe. Good point about the feet n legs :thumbup:
TY Squals
Poku Looks so lovely Elementrix *^*
Om Nom Nom Crazyfool! I left a comment in zie thread
Nice gun design PanAtoman, your spec needs all the detail for something hardsurface like that, atm it's flat and uniform. use it and the gloss to better define material types and wear, grease, dirt junk
I've been trying to create a good Zbrush render setup, for some 'future stuff', using Sumd00d as a test atm. I'm slowly getting the hang of it... I think.
Started working on this the other week, getting there slowly. I also know about the crazy cheekbones, but dammit, they're staying!
[sketchfab]891bd8d654aa4b26841a41ff02beca9a[/sketchfab]
http://www.polycount.com/forum/showthread.php?t=141010
took me quite some time, but heres my Raccoon
[ame="http://www.youtube.com/watch?v=mpH9F3R-Too"]Raccoon - YouTube[/ame]
upload gambar
full thread of this project here
Really nice water there!
Looks great Vincent, I really dig the shader changes. I also like that you changed the scratches, since they had a very procedural look previously.
Congratulations, Tucho, I hope your game does well!
model based on concept from
Vadim Sverdlov
Only crits I can say is, the face scarf and the pant material appear too wet or shiny. Make them more matted with some fuzz and I think it will look pretty ace. Part of the leather on top of the boots (foot area) could use more specular break up from the environment. Maybe leave the spec on the surface parts but blacken out the areas where the cracks would be of the material.
I want to really fill it up with logos, stickers and fake brands.
awsome work man!
only crit is it's a bit too monochromic. you could be a bit more brave with colors some more saturation here and there, especially at his skin and clothes but even at metal parts
nice update!
Here is my little contribution,a sci-fi giant Dust Shredder i'm currently working on,the textures were made with the Quixel Suite,and next i'm planning to make another texture map manually for training purpose
Something I have been working on, concept from the recent wolfenstein game.
https://mega.co.nz/#!4QtCSSrR!few5z3U1qXuvVfWQv7j-cplwftVh9qWHjfe84o4I3SQ
https://mega.co.nz/#!dBdgmIwB!P1TTuASM58RrH33uTh_Oo2ZA72zS3DZLPTv1Se0hS-U
Dis is Sik O,o
The Handgrip of the weapon looks like the Handgrip of the Enforcer from UT 99
And you surly mean UDK or?
"I did most of the textures, lowpoly's and setup inside UKD. "
I saw this in your Folio
The handgrips does indeed look the same, it's a cool design
I will fix that typo, thanks for telling me
cool! Looking pretty close to concept You saw the renders of this model I assume?
I made a lamp!
The goal is to create a model for a fictional Starcraft FPS game:
Concept (by Samwise Didier):
Low-Poly Model:
Rendered: 3Max, Matte Plastic Material, Mental Ray
Vert Count: 4356
Link to my thread: http://www.polycount.com/forum/showthread.php?t=141097