@Bbox85: Looking good, but the chromatic aberration is way too strong
Yeah I think you're right. Been getting that vibe from various comments. I think I got a little carried away using that feature for the first time, lol. Probably best to remove it... it's a bit distracting now that I've taken a step back and started looking at it. Thanks for the feedback dude!
Calling it done before posing. I had change some things (minor detail - huge difference) thanks to an out-of-the-blue paintover Ive got from a lovely guy and an awesome artist, one of my fav in fact. Thanks @Neox, I appreciate the input!
Just revisited a sketch i started a while back based on a Fightpunch concept. I detailed, polished it and rendered it in Keyshot. Next step is texturing and rendering it either within marmoset or Zbrush.
You could bake an ambient occlusion to get some darkness/contrast where the pieces meet, and then in Photoshop add in dirt (darker brown and noisy), using the ambient occlusion map as a mask. Color dodge or burn will give it a deeper hue. Just one idea. Also upping specular for the metal areas (dirty, noisy gloss) will give the wood some nice contrast and help break it up a bit.
Nice looking asset already, cool that you want to push it further.
Thanks Ysalex for the advice, global and more localized dirt will definitely be the next pass since I was mainly focused on the old varnished wood look until now. I usually stick to common blend modes like soft light/overlay/multiply/screen so I will test those two you mentioned, thx again for the trick. Same for my AO which haven't been fully exploited until now, I'll make sure to use it more in the texturing process.
LMP: Yeah, you are completely right on these screens the bare wood shines way too much, I went heavy on the sunburn/bleach settings of 3DO I guess. I try not to get too far away from the base reflectance values but sometime it's hard for me to stick to those values when I'm tempted to go in a specific art direction :S. But it's not that shiny inside marmoset .
Loving the wires fromt your thread. Wow how much you can compensate geo with materials...amazing some Models look like incredible highly detailed and it all is coming from the material selection, which is top notch.
Clever stuff man, cheers for the post. I'd be interested in seeing your Zbrush fibermesh stuff too actually, might be a worthy addition to that blog post!
Sunday Sculpt
3 hours Zbrush
Rendered in Keyshot
Post in Photoshop
*inspiration folder* great work on pose, concept and just overall look. Love what you did with her hair and her skin vs. the background. Loving it. Easy simple yet very clever.
Haven't posted in awhile been busy but here is a personal project I am working on. This was all textured in Substance Painter and punt into Unreal Engine. Still need some detail work and decals along with some lighting and post process to finish.
Replies
Started painting and did some lazy cloth.
Katzeismack Loving that to man .
Dvolutution those would be so fun to rig .
Jonny Rampant sick dude just sick
panAtoman -Awesome tiger tank dude .
Great work everyone .
Yeah I think you're right. Been getting that vibe from various comments. I think I got a little carried away using that feature for the first time, lol. Probably best to remove it... it's a bit distracting now that I've taken a step back and started looking at it. Thanks for the feedback dude!
Deep Sea Mermaid
Pharaoh Alien
[ame="http://www.youtube.com/watch?v=UoBhmJC8iQE"]Last Knight: Rogue Rider Edition - Launch Trailer - YouTube[/ame]
Here it is on Steam: http://store.steampowered.com/app/262210
Officially put my Hollow Golem Set for Sven in the Dota 2 Workshop!
Please vote here!
http://steamcommunity.com/workshop/filedetails/?id=321927865
link to the Dota thread:
http://www.polycount.com/forum/showthread.php?t=140517
Super thanks to:
Chris Whitaker, Denny Daphz Zunon, Donald Phan, Patrick Morrison and Christopher Flork TheFlork!!!!
Going into unreal next and texturing the level according to this asset
Just stopped working on this one. Sculpted in Zbrush and rendered in Blender.
Not really feeling like it's done but gotta move on.
love this!
And Matt that is awesome, and well lit.
From me, a head sketch to round out a long week, and some polypainting.
Here is bake test = )
Calling it done before posing. I had change some things (minor detail - huge difference) thanks to an out-of-the-blue paintover Ive got from a lovely guy and an awesome artist, one of my fav in fact. Thanks @Neox, I appreciate the input!
~3.6k and 1024
Just revisited a sketch i started a while back based on a Fightpunch concept. I detailed, polished it and rendered it in Keyshot. Next step is texturing and rendering it either within marmoset or Zbrush.
Is this a screenshot of photoshop? lololol
Scupltris, ~20-30 minutes
Any advices to make it looks aged and dirty in marmoset?
Nice looking asset already, cool that you want to push it further.
Your wood looks too shiny, it's almost metallic.
LMP: Yeah, you are completely right on these screens the bare wood shines way too much, I went heavy on the sunburn/bleach settings of 3DO I guess. I try not to get too far away from the base reflectance values but sometime it's hard for me to stick to those values when I'm tempted to go in a specific art direction :S. But it's not that shiny inside marmoset .
Thanks again for the help!
This is the last time I'm going to plug this scene, but I put together a little video last night:
[ame="http://www.youtube.com/watch?v=89RWjBJQ-QM"]Unreal Engine 4 - Sci-fi Bunk Room - Video Flythrough [/ame]
And a couple of new screenshots:
From my thread:
http://www.polycount.com/forum/showthread.php?p=2148977#post2148977
Once again, thanks to everybody for all the invaluable feedback!
Was working on an anatomy study and she is slowly turning into a succubus based off a concept I found
I've also been recording the sculpts. You can check it out(shameful plug) in my thread.
what do you think about this textures for weapon ?
And more on my Portfolio
I just did a quick blog post about it a minute ago here if you're interested
http://usethesnap.blogspot.co.uk/2014/10/zs25-civilian-mars-rover-update6.html
Clever stuff man, cheers for the post. I'd be interested in seeing your Zbrush fibermesh stuff too actually, might be a worthy addition to that blog post!
http://www.polycount.com/forum/showthread.php?p=2149319#post2149319
Crosspost from here.
Finished a grand mace (in a ceremonial style) weapon for Chivalry contest.
3 hours Zbrush
Rendered in Keyshot
Post in Photoshop
PogoP: This is just awesome man!
Zarakun: Ballista is looking great!
Kazperstan: Thats some really great looking brick you got there!
I'm slowly getting there with the pagoda scene...will also create a flythrough when it's done!
*inspiration folder* great work on pose, concept and just overall look. Love what you did with her hair and her skin vs. the background. Loving it. Easy simple yet very clever.
Added some new updates with refining forms, landmarks and such. Now messing with some mood lighting. Detailing still to come later on.