edit: i knew I recognised your style - you also did that great 3D print - I am going to post it here if you don't mind just cos I love it and I want others to see it:
I created cereals! This is as close as I could make them a reality:
[sketchfab]6ed1f37731ca4269a78f03c075b5cb57[/sketchfab] Smashies - Fantasy Cereals by TocoGamescom on Sketchfab
The game and the features shown on the box are real though.
I've got some obvious wear issues and seams to cleanup, but dDo did not fail me in providing a nice base for some interesting texture work for this strange doodle of a model.
Our expansion came out today for Star Trek Online (http://www.arcgames.com/en/games/star-trek-online) and here are two Voyager characters I made a few months ago. the first one is a Terei, and the other is a Malon.
Posted some WIPs last week, and now Animate is complete! First time really doing a big creature. I really enjoyed working on this dude! Hope you like it, enjoy
Reviving an old scene I started in CryEngine. This time I am doing it in the Unreal Engine with completely modular Assets and even color changing textures for the metal, bricks, cloth, etc. Comments and critiques are welcome
I think the pose would look a lot stronger if he's holding the axe closer to his body. This pose makes him a bit awkward/off balance. The heaviest part of the axe, the head, is far off center, which would make it very heavy to hold. Grab a stick or broom and think that you're about to chop wood. Sometimes you just have to stand up, pick an object and imagine you're the character. Testing a pose for yourself in a few seconds could be enough to get an aha-moment for posing your character.
I think you did a great character, so don't let the pose pull it down.
I'm a fan of Acclaim's Shadowman game from 1999. All the time I really wanted a remake of the thing in current graphics and maybe a little more streamlined controls and combat.
Replaying the old game finally resulted in this fanart:
Damn - I would love to see another Shadowman game.
ZBrush, Topogun, a little Maya LT and painting mostly done in Substance Painter. Except for his skin base. That's polypainting.
She's known for doing this really mean face, during staredown and stuff, you should try and model her like this, it will make it easier to recognize her.
But good job anyway !
edit: i knew I recognised your style - you also did that great 3D print - I am going to post it here if you don't mind just cos I love it and I want others to see it:
obviously belongs to lorex
Oh no I dont mind your pimpin'... errrh I mean showcasing my stuff. That's very kind of you.
There's still some talk of doing a 20 copies, limited edition run of the MonkeyGirl 3D print (8 inches tall or so in black and white). I'll put some info in my thread when it's official.
cheers
Replies
Maybe will do something more with him so consider this a little wip... ;p
[IMG][/img]
Everything is placeholder, only figuring out the anatomy and silhouette at this point!
Cool stuff!
Textures are a bit on the noisy side, but really cool stuff.
Those upper teeth look a bit forward.
One texture map 1024x1024, 2470 tris.
another WIP shot of Grom
Just zbrush sculpt and polypainting.
like it!
edit: i knew I recognised your style - you also did that great 3D print - I am going to post it here if you don't mind just cos I love it and I want others to see it:
obviously belongs to lorex
okay i call this one done for now, no more time till the rest of the year i guess ^^
Nice works Neox! I like it! Your Jake is cool!
Tricky is the next ?
This inspired me to be more creative and productive myself again! Thanks to all of you who share the joy!
Thats my contribution! WIP
Cheers to you all!
Sir_Dillon
Polycount: 3300 tri (+ tesselation)
Tex: 2048 px. PBR.
Tools: ZBrush, Substance Painter, Blender, Photoshop
I'm going to do also a second version of texturing: 100%. Then blending between them in UE4, set per instance.
Pure albedo, unlit:
[sketchfab]6ed1f37731ca4269a78f03c075b5cb57[/sketchfab]
Smashies - Fantasy Cereals by TocoGamescom on Sketchfab
The game and the features shown on the box are real though.
@ Lorex - I cant get enough of that character man!!MOAR
Here's a Riven rendition from me today.
Low poly on the way.
My name is Zach. I've been a member for a little while but this is my first post ever on here. What I have here is a WIP of an Audi R8.
Thanks for keeping me thinking about 3D and games everyday. Without that constant reminder I might have never put my foot down and dove back in.
Zach... Spiredarc... Zach...
I also made a Gumroad texturing tutorial out of it.
https://gumroad.com/turpedo
Awesome work everyone!
Posted some WIPs last week, and now Animate is complete! First time really doing a big creature. I really enjoyed working on this dude! Hope you like it, enjoy
This turned out great! You should feel very proud!
i hope she's recognizable
Cyber Owl concept by Konstantin Maystrenko.
I think you did a great character, so don't let the pose pull it down.
love the pose!
@cosmo: i think the feathers feel too furry, dunno are they supposed to be fur? i would expect them to be a bit harder
anyways, took the waiting for uploads to a client, to render him in Marmo. Man i love the vertexcolor import.
Replaying the old game finally resulted in this fanart:
Damn - I would love to see another Shadowman game.
ZBrush, Topogun, a little Maya LT and painting mostly done in Substance Painter. Except for his skin base. That's polypainting.
Ronda Rousey !! :poly142:
I WIN !!
She's known for doing this really mean face, during staredown and stuff, you should try and model her like this, it will make it easier to recognize her.
But good job anyway !
Oh no I dont mind your pimpin'... errrh I mean showcasing my stuff. That's very kind of you.
There's still some talk of doing a 20 copies, limited edition run of the MonkeyGirl 3D print (8 inches tall or so in black and white). I'll put some info in my thread when it's official.
cheers