@Livachu : the character and presentation are strong but there's something a bit unnatural about the second pose. Basically the angle between the torso and the hips is a bit awkward imho. Other than that she's awesome ! :poly121:
A character I modeled 2 years ago for a TV series. ( Lanfeust Quest )
I actually went back to the first sculpts I did for her which I thought worked much better than the finished product.
Still quite a bit to be done though ... and then it should be the first character for a new demoReel.
gilesruscoe, Love the character man! Super clean, vibrant and great presentation! Tepcio, Badass tank man! Definitely could cause some havoc with that thing
Some friends i worked with at Vigil Games are kickstarting a game, I made a zbrush bobble head that will be used to create a bobble head for some backers. Concept by John Mueller
I decided to try some daytime lighting on this and will so some additional daytime shots in the end. WIP of course!
Loving the bell, but the stone assets (stairs, this light) have too much normal noise on them (i think noise is the word iam looking for). Sure they got wear and tear but not this amount of noise, if you stand in front of one of those stone lamps, you will see that they are actually rather smooth (and why shouldn't they, they have quite an eleborate design, so they need a lot of skill to be worked this way so ofcourse the creator can also smooth out the surfaces). Also especially in contrast the path looks a bit too uniform and clean. some green patches would make it feel more natural... Still like the wood structure and the bell itself. Great work on those.
Anchang-Style:
Thanks for the crits! I will definatley adress that and reduce the noise in the normals/make some new normals and tweak the ligthting! Thanks again!
steve0:
This is looking awesome man! Really keen to see where you take this!
Bigglesworth:
Dem textures man! Looks amazing! Great work!
@Davidperyman: Looks great for a first time sculpt! If you really want to increase your knowledge of anatomy I'd suggest picking up Raphael Gressetti's gumroad tutorial. Imo it's one of the best values for your buck.
Replies
A bit more to do here and there and more in the thread: http://www.polycount.com/forum/showthread.php?t=132813
Blog : http://blog.naver.com/wnalstlr777
some of the works I did for Klaus - up comming defend game on PC :
eedobaba7726 those are very atmospheric I love them.
From me, threw the last head into marmoset:
Still chipping away on this mini for Kingdom Death!
https://33.media.tumblr.com/444366b302c0ed797775ad196f17a707/tumblr_nd4cl3UkI31tvqsmxo1_1280.jpg
Calling this one finished, phew:
Based around this concept http://www.artstation.com/artwork/lu-concept
Gotta be honest with you man, I'm not feeling that chest. I cannot unsee. Some gravity would help imo.
@Livachu : the character and presentation are strong but there's something a bit unnatural about the second pose. Basically the angle between the torso and the hips is a bit awkward imho. Other than that she's awesome ! :poly121:
A character I modeled 2 years ago for a TV series. ( Lanfeust Quest )
I actually went back to the first sculpts I did for her which I thought worked much better than the finished product.
Still quite a bit to be done though ... and then it should be the first character for a new demoReel.
cheers !
Tepcio, Badass tank man! Definitely could cause some havoc with that thing Great Job! I really like the clean lines and subtle shape details and the wrinkles. The colors really help pop this one out.:thumbup:
cool stuff! I love the stylized sculpting of yours :thumbup:
I did a little bit a style of mine. sorry.
here my reference http://doingwell.deviantart.com/art/Cadet-Stacey-347417189
>Full thread here<
- BoBo
wat
Han Solo's DL-44 Heavy Blaster Pistol by ashuradx on Sketchfab
textures still unfinished
[URL="[IMG]http://i.imgur.com/4HZjykV.jpg?1[/IMG]"][/URL]
My polish texture works done at Thunder Cloud studio
I decided to try some daytime lighting on this and will so some additional daytime shots in the end. WIP of course!
Ty.
Loving the bell, but the stone assets (stairs, this light) have too much normal noise on them (i think noise is the word iam looking for). Sure they got wear and tear but not this amount of noise, if you stand in front of one of those stone lamps, you will see that they are actually rather smooth (and why shouldn't they, they have quite an eleborate design, so they need a lot of skill to be worked this way so ofcourse the creator can also smooth out the surfaces). Also especially in contrast the path looks a bit too uniform and clean. some green patches would make it feel more natural... Still like the wood structure and the bell itself. Great work on those.
Awe man awesome style character love that toon shading too.
Textures and mesh are Here
Oh mah GAh. That taxi is just beautiful "Mr Bigglesworth"
Small update to my cryengine scene!
thread http://www.polycount.com/forum/showthread.php?t=139562
Thanks for the crits! I will definatley adress that and reduce the noise in the normals/make some new normals and tweak the ligthting! Thanks again!
steve0:
This is looking awesome man! Really keen to see where you take this!
Bigglesworth:
Dem textures man! Looks amazing! Great work!
Latest WIP on my civil war stuffs:
DAM! Stop teasing us already. I don't think I can handle it anymore. Post the final in all it's glory!
Seriously. Do it. Your stuff is awesome!