I feel woefully unprepared to post this, only because it feels so unfinished in comparison to the stuff posted in here. But I'm at a crucial point, and one that usually gets me.
I've blocked out the majority of what I want. Now, what I don't know, is whether it makes more sense to bring it in to sculpt out the high poly, or manually model the details. I feel that because there are cloth elements, the scuplting makes more sense. In any case, I'm nervous, I always hit a wall when I get to this point. Advice??
Found a concept artist to let me use their work as reference and got to it.
The planks on the bottom of the tree house are too thick right now, but I was blocking out seeing which looked correct. The beams holding up the structure in the concept seem too thin? In the process of looking up how structures like this would be cut and fitted together.
Hi all! This year I'm working on a interior environment project in CryEngine. I've never really used the engine so I'm getting prepared, but so far I've been working on the bedroom, it's really early stages and still being planned but it's coming along nicely, I've really enjoyed using dDo and nDo too, made the texturing a lot easier.
Planning
Materials in dDo
The project is being updated frequently but I'd love to have some feedback, especially as I'm new to CryEngine and I'm still studying Games Design at my university, so I'd love to hear any tips and tricks and I'd appreciate the help!
Been trying to improve this head sculpt. If anyone can come over to my sketchbook and give feedback it would be appreciated. And if anyone can tell who it is based on it would make my day xD
My brother asked for me to do a car in side view, so I make this dodge challenger 71 RT in about 2 hours, I know it's not perfect but i'm satisfied with the result.
Created a digital sketch book thread here, you can see a even more horrible first wip there, trying to get back to learning sculpting, CRITIQUES ARE SUPER WELCOME
So I added some more parts to the head bust and chucked it in marmoset. I just have to add an expression now and start working on the presentation for it.
I went back and fixed up some stuff on her at the base level(couple of the armour concepts in my sketchbook), couple of issues I spot but figured may as well throw this here. I won't be working on her for a week or two as I will be having to create some environment art.
You should change the focal lenght of your camera in marmoset when doing close ups of face. Try 50-80mm instead of the default 30-ish, because your face is streched and deformed. It's either too much perspective or strange face proportions, but i'm pretty sure it's perspective.
Replies
.....Belias? Is that you BELIAS!?!?!?
I've blocked out the majority of what I want. Now, what I don't know, is whether it makes more sense to bring it in to sculpt out the high poly, or manually model the details. I feel that because there are cloth elements, the scuplting makes more sense. In any case, I'm nervous, I always hit a wall when I get to this point. Advice??
Found a concept artist to let me use their work as reference and got to it.
The planks on the bottom of the tree house are too thick right now, but I was blocking out seeing which looked correct. The beams holding up the structure in the concept seem too thin? In the process of looking up how structures like this would be cut and fitted together.
Still WIP
No? I don't know what that means Haz...
http://www.polycount.com/forum/showthread.php?t=64576&page=3
just a WIP :
Really nice design there!
Thanks Dantert, TAN, and skylebones! Here's the loose concept that I did for it.
ugh, them cloth wraps are just so damn good.
Planning
Materials in dDo
The project is being updated frequently but I'd love to have some feedback, especially as I'm new to CryEngine and I'm still studying Games Design at my university, so I'd love to hear any tips and tricks and I'd appreciate the help!
Thanks!
Alex
longhi: saw this over on artstation...nice work man.
Concept by: http://grey-seagull.deviantart.com/gallery/
Thanks man. Love your work
My brother asked for me to do a car in side view, so I make this dodge challenger 71 RT in about 2 hours, I know it's not perfect but i'm satisfied with the result.
Made in blender
rendered in blender cycles
Feedback/abuse would be appriciated, thanks.
Time to finally start participating properly.
Finishing touches on the DCS: MiG-21 cockpit artwork. Very unhappy with certain parts; but they were a necessary evil due to old meshwork.
crits are welcomed
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:eek: EXCELLENTE
Love the rendering, the character could need some big scale gradients (for example darkening toward the ground)
9500 poly's
You should change the focal lenght of your camera in marmoset when doing close ups of face. Try 50-80mm instead of the default 30-ish, because your face is streched and deformed. It's either too much perspective or strange face proportions, but i'm pretty sure it's perspective.
I still need to improve the details before I integrate it to its final environment. Right now it's a marmoset render.
Beautiful! Love the atmosphere and the colors. Fresh 70's!