Here's a little updates from my scene I've been working on. I'll make a full update in like a week or two but I was pleased with the way these new shots looked:
[SKETCHFAB]daf8690785c24568a5689ed01203952c[/SKETCHFAB]
A mix of high and low-poly chess pieces.
LP- about 2-300 per piece.
HP- about 1200-4k per piece.
Based off the Weir set. Going to work on a higher and lower poly version.
Didnt get a chance to tell you man (the one time I go the pub, you weren't there lol) but great work this year, the game is looking sexy as hell so far.
You should mention the game name/links to pages etc dude.
Learning Max with the minimal amount of tutorials. This was my attempt at making a chest but, I think I messed up the UVs to do a decent painted texture (which I was also trying for the first time.
Still this is the first time looking back at it since friday. I think I didn't do to bad for a first attempt. Question is should I just try something new or try salvage this one?
Spent a bit more time on the Skaarj concept over the weekend...those hands suck so much at the moment, andf I havent even touched the feet yet...must sort that soon
Replies
(http://www.polycount.com/forum/showthread.php?t=134279)
I'm at the final stretch of this project.
riot suit update:
When it's going to be public ?
It already is, on Steam. It came out on the 28th
A mix of high and low-poly chess pieces.
LP- about 2-300 per piece.
HP- about 1200-4k per piece.
Based off the Weir set. Going to work on a higher and lower poly version.
http://www.polycount.com/forum/showthread.php?t=135382
working on texturing the Neon model and exploring Marmoset 2 at long last
here's a small vieport vid [colors are a bit off due to compression]
Intervain she seems great so far!
Rocks and tree stumps
http://www.polycount.com/forum/showthread.php?t=132991&page=3
I've spent some time on polishing the model a little bit more + painted rough texture.
This is looking sharp mags!
Starting to detail in secondary forms. Also, organizing my modular pieces to be exported and dealt with later.
Didnt get a chance to tell you man (the one time I go the pub, you weren't there lol) but great work this year, the game is looking sexy as hell so far.
You should mention the game name/links to pages etc dude.
Working on a titan for the Substance Titan Contest.
Link to the WIP thread: http://forum.allegorithmic.com/index.php/topic,1524.0.html
that's some hawt modelin :poly142:
Livewire> looks pretty shweeet!
Still this is the first time looking back at it since friday. I think I didn't do to bad for a first attempt. Question is should I just try something new or try salvage this one?
sketchbook:Oskar!
Would be nice if some of you could like my newest set on the Steam Workshop!
Click the icons to visit the workshop or watch the video on youtube!
PBsmth study/ killing time
Gif: http://puu.sh/9abFv/6e8a26fe9e.gif
Reference:
I did some new renders of an old study
pretty sweet. I'm guessing this is set up to use PBR? Looks like it's reflecting a different scene. Great model and textures.
/sorry...this was for http://www.mvirks.de/dota/timber/timber_turn.gif
Sneak peek on on my current project, I will probably start a thread once I have made some more progress worth showing. Everything is super early WIP.
Spent a bit more time on the Skaarj concept over the weekend...those hands suck so much at the moment, andf I havent even touched the feet yet...must sort that soon
working on some color variants--
Still testing on how to quickly hand paint using mouse
http://www.polycount.com/forum/showthread.php?t=122622&page=4
The game also got a new big update: http://steamcommunity.com/games/262210/announcements/detail/1262444873044450721
@Davision3D: sweet style!
Posed blocked out, now time for some refining
Hi kinda new so here's my first post hope you guys like it.
Here the HP version of a statue I did for an environment I'm currently finishing.
This is it in UE4 :
Did this one today. First time in forever that I've finished something within a day.