Experimenting some with photosourcing face textures. I suspect Toolbag 2 is doing a lot of the work here because of its amazing skin shader but I'm still pretty happy with how the projections and maps turned out.
Here is an update from tonight, been working on the jacket. I need to polish the jacket, work on the t-shirt, pose the head and give it a subtle expression and begin the rendering.
I've been doing some research on techniques for anime style eyes in 3d for a little upcoming project.
This has proven to be the best method so far for my needs.
The Sclera is actually an inverted semi-sphere and the space between it and the Iris is just empty.
Note that this relies on the materials to be basically flat shaded as any real shading would break the effect.
Selecting levels to which access has not yet been earned spawns a message that reads "The Journey means more than the Destination". Entering the triggers spawn a single faced polygon with a transparency map with a color interpolation action via PlayMaker. It then destroys itself after fading completely.
Man this thread is too inspirational! I don't post here enough to give you all credit. Here is something I've been kicking around as I start to dust off my portfolio.
I just finished my first attempt at the new physically based texturing/material process. All of my texturing was done in Substance Designer and Substance Painter (attempting to learn them both), and it is rendered in Toolbag 2.
Piece of scenery I've been working on for a small portfolio piece. So far so good, but I'm still really dubious about the edges for that sheet. Probably gonna make an alpha for a tattered effect.
Still working on the high-poly, mostly the sculpting pieces. Kind of struggling with deciding on how to approach the gauze wrapping. Ignore the bad shading from flipped normals :shifty:
Also just doing some material tests for it in CE 3.6. Will probably go with more galvanized metal though.
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Goblin sketch i did last night.
Now with dynamic beard technology
Made a material that blends the UV layout over the model with intensity and color parameters.
Thanks mate!
Might be taking this to a complete character
This is seriously sexy
Cheers
Antone
Hope you guys like it.
http://www.artstation.com/artist/DanielGuti
This has proven to be the best method so far for my needs.
The Sclera is actually an inverted semi-sphere and the space between it and the Iris is just empty.
Note that this relies on the materials to be basically flat shaded as any real shading would break the effect.
I can share source files if anyone is intrested
Still noodling the Skaarj concept posted in the Unreal Tournament section of the UE forums:
An environment I made. Might mess around with the shaders a bit more.
Update on my Fem-Thief character based off Thief (2014):
I've started learning Substance Designer which I'm really liking so far. Still much to do.
[ame="http://www.youtube.com/watch?v=SsAdsshFoJU"]MARA - selecting locked levels - YouTube[/ame]
going to be building more on the stream, up now. stop by!
www.twitch.tv/gausswerks
After a long break, I'm back fulltime with my scene:
I posted an alternative shot from the back in my thread. I'm looking for help to make the holographic material sweeter.
more shots in my topic http://www.polycount.com/forum/showthread.php?t=135316
Working on this Templar, concept by the awesome Jurion joel
And thanks to everyone for the kind words !
sooo coool,
but
to er fast er to errgrghh seeee ahhhhhh!
Some Props I made for this environment:
Wow amazing render! I like the style too ..something different, great work
I really love the look of this. Do you have your streams recorded?
Haven't really done any real 3D work over a couple years so it's nice to jump back in.
Got the base mesh from here:
http://luckilytip.blogspot.com/2014/02/bust-base-mesh-2.html#.U4jAn15gt_c
Piece of scenery I've been working on for a small portfolio piece. So far so good, but I'm still really dubious about the edges for that sheet. Probably gonna make an alpha for a tattered effect.
Ps:I wanted to make a more living background but my computer does not like the idea.
Sorry for my english
BendE: Woha! Looks amazing!
Got the door done!
Also just doing some material tests for it in CE 3.6. Will probably go with more galvanized metal though.
Finally I finished the Knight!
Project done during the workshop with Gilberto Magno. Based on the Concept art of Riiick.
More info here!
Better watch the video in HD!
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