Here is a character that I have been working on. Render is flat lighting and the textures are about half done... Once she is finished I will be moving on to her crow minion.
Man, I always love your stuff. 100% hand painted right? What's your process?
I've been working on some destructible barrels and boxes for my game. They just have a single animation for now, and the programming is really basic (like in the barrel gif, the second barrel opens before the actual attack even hits), but it's start:
(I hope the animated gifs work here, if not, they can also be seen here)
Working on a 3d version of an IRKALLA backup-mech.
Hey Howard! I'm loving the way this looks.
Any chance you could let me know how you set up the render/lights/texture to get that look? I'm trying to do something kinda similar and failing in 3dsmax right now. I want those kinds of shadows on top of an 100% bright texture sheet.
Any chance you could let me know how you set up the render/lights/texture to get that look? I'm trying to do something kinda similar and failing in 3dsmax right now. I want those kinds of shadows on top of an 100% bright texture sheet.
Sure! It's actually pretty simple - all you have to do is make a regular Standard material, put a Falloff material in the diffuse slot, and set the "Falloff Type" to "Shadow/Light". Then you stair-step the Mix-Curve like so:
Then just set the Self-illum to 99%. To blend between your two textures, just drop them in the two slots of the falloff. Just make sure shadows are on, and this should work great! (One downside, it doesn't work with colored lights, so if you're trying to remake Mike Mignola's fantastic art style this way, it's not going to work. )
You'll only need one plug in: http://www.ddag.org/f-Edge/f-Edge106.zip
Which I used to auto-call out the hard edges, as to save myself the tedium of uv'ing and painting them. Lazy!
Hope this helps, and I'm glad you guys like him.
Three more - a more IRKALLA-correct pixel size version, and two stylized explosions.
Still feeling out a pose for this guy. Tried some UE4 today with him still need some time with it before I'm comfortable. Textures almost done on the main guy himself.
plz urgent, i've been searching for christopher guy 3d models for a project im working on, and i have very limited time to deliver, anyone familiar with any source, even if i have to pay, thanks
A Gothic style crypt I've been working on in UDK3, in the process of switching over to Unreal 4. done a couple of passes on the style and detail, still tweaking.
thoughts and critiques please
Redid the sculpts for the rocks, better tall grass and colors overall, added a log, general polish on stuff, lighting changes, still need to address that placeholder texture for the dead bush/roots though.
Redid the sculpts for the rocks, better tall grass and colors overall, added a log, general polish on stuff, lighting changes, still need to address that placeholder texture for the dead bush/roots though.
@Guideborn: I putzed around with the Zsculpt on and off for a week maybe. The most time was spent on her feather collar which was a pain to do and I think I redid 3 times XD I posed it in a few hours and the render and comp took me a few hours last night. All in all it was meant to be a short project that I just dragged my feet with.
I am a student and this is my first handgun TT-33. Its not done yet, its missing the serial stamp and some other details. Any feed back would be great.
Replies
A Quick sculpt I'm working on. Hopefully gonna render and comp it soon!
Blade/ish Vampire that I did tonight
Here's my contribution for the week, i have finally finish this one.
That old piece of shit is amazing!
Man, I always love your stuff. 100% hand painted right? What's your process?
(I hope the animated gifs work here, if not, they can also be seen here)
I'm in love with the style and presentation!
My contribution from my thread HERE :
Unoptimizaed low poly first pass, 70k triangles.
Btw, game is currently on sale on Steam: http://store.steampowered.com/app/262210
Hey Howard! I'm loving the way this looks.
Any chance you could let me know how you set up the render/lights/texture to get that look? I'm trying to do something kinda similar and failing in 3dsmax right now. I want those kinds of shadows on top of an 100% bright texture sheet.
Thats so cool, I seriously have to get some money to splash towards this game. the art style is rad.
First time using fibermesh, so probably a lot of room for improvement, but like the way it looks
Sure! It's actually pretty simple - all you have to do is make a regular Standard material, put a Falloff material in the diffuse slot, and set the "Falloff Type" to "Shadow/Light". Then you stair-step the Mix-Curve like so:
Then just set the Self-illum to 99%. To blend between your two textures, just drop them in the two slots of the falloff. Just make sure shadows are on, and this should work great! (One downside, it doesn't work with colored lights, so if you're trying to remake Mike Mignola's fantastic art style this way, it's not going to work. )
ALTERNATIVELY: Just download the mech.max file. I've got an archive with the mech in 2014/2011 format.
http://www.hedfiles.net/irkalla_mech.zip <<<<<YAY!
You'll only need one plug in: http://www.ddag.org/f-Edge/f-Edge106.zip
Which I used to auto-call out the hard edges, as to save myself the tedium of uv'ing and painting them. Lazy!
Hope this helps, and I'm glad you guys like him.
Three more - a more IRKALLA-correct pixel size version, and two stylized explosions.
Enjoy!
As rare as we simmers are I didn't expect one in here.
The crunch is ongoing, and it's hell. Almost done!
Hi everyone! Here is a sketch!
I got inspired by Even Amundsen's concept art.
[vv]97675964[/vv]
A Gothic style crypt I've been working on in UDK3, in the process of switching over to Unreal 4. done a couple of passes on the style and detail, still tweaking.
thoughts and critiques please
http://nathanwoodburn.blogspot.com/
Fair bit of work done in the colour blockout stage to make life easier for editing later on.
Material tests for the textures on the machine itself.
That's all sorts of sexy! How long did everything take you?
This is amazing !
Do you have a thread with some more images ?
Thanks man, I think it's a larger res on my artstation.
http://www.artstation.com/artwork/transitor-fan-art
@Guideborn: I putzed around with the Zsculpt on and off for a week maybe. The most time was spent on her feather collar which was a pain to do and I think I redid 3 times XD I posed it in a few hours and the render and comp took me a few hours last night. All in all it was meant to be a short project that I just dragged my feet with.
Here's the original model from zbrush too.
Here`s my finished pirate girl, more images and detail shots can be seen on the actual tread found here http://www.polycount.com/forum/showpost.php?p=2077720&postcount=36 as I didn't want to make an artdump here
few hours later another bust
High resolution here:
http://wesleygriffithart.blogspot.com/
Neat !
[ame="http://www.youtube.com/watch?v=O6EdB_Gise0"]Brigador New Gameplay Footage - YouTube[/ame]
Practicing concrete...