Dancuka: I really think you need to do something to break the symmetry more than you have with this piece, especially if you are just doing a bust render, you can see that the caution sticker is backwards on the left for instance.
Yes, that is true. This was not supposed to turn into a bigger project in the beginning, was just sketching something at first in zbrush and it got out of hand. Tried to finish quick and saved UV space with mirroring.. truthfully, got lazy I guess :poly122: But thanks for the feedback! Really appreciate it!
I have an Unreal 4 project I've been working on. I took some stills and a video flythrough. I probably should have made a thread for feedback, but let me know what you think!
But I think you should definitely work on the textures and materials. You must spent more time for the definition of the materials. You should avoid pure colors (the red and blue) and you should try to use less different colors.
Hello everybody! I've been lurking for a while but I think it's time for me to start contributing. I recognize some work from other forums, so at least I'm not alone.
I mostly do hard surface/sci-fi and just started getting into baking from high poly.
Based of Jason seiler 2D caricature of Christopher Walken
Video timelapse of Chris Walken sculpt for you guys! have a look: http://youtu.be/ufhjBPs_uSM
Replies
this is my new work,
character based on WESLEY BURT's concept art.
hope you like it,:)
razorb :poly142:
This is a small preview size, you can check out the full rest on vimeo
https://vimeo.com/96567765
or here
https://www.dropbox.com/s/ppv8cn70jmgqjxp/moofart_NDW_3s.avi
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loops stutters on that one, xvid is cutting frames on it for some reason. I'll look into it tomorrow after some sleeps.
@moof....man this is so Sexy !!!
@moof i fucking love your animated stuff
Damn, I'm totaly in love with the ground part! Haha. That grass looks awesome!
It's a great character sculpt, too! Well done.
now it's lowpoly with a normal map and
I'm starting with the color map, first I baked the occlusion in to base colors.
Render Marmorset
Proportions need tweaking, especially the legs, But I'm pushing forward at least.
Second Version of my Vehicle
Time to start on the next one:
Reworking anatomy of my Jaegirl based on some critics. Hoping finish with sculpting this week.
Another shot with a little clearer lighting...
This is the base male character for my Hostile Takeover game project I've been working on. Let me know what yall think!
Yes, that is true. This was not supposed to turn into a bigger project in the beginning, was just sketching something at first in zbrush and it got out of hand. Tried to finish quick and saved UV space with mirroring.. truthfully, got lazy I guess :poly122: But thanks for the feedback! Really appreciate it!
absolutely killer work man, love your color choice and form language consistency.
great stuff too, moof
and the 3D version done with zbrush :
sorry if these pics are pretty big ^^; well, i would love to get some feedback on the 3D model.
Weapon design by Jukka-R, have to give him a special shoutout for cheering me along this project and keeping me inspired.
http://www.polycount.com/forum/showthread.php?t=134739
Turnaround and wires here!
WOW i give a 11.5 ..........million!!!!!!!!:thumbup::thumbup:
I have an Unreal 4 project I've been working on. I took some stills and a video flythrough. I probably should have made a thread for feedback, but let me know what you think!
Flythrough
[ame="http://www.youtube.com/watch?v=ylpi1jUyw7s"]Real Time Environment Unreal Engine 4 - YouTube[/ame]
Stills:
some breakdown stuff on my blog:
https://erickimberly.squarespace.com/blog/2014/5/27/thesis-update-and-conclusion
Nothing really, for fun
and moof! you're a madman!
amazing work dude!
This is awesome. Love it! So badass.
this is great
Thanks, dudes! And good call, Bunnies. I hadn't even thought of that.
Currenty working on a sci-fi woman fbi agent.
I've started new personal project. I was inspired by Leshrac design from Dota 2, and decided to make a my own humanoid version of him)
Lowpoly about 16000tris.
Awesome!
But I think you should definitely work on the textures and materials. You must spent more time for the definition of the materials. You should avoid pure colors (the red and blue) and you should try to use less different colors.
I mostly do hard surface/sci-fi and just started getting into baking from high poly.
@Kaarna good work!
Video timelapse of Chris Walken sculpt for you guys! have a look: http://youtu.be/ufhjBPs_uSM