So I have an older model of a house from Ponyville from a couple of years ago - It was finished, but I didn't have the experience to make it look the way I wanted so I never really did anything with it. Have decided to resurrect it and make it pretty again! Now just deciding whether I should remodel parts of it or just tidy up the current one...
Finally finished! Based on a very nice concept by Sebastien LD (I believe). I felt it needed a little more activity, so I added a few extra elements, my favourite being the crows (4,500 polys 1x2048, 1x1024(soil and smaller details) Diffuse only Rendered in Marmoset Toolbag)
Working from another of Simon Stalenhag's amazing concepts, another prop that is going to be really gooey and nasty! Hard Surface modelling is still a bit of a challenge when I want every bit to be smooth and perfect, but this is the HP for the hard surface with floaters (hehehehe) and most of the information will be baked down into the LP so perfection not needed. On to the organic stuff!
I've wrapped up two projects and had a different one planned next, but Sketchfab just announced a Warcraft based competition and it sounds like a lot of fun, so I am in. Legion based, this is the sketch I have come up with.
There’s going to be a lot of green.
I am sure there will be many changes as I go, but we only have 22 days to submit so time to get going!
Final for the Ponyville house (more pics at http://www.allyalbon.com/ponyville-1 ) Something slightly sweeter than the recent nightmareish things I have been working on!
The roughest rough out that ever roughed. Scale seems a bit off atm, should resolve with texture. Still deciding if I am going to make this more of a sculpture, or more like ingame assets.
Have had a bit of an art block which has been terribly inconvenient seeing as there is a pretty tight deadline for the WoW competition on Sketchfab... still, got these rocks finished tonight.
Mountains for the Wow Comp on Sketchfab. Zoned out while listening to music and added a few more details than I meant to, bit I still like it. May do a second pass if I have time. The ground and underside will utilize tiling textures, will get to them soon.
Spent yesterday doing a lot of asset blocking so not much to show, but I liked this screenshot with the little dude for scale. Working on the trees today
Ok, finally catching up to schedule! Much happier with progress over the weekend. I think the tree branches should be reworked but I doubt I will have time... I did however get time to build all of the assets other than the Feldragon, and am now texturing them. Feldragon got a very, very quick pass this afternoon. Tonight and tomorrow - more work on the dragon and tiling textures for the ground. Tick tock, tick tock!
Updates from yesterday for the Wow Sketchfab competition. Starting to come together. I was a bit worried about adding the Fel green elements, but it seems to be working so far!
Because I am not busy enough on this project, decided to take the time and tpose the dragon, rather than just sculpt him quickly in position... Also added skeletons (kodo!) and going to make an Alliance human skull, and possibly a deer or Tauren skull, depending on how often Zbrush decides to crash on me tonight...
I have had one of *those* kinds of days and ended up getting very little done on my project. However the dragon is now posed and a few more textures are underway. Day and a half left...
Your progression is inspiring, although unfortunately some older photos aren't viewable. Are you still using Zbrush/Maya? Also, is this still a hobby or also a profession? Sorry if the question is too forward!
Hi @z0mbie - Thanks re the old images, I hadn't realised there was a problem. I will reupload... I am now using 3d Studio Max over Maya, and yes to Zbrush, love it. At present I am building a portfolio to enter the games industry - am currently restricted by work visa but waiting for a change of status with fingers very tightly crossed. _____________________________________________________
Had some very good news which has left me in a very good mood - however, it has changed my carefully constructed gameplan somewhat...
Instead of working full blast on my current project -Crystal Gems Home scene (in a separate thread) I am also learning PBR texturing and tried Substance Designer for the first time today. Only just barely touched the surface and am very, very excited at the potential. I need to do a PBR scene next!
First two full Substance materials, made without tutorials! Really pleased with the wood - the dirt can be controlled to make it as dirty or as clean as needed. Absolutely loving the process! (and staring at walls too long to work out how to make them)
A very quick marble in Substance Designer from scratch, and a dark old wood from scratch. I love how much a material can change in different lights - the wood is all the same material (original in SD is the inset image) Shown in Marmoset Toolbag.
I am taking part in a challenge here on Polycount but thought I would update here too, to keep things alive. Process so far on the blocking, while trying to learn lighting in Unreal, learning Substance Designer and Substance painter, plus my first shot at doing something a bit more realistic (with stylised, Bioshock undertones)... head hurts now!
Thanks, @pableaux ! Thats one of the reason I love 3d, there is so much to learn! But it can be frustrating trying to learn lots of new skills at once... My head hurts right now!
WIP from last night - this is what happens when I have a vodka in hand and attempt to work, clicking on all the wrong buttons. I actually kinda like it. I think I went to a party here once?
I need to make a rule that I can't start a new project until the old finished one is up on my website - because I keep forgetting to do final images! Finished this one ages ago (and have two others to post too). While I was pleased with it at the time, now that I know how to use Substance Painter there are so many changes I would make! An excuse to make another grotesque monstrosity perhaps? More images at my website (www.allyalbon.com)
Based on an illustration by Francisco Riolobos. I came across Francisco’s art quite recently and love his graphical, flat style - plus you can’t go wrong with dinosaurs and dystopia. I wanted to see if I could capture the graphic/comic book nature of his work, so I set myself this piece as a “speed sculpt” (about 13 hours over a few days)
It was hard to choose which illustration I wanted to match as they are all so lovely, but I liked the graffiti and cast shadows in this one so it is hopefully the first of many.
Quick screenshot from Friday - my dog wasn’t feeling very well and so I had to do a vet trip, which was terribly distracting, but she is a bit better now (touch wood) and I have managed a few more textures in SDesigner. Hopefully tomorrow will be more productive!
I haven’t posted in ages - been a pretty rough couple of weeks I must say. However, things are coming together a bit more now. On to the sofa and chairs next I think
Thanks @Bunnirobotcat, starting to run out of time now though! @Beard3D Bandit - I find sketchbooks a great way to keep inspired and keep fighting onwards, they are a great idea!
Working away on the bar scene inbetween other projects that also have to be completed insanely soon... chair done.
Nice. Some crit, if you don't mind: from a design perspective, I think there are too many intricate and contrasty patterns in your recent preview: the floor, the chairs, the wall. They're great individually, but together, they're very noisy. I'd consider toning down the value contrast in at least one of them, like maybe the chairs. I'd make the chair cloth one solid color, and maybe keep a hint of the pattern there, but as a contrast between glossy/matte or something, instead of as a value contrast. (AKA, the lines in the chair pattern are glossy, the rest of the material is matte.) Clear as mud?
@pableaux - thank you for that, and I do agree it's all a bit busy. I'm a bit torn, as a lot of reference I have showing Art Deco interiors are very noisy, with an overabundance of colour and pattern - and this piece also represents an "alien culture" that is obsessed with Art Deco (XMD Challenge) and therefore would probably throw a lot of things together that don't necessarily work. I will be doing a second pass soon, and will probably be hiding a lot of the noise!
...got until Friday to finish this Challenge piece. Fairly confident I will get it to a point I am happy with it, but there may not be much sleeping this week!
XMD challenge has added a 2 day extension, finishes Sunday instead of today which makes me a very happy bunny and will give me time to add some items I thought I would have to leave out! Currently adding some details and playing with lighting as i really wasn't happy with the light in the previous images (I have no idea why it was hitting green on the stools?). It's looking much better, and I particularly like this hit of hot light.
The Polycount XMD challenge finished a couple of days ago - my final submission and a couple more screenshots (more at www.allyalbon.com). I am still going to work on this piece though, needs a lot more polishing and I will probably redo the lighting as well!
I currently have 4 projects on the go at once (naughty) and hoping to wrap a couple up soon! This is a sculpt piece just for fun that I will be finishing up over the next couple of days. The critters need to be posed, and am going to add some fish too.
Replies
Based on a concept by David Kegg, I really loved the chunky design and wanted to make it 3d.
1k polys
1x 1024 diffuse, normal, specular maps
Rendered in Marmoset Toolbag 1
Finally finished! Based on a very nice concept by Sebastien LD (I believe). I felt it needed a little more activity, so I added a few extra elements, my favourite being the crows (4,500 polys 1x2048, 1x1024(soil and smaller details) Diffuse only Rendered in Marmoset Toolbag)
I've wrapped up two projects and had a different one planned next, but Sketchfab just announced a Warcraft based competition and it sounds like a lot of fun, so I am in. Legion based, this is the sketch I have come up with.
There’s going to be a lot of green.
I am sure there will be many changes as I go, but we only have 22 days to submit so time to get going!
Wow Competition Entry Test by AllyAlbon on Sketchfab
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I need to get my ass onto learning UE4 (and Substance and everything else).
WIP from last night - this is what happens when I have a vodka in hand and attempt to work, clicking on all the wrong buttons. I actually kinda like it. I think I went to a party here once?
While I was pleased with it at the time, now that I know how to use Substance Painter there are so many changes I would make! An excuse to make another grotesque monstrosity perhaps?
More images at my website (www.allyalbon.com)
Good jaahb!
Working away on the bar scene inbetween other projects that also have to be completed insanely soon... chair done.