I’ve been a little quiet on the modelling front recently - I am working for a games company on a project that is right up my street. I am thrilled at the opportunity to work on a great hand-painted project. I can’t share any of the work I am doing for them (yet), but I did finish up the Wildstar feast I have been working on recently! (more pictures etc on my website at allyalbon.com)
I am a huge fan of Cory Loftis’ style, and Wildstar is just stunning visually - The table is also by Cory for Frozen, I believe. The butterfly is just for an extra touch of fun.
A very early model that I never actually got around to finalising properly - I had a look at it today and still liked it but it needed some work (and I really want to repaint the textures now I know what I am doing). So - retopo work today on the guards and tomorrow I will redo the carriage.
I originally modelled these guys just over a year ago, when I was shiny and new to 3d but just had to try making something My Little Pony related (they were my favourite toys as a kid). I finished the project but didn’t post it as I had moved on to other things, and I wasn’t too happy with the texturing but I was too new to know how to fix it. Fast forward a year and I realised I never completed the project. The models were decent, but needed better topology and serious retexturing - I sensed a challenge, and the boys needed to see daylight!
@Pedrocandelaria - thanks! I'm just finishing up a base for him and he will be all finished, and on to Heman! ----------------------------------- A few assets in pretty colours for my next quickie project
Finally, Cringer gets to see the light of day! I am a child of the 80's and so of course I had to make some sort of He-Man related model. (He-Man himself is kicking around on my hard drive, unfinished...) Battlecat was under threat of never getting finished, so I quickly decimated him in Zbrush and then posed and textured him. I never was a huge fan of the design of his helmet, so I kept it off for some shots. 2 x 1024 diffuse - Normal - Specular 1 x 1024 Diffuse for grass base.
I am working on a quick Unreal scene based on a lovely concept piece I found, to get some extra skills before tackling the big Last of Us scene again. Should be finishing up soon (ish)
Last project finished for 2015! Steven Universe cafe - concept by Emily Walus. This was another quickie project at about 15 hours. Used a colour atlas again, like my Bathroom piece, it really speeds up texturing. I think I will do another Steven Universe piece in the new year.
More from a couple of days ago - making a rocky backdrop (the robot is not mine, he is the generic Unreal dude) and adding more details to the door surrounds
More from last week - making shiny things, and learning to shape landscape in UE4. Polycount's monthly competition looks really good, so I shall be participating - might slow this scene down a bit...
I paused the birdhouse scene to work on the Jan noob monthly, now that is wrapped up, it is rather amusing that the concept for the above scene is actually Feb's noob monthly! So I shall be taking part in that too. I have also started a new prop - something completely out of my comfort zone - high poly, hard surface, sci fi! So this will be fun. Concept is from Halo 4 (5?)
More work on the sci fi Halo door. I had to ditch a good few hours worth of work when I learned about floating geo - it had been getting really messy, but a redo helped. Now taking a breather before starting on the low poly...
The solid sky and lighting at this angle makes me think of the Sphynx twins from Never Ending Story and I have really creeped myself out. Today I finished all the plants, stones and the statues and tomorrow will finish the vases and start on more blend textures.
Finally managed to upload my entry to the Jan Polycount challenge - witch kitchen. I played with the lighting a lot but was happy with the outcome - first fully finished scene in Unreal! (more pics on my website allyalbon.com)
Okay, so along with working on the Feathers Hotel, I am also participating in the Artstation Challenge competition, where the challenge is our own interpretation of "The Journey". This is where I am up to as of yesterday, just waiting for today's work to rebuild in Unreal.
Currently painting this hammer (concept by David Kegg - artstation.com/artist/davidkegg) inbetween my Artstation competition entry, and learning Twitch at the same time. The hammer was such a clean concept I couldn't resist - and I don't have any fantasy weapons in my portfolio, which is a total travasty.
small update today, mostly due to it being too nice outside to be modelling, and dog being entertaining. Birch tree bark redone from scratch (will probably lighten the darks) and started work on the wagon. Also tidied the hyacinth flower texture and made it into single plane instead of two crossed, but not sure if I will keep it this way.
small update today, mostly due to it being too nice outside to be modelling, and dog being entertaining. Birch tree bark redone from scratch (will probably lighten the darks) and started work on the wagon. Also tidied the hyacinth flower texture and made it into single plane instead of two crossed, but not sure if I will keep it this way.
@RuiShi - thank you! And it's finally finished! ___________________________ I made the deadline for the Artstation Challenge! My final entry image - more pics and details to follow.
This was such a fun project, and it was actually really useful to work to constraints, had to make executive choices and speed things up/not tweak to absolute perfection. I am really happy with the outcome and hope that Artstation decide to have another challenge soon…!
I've pretty much finished the swampy scene (has its own thread), just waiting for feedback (aka, I never want to see it again!) Back finishing the Viking hammer - should be finished today.
Replies
I’ve been a little quiet on the modelling front recently - I am working for a games company on a project that is right up my street. I am thrilled at the opportunity to work on a great hand-painted project. I can’t share any of the work I am doing for them (yet), but I did finish up the Wildstar feast I have been working on recently! (more pictures etc on my website at allyalbon.com)
I am a huge fan of Cory Loftis’ style, and Wildstar is just stunning visually - The table is also by Cory for Frozen, I believe. The butterfly is just for an extra touch of fun.
Working away on the Royal Guard ponies
Finished the Pony Guards
I originally modelled these guys just over a year ago, when I was shiny and new to 3d but just had to try making something My Little Pony related (they were my favourite toys as a kid). I finished the project but didn’t post it as I had moved on to other things, and I wasn’t too happy with the texturing but I was too new to know how to fix it. Fast forward a year and I realised I never completed the project. The models were decent, but needed better topology and serious retexturing - I sensed a challenge, and the boys needed to see daylight!
I particularly liked making the crocuses.
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A few assets in pretty colours for my next quickie project
2 x 1024 diffuse - Normal - Specular
1 x 1024 Diffuse for grass base.
Foliage time
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I made the deadline for the Artstation Challenge! My final entry image - more pics and details to follow.
model
model
Final presentation finally up on my website for Artstation’s “The Journey” challenge - http://www.allyalbon.com/the-journey
This was such a fun project, and it was actually really useful to work to constraints, had to make executive choices and speed things up/not tweak to absolute perfection. I am really happy with the outcome and hope that Artstation decide to have another challenge soon…!
I am joining in the June Polycount challenge – I just couldn’t resist this nasty, nasty thing! (concept by http://www.simonstalenhag.se/)
Would be a great prop to start learning Substance Painter with.