way to kill time Long time no post anything here, there are a lot of stunning works here so maybe I should finish something too! 360 tris and 512x512 diffuse map
way to kill time Long time no post anything here, there are a lot of stunning works here so maybe I should finish something too! 360 tris and 512x512 diffuse map
Lonewolf, stunning weapon like always seven, love the style! fightpunch, love it!
fan art of the castanic race from tera online, costume redesigned from one of the originals
another texturing exercise.
diffuse/alpha, spec/gloss, and i have a super rough normal map on there to keep the spec from acting up
1024x1024 and 3,509 tris
shots from marmoset
fan art of the castanic race from tera online, costume redesigned from one of the originals
another texturing exercise.
diffuse/alpha, spec/gloss, and i have a super rough normal map on there to keep the spec from acting up
1024x1024 and 3,509 tris
shots from marmoset
Good god, pages and pages of win - great work everyone! YBourykina - Stunning work, love those shoulder pads!
Here's a few early models I've been working on in my spare time for the ridiculously lovely dev of indie puzzle-platformer The Girl and the Robot. It's still early in development but it's already got a great ico/zelda/mario 64 vibe going on, so well worth following - not least because they're such nice folk!
Models inc. weapons/accesories all ~5000 tris or under, 256 or 512 textures. Concepts/design by the awesome Monaka.
fan art of the castanic race from tera online, costume redesigned from one of the originals
another texturing exercise.
diffuse/alpha, spec/gloss, and i have a super rough normal map on there to keep the spec from acting up
1024x1024 and 3,509 tris
shots from marmoset
Lonewolf, stunning weapon like always seven, love the style! fightpunch, love it!
fan art of the castanic race from tera online, costume redesigned from one of the originals
another texturing exercise.
diffuse/alpha, spec/gloss, and i have a super rough normal map on there to keep the spec from acting up
1024x1024 and 3,509 tris
shots from marmoset
final:
diffuse and wires shot:
now back to escape XD
i prefer how this one looks then the one in the actual game lol GOOD JOB! :P
I wasnt super keen to try this at first as it looks a bit empty or something but then I started to play it and its actually really fun, nice animations and slick lighting and particle effects.
way to kill time Long time no post anything here, there are a lot of stunning works here so maybe I should finish something too! 360 tris and 512x512 diffuse map
I like this a lot. Unusual design to the face (I can't work out which race she is) and I love the texture work.
Hey Guys, just a quick update on what I have been working on. Still not extremely happy with the renders. Will see if UDK will improve the quality. Marmoset keeps blurring the images during a render.
Replies
Working on some pixel art stuff, quite simple atm updates soon
way to kill time Long time no post anything here, there are a lot of stunning works here so maybe I should finish something too! 360 tris and 512x512 diffuse map
way to kill time Long time no post anything here, there are a lot of stunning works here so maybe I should finish something too! 360 tris and 512x512 diffuse map
http://www.polycount.com/forum/showthread.php?t=119683
Additionally a picture, if you're lazy =D
I love you. Seriously.
Awesome! I really like the silhouettes and colors here. I still remember that blue sweater girl you posted before.
seven, love the style!
fightpunch, love it!
fan art of the castanic race from tera online, costume redesigned from one of the originals
another texturing exercise.
diffuse/alpha, spec/gloss, and i have a super rough normal map on there to keep the spec from acting up
1024x1024 and 3,509 tris
shots from marmoset
final:
diffuse and wires shot:
now back to escape XD
Nice! Love the texturing on this.
I just finished this lil' guy up, but any critiques would be helpful.
YBourykina - Stunning work, love those shoulder pads!
Here's a few early models I've been working on in my spare time for the ridiculously lovely dev of indie puzzle-platformer The Girl and the Robot. It's still early in development but it's already got a great ico/zelda/mario 64 vibe going on, so well worth following - not least because they're such nice folk!
Models inc. weapons/accesories all ~5000 tris or under, 256 or 512 textures. Concepts/design by the awesome Monaka.
Highpoly done
Going to do all the panel details/rivets etc in PS.
fookin prawn! this is amazing!
stabbington, that's totally rad, man
This is my 1st piece of work i've posted, so be kind The floor texture is still work in progress.
Any feedback or crits are welcome
[IMG][/img]
http://www.successfulhero.com/UnityDM/Beta090/Beta090_nc.html
Somehting I'm working on, rendered in cryengine
Somehting I'm working on, rendered in cryengine
I wasnt super keen to try this at first as it looks a bit empty or something but then I started to play it and its actually really fun, nice animations and slick lighting and particle effects.
pew pew
Hair is NOT mine, and is simply there for reference
about 6k tris
Seven: the guy is amazing!
Guedin Looking very nice :thumbup:
Cool design of your robot) Two variants are excellent:)
I like this a lot. Unusual design to the face (I can't work out which race she is) and I love the texture work.
trying out Knald app-
and trying out Kodde's shader, real time shot from Maya
Aged my character a little, but it still feels a little wrong, Would love feedback in my thread @ http://www.polycount.com/forum/showthread.php?t=119636
wow, really scary and creepy guy :thumbup:
Here is my latest modeling and design exercise
that is a really cool take on the tubular scifi tunnel, take it further than the technical test!!
[ame="http://www.youtube.com/watch?v=oVz0M6hq-pc"]The_Beast - YouTube[/ame]
Will do sir- and Paul, loving it-
I love this art! Looking very nice!
What was this rendered in?
2400 tris, rendered in marmoset.
You must share your secrets for making the cast pieces look like they are real cast parts. Amazing stuff man.
Looks really nice, how do you do your textures?
thank you so much guys! ^_______^
and Paul, this is amazing, there is so much love put into each and everyone of your pieces