That is so cool MrHobo - can't wait to get my own 3d printer
Hey dtschultz, that's awesome lookin- seems like some folks don't like ddo but I think it should speed things a bit up production wise. There's just so many things to worry about when doing an environment these days but I feel the pain for the folks who mastered the art of doing things from scratch-
Hello everyone. I am new to the site and wanted to introduce myself. My name is Noah Page I am a senior student at the Art Institute of Sacramento. I am a rigger and I was wondering if anyone here would like to provide a nice quality model for me to rig for you. Hope to talk with you all at some point. Thanks!
That's too cool Charles. I just wish you had done the legs as separate pieces. You could have used gundam polycaps on it to give some resistance to the joints.
So back to my character for school, redid pretty much everything, finally done for a while with essays and what not, so more time to invest in her.
Her thread from start to finish can be found here btw: http://www.polycount.com/forum/showthread.php?t=112877
Haven't posted in forever but I thought I'd show my small stuff. Mostly working on learning how to break down environments and have been focusing on some small stuff for the time being.
All made from zBrush and touched up in Photoshop with nDo
Replies
Here's a screenshot from the prototype version of a game I'm working on.
really, really, really, REALLY cool dude. Great colour schemes used and the silhouettes are pretty good as well
I maked a robot
Hey dtschultz, that's awesome lookin- seems like some folks don't like ddo but I think it should speed things a bit up production wise. There's just so many things to worry about when doing an environment these days but I feel the pain for the folks who mastered the art of doing things from scratch-
Where do you listen to such things?
[ame="http://www.youtube.com/watch?v=C4V-Fwoubv8"]Figure study 4-7-13 pt. 1 timelapse - YouTube[/ame]
My contribution for the day, Dishonored style bust practice.
More progress on this guy:
More images in my thread
This is a 4 hour painting I did the other night for Jessica Dinh's birthday. I present, unimpressed birthday owl.
WIP
That's too cool Charles. I just wish you had done the legs as separate pieces. You could have used gundam polycaps on it to give some resistance to the joints.
Her thread from start to finish can be found here btw: http://www.polycount.com/forum/showthread.php?t=112877
crosspost from my thread, working on a pirate chick
Cool stuff!
Kinda reminds me of Drawing Restraint 9
Getting close :]
More stuff at my thread here:
http://www.polycount.com/forum/showthread.php?t=99706&page=5
All made from zBrush and touched up in Photoshop with nDo
Thread:
http://www.polycount.com/forum/showthread.php?p=1618725#post1618725
Based on
http://media.guildwars2guru.com/wordpress/wp-content/gallery/guild-wars-2-concept-art/lightarmor04.jpg
I changed long robe part. I'm just getting mad when I see long clothing shaped in V.
Dig..dig... Full figure with this treatment would be something
I too just started a CSGO map project, this looks promising! I'll follow up, maybe we could share tips
Keep it up!
WIP from a pirate girl I'm making
ae. This is great! Love the detail so far.
I redid some textures and put it into CryEngine instead of UDK. Xpost from [UDK] Organics & Foliage Study
more on here http://sa-22.tumblr.com/
Crazyfool: It's based on this, from 3d.sk. Loving your chunners, those eyes are spot on, can't wait to see more!
Some 3d soldier concepts. modeled and rendered in max with mental ray.
http://www.polycount.com/forum/showthread.php?t=117802
Venom Wip :
hope you'll like it.
cheers
CGPT Team
hard surface update