hello! this is the first time I post. I've been seeing a lot of your work are fantastic and now I would like to show my work. a greeting !! 2 hours sculpting references
Here's a small update to my Stark garage. I've darkened the scene and reduced the fog (ditched it completely) to give it the kick it needed. Given the floor a distortion for the reflection so that it's not perfect any more, think it brings it out a lot better now.
I don't think I've ever posted in here before, but it seems like a good habit to pick up!
I just finished this Zbrush goblin sketch. I'd love to make him less of a quadruple amputee some day and use him to play around with some facial morphs, but it's time to walk away for now.
Some blocking out and base bakes for the 200sx project I have been working on for a while, the highpoly is done, so im just working on the low poly and the environment now. The assets are just greyboxed at the moment and the garage is un-textured. Slow going
I've been picking away at this after work. Just finished the bakes, now I'm experimenting with color palettes and materials before I jump into detail work on the texture.
A while ago I posted a character head I started on. I'm working on the body as well, but it's all just a base model that I plan on ZBrushing, so it looks like poop until I ZBrush it.
Worked on the head a little. Here he is!
I just upgraded to ZBrush 4R5 from some old version. I love some of the new features of ZBrush. The curves, panel loops, other stuff. It's even more awesome now!
First time ever using Photoshop to draw. Tried diffrent approaches and techniques with this. Any tips for "bettering" this up. Please do msg me!
fixes needed.
1. hair
2. Shadow
3. blending in color better
Oh by the way, this is the first time i try to draw realistic (or with colors ever). So i'm pretty pleased to see i do have a little bit skill in 2D drawings :O
Replies
xpost http://www.polycount.com/forum/showthread.php?p=1773451#post1773451
: http://www.polycount.com/forum/showthread.php?p=1774581#post1774581
I see you know your tanks Thanks by the way
Just a lil' anatomy
Cheers mates !
picture hosting
online photo storage
image ru
dat wood :O
Tutorial pls?
Finally want to get finished with this...but still some work to do.
Btw...does anyone know a good tutorial for creating candle flames in UDK? I searched for hours but couldn't find one.
Here is my timelaps to the sculpt i posted up earlier if anyone is interested.
[ame="http://www.youtube.com/watch?v=6jl0-aOxDaQ"]Walking Dead Zombie - YouTube[/ame]
Here's a small update to my Stark garage. I've darkened the scene and reduced the fog (ditched it completely) to give it the kick it needed. Given the floor a distortion for the reflection so that it's not perfect any more, think it brings it out a lot better now.
WIP thread
I just finished this Zbrush goblin sketch. I'd love to make him less of a quadruple amputee some day and use him to play around with some facial morphs, but it's time to walk away for now.
I'm working on rocks.
Some blocking out and base bakes for the 200sx project I have been working on for a while, the highpoly is done, so im just working on the low poly and the environment now. The assets are just greyboxed at the moment and the garage is un-textured. Slow going
Made a barnacled rock while failing at trying to figure out how to make the gameplay work in my game "Deluge"...
Check out my devlog, if you get the chance! I'd love peoples ideas on how to make it cool.
http://delugegame.tumblr.com/
Here's a birthday card i made for a friend during lunch break.
xposting from the civil thread. Here's some progress on the textures:
Based on Aris Kolokontes monster sculpt.
Hnnng. Loving the colors.
I've been picking away at this after work. Just finished the bakes, now I'm experimenting with color palettes and materials before I jump into detail work on the texture.
Worked on the head a little. Here he is!
I just upgraded to ZBrush 4R5 from some old version. I love some of the new features of ZBrush. The curves, panel loops, other stuff. It's even more awesome now!
http://www.polycount.com/forum/showthread.php?t=114817&page=2
you baking this down? if so i would try not to keep the edges so thin and hard (referring to the muzzle)
@Arkadius- siicck, I luv it!
2 pinups in a weekend...well sorta :P
Tarot Witch of the Black Rose....there needs to be an abbreviation of this name lol
SubPablo: I love it! The skin looks so fleshy.
Playin around with this guy. Still a bunch I'd like to tweak on the proportions.
fixes needed.
1. hair
2. Shadow
3. blending in color better
Oh by the way, this is the first time i try to draw realistic (or with colors ever). So i'm pretty pleased to see i do have a little bit skill in 2D drawings :O
Finished the highpoly for this little guy..
Small side project more about UDK materials, functions etc.. still WIP.
[ame="http://www.youtube.com/watch?v=jgJJDOjyBFE"]UDK - Alien Material Testing - YouTube[/ame]
arkadius: great finish!
wow :O
http://www.polycount.com/forum/showthread.php?t=116815