Happy Chinese New Year everyone! So here's my weekly pokemon zsketch as promised This is "Armored" Blastoise, thought I add my own flavor to it to make it more interesting, I kept the shapes really simple and clean for good readability if it were to be printed out like a fun chess piece one day Enjoy! Let me know what you guys want to see for next week!
Hi. i have no post here in this year so here is my work from cghub bioware chalenge.
unfinished work but i will finish this guy.
I love how its lit and the material definition is very good.
How is it lit/rendered?
Spending my time outside work and beside DeadSpace3 on painting some shields(fantastic concepts by Artyom Vlaskin). Left shield Is going for a Diablo 3 look and the right one for a Wow look. Both are just started and the fun part is about to begin
My portfolio really lacking in detailed illustrations so I intend to fill it up by next few months. I'm really surprised how colors comes out so nice using Gamut masking.
... still seeing a lot places to correct _^_
Happy Chinese New Year everyone! So here's my weekly pokemon zsketch as promised This is "Armored" Blastoise, thought I add my own flavor to it to make it more interesting, I kept the shapes really simple and clean for good readability if it were to be printed out like a fun chess piece one day Enjoy! Let me know what you guys want to see for next week!
Phenomenal work Sam, instantly recognized him! Killer shapes and a great redesign.
My portfolio really lacking in detailed illustrations so I intend to fill it up by next few months. I'm really surprised how colors comes out so nice using Gamut masking.
... still seeing a lot places to correct _^_
Thank you so much for introducing me to gamuts! I've always had trouble picking out nice color palettes and this helps immensely!
Quick sketch I made trying it out. Turned into an old Shaggy somehow.
For a game I'm working on. Ran out of space on the texture for the rifle, so a bit blurry. I figure at the distance you'll be seeing him, it shouldn't matter too much.
918 polys (1035 including musket).
512x512 textures.
My portfolio really lacking in detailed illustrations so I intend to fill it up by next few months. I'm really surprised how colors comes out so nice using Gamut masking.
... still seeing a lot places to correct _^_
I'm totally trying that, it did turn out well! I have James Gurney's book, I'll have to read through that section again to get a better understanding of it.
This turning out really dang cool! Are you using any special shaders to get that stylized look (to go along with the painted textures).
Thanks mate! , actually the shaders I use are pretty simple. The most complex one is for the shine in front of the portal, with multiple panning layers and a fresnel term in the alpha, for the soft blending around the edges.
Here's another sword i made last week for L4D2, a dadao or chinese great sword by ZombieTools.
And as usual p3d realtime preview: http://p3d.in/xHpX5
The preview has some smoothing glitches not present in-game, they must be from exporting to .obj but not sure.
Replies
This turning out really dang cool! Are you using any special shaders to get that stylized look (to go along with the painted textures).
I love how its lit and the material definition is very good.
How is it lit/rendered?
Spending my time outside work and beside DeadSpace3 on painting some shields(fantastic concepts by Artyom Vlaskin). Left shield Is going for a Diablo 3 look and the right one for a Wow look. Both are just started and the fun part is about to begin
Finished up my chair Thread here: http://www.polycount.com/forum/showthread.php?t=116029
... still seeing a lot places to correct _^_
Phenomenal work Sam, instantly recognized him! Killer shapes and a great redesign.
Sci-Fi Hallway by camraab, on Flickr
WIP Thread: http://www.polycount.com/forum/showthread.php?t=101588
shameless thread bump =D
Ae. - yeees, smooth!
http://www.polycount.com/forum/showthread.php?t=72056&page=2
Necro'd this guy back from the dead.
Thank you so much for introducing me to gamuts! I've always had trouble picking out nice color palettes and this helps immensely!
Quick sketch I made trying it out. Turned into an old Shaggy somehow.
Playing around with some modularity, should be pretty epic once I get it in engine with some vert blending and stuff!
Took maybe an hour.
My first non-environment piece in a long while...
For a game I'm working on. Ran out of space on the texture for the rifle, so a bit blurry. I figure at the distance you'll be seeing him, it shouldn't matter too much.
918 polys (1035 including musket).
512x512 textures.
Wire
I'm totally trying that, it did turn out well! I have James Gurney's book, I'll have to read through that section again to get a better understanding of it.
http://www.polycount.com/forum/showthread.php?p=1774322#post1774322
This is awesome.
Portrait face thing:
Here's an update to my Old Warrior
some progress
Added some more armor and some weapons for the beast creature.
Some work for my band - Half Way There
Wireframe and textures.
+1
Thanks mate! , actually the shaders I use are pretty simple. The most complex one is for the shine in front of the portal, with multiple panning layers and a fresnel term in the alpha, for the soft blending around the edges.
And as usual p3d realtime preview: http://p3d.in/xHpX5
The preview has some smoothing glitches not present in-game, they must be from exporting to .obj but not sure.
Derp
I like the concept and mechanical arm, but unnecessarily boobish
Awesome Style!
I took a look at your Blog and you've evolved so much.
Keep it up!