wee bit of practice over the last couple o days. If you haven't had the chance, swing by www.badking.com.au and check out all the stuff Vadim is kind enough to share!
This is a 5 inch bust I made for the Rascal art event, a gallery for Vancouvers digital artists showcasing traditional artwork. Unfortunately this guy cracked shortly after baking. so I'll have him
for display but not for sale.
This is a 5 inch bust I made for the Rascal art event, a gallery for Vancouvers digital artists showcasing traditional artwork. Unfortunately this guy cracked shortly after baking. so I'll have him
for display but not for sale.
I have been working on a very quick tutorial (if you can call it a tutorial) showing some of the zbrush techniques I used to create the stone elements in my DOTA 2 HUD.
I have been working on a very quick tutorial (if you can call it a tutorial) showing some of the zbrush techniques I used to create the stone elements in my DOTA 2 HUD.
Been too scared to post up my work, but this is my latest UDK work in progress. Tons of work left to do, eventually going for a God of War meets The Last of Us.
I've been praticing doing poly hair on a full body. Anyone here remembers Gordon Shumway aka ALF aka Cat Lover?
I still have to finish the textures, as at the moment they are quite basic, but the model itself, I think it's pretty much there.
Started working on a new female character-link to my thread. Just about done with the anatomy and proportions after a long, long time tweaking everything
Awesome work everyone!!! This is my current project, I'm attempting to recreate the first level of FFT in Maya/UDK, and then fill it with four or five spell effects for a nice portfolio piece. Still pretty early, but its slowly getting there.
Been too scared to post up my work, but this is my latest UDK work in progress. Tons of work left to do, eventually going for a God of War meets The Last of Us.
love the colours and mood, need a higher res shot!
@Coridium - Fantastic work as always, thanks for sharing the tutorial, I can definitely use that soon
Some progress on a scene ive been working on for a few weeks, ive actually done a whole tonne of work, so ill be posting up a work-thread over the weekend, thought id post a wip for y'all
I revisited an old character that I did for Dominance War. I've learned a lot and it was kind of painful to look at how bad I was at baking normals and creating smoothing groups.
I decided to get off my lazy bum and to learn to sculpt things and bake things for real. So here's my first project: a Raichu in Sculptris.
I'm not sure if I went too photorealistic or not on this one. It might be in that odd gray zone. I might try to push this one more like a kangaroo shrew and then try again with a more cartoony rendition I guess.
Not that much left to do on this guy I think. I cut the loin piece as I couldn't find a good way to show a logo/symbol motif on it. I almost like it better this way actually.
[SKETCHFAB]mi1dgqyqdaebo6XL6U6ZikcQ9wd[/SKETCHFAB]
Replies
derp x-post
http://www.polycount.com/forum/showthread.php?p=1868875&posted=1#post1868875
I like dat.
Seriously. That's a nice set of rocks there :thumbup:
for display but not for sale.
[SKETCHFAB]CBqlQPiCB1uXdwXe2urTIDTpf[/SKETCHFAB]
Man, awesome Orc
just skin weighting it now and have to finish the texturing
Allan-p - nice doodles!
AlexKola - Cool to see some physical stuff!
I have been working on a very quick tutorial (if you can call it a tutorial) showing some of the zbrush techniques I used to create the stone elements in my DOTA 2 HUD.
Here is the HUD ingame (its theme is based on the valve created dota 2 loading screen)... more info here for anyone interested http://www.polycount.com/forum/showthread.php?t=122277
Here is a Zbrush render...
Here is a quick tutorial...
[vv]67608281[/vv]
Hope that someone might find it useful.
Chris
[ame="http://www.youtube.com/watch?v=ALDEwUHcO6w"]Chest - YouTube[/ame]
High Poly
Very nice work and great video ! I'll have to sculpt used rocks soon so this is really usefull. Tanks !
Yeah he is The Guyver! Wish I woulda just done the full character.
I've been praticing doing poly hair on a full body. Anyone here remembers Gordon Shumway aka ALF aka Cat Lover?
I still have to finish the textures, as at the moment they are quite basic, but the model itself, I think it's pretty much there.
May I see wires?
I love this so much! Stunning work!
Nice!! really liking these. Makes me want to bust out zbrush and start sculpting
love the colours and mood, need a higher res shot!
Not mine they are Pixelatedkiwi's. I was just commenting on how much I like them
http://zombieplaygroundgame.com/forum/discussion/383/zpg-pistol-wep-concept-3d-sculpts-game-models
The Sure Shot needs a little texture love still.
Some progress on a scene ive been working on for a few weeks, ive actually done a whole tonne of work, so ill be posting up a work-thread over the weekend, thought id post a wip for y'all
indirect control tile-twisting puzzled adventure ...with traps!
More info at indie db or our site.
thanks.
I'm not sure if I went too photorealistic or not on this one. It might be in that odd gray zone. I might try to push this one more like a kangaroo shrew and then try again with a more cartoony rendition I guess.
Both images taken from 3ds Max. This is my first real attempt at making some nice looking trees so anyway to improve them would be awesome...
Just ripped off the panels and detailed the insides of it.
Not that much left to do on this guy I think. I cut the loin piece as I couldn't find a good way to show a logo/symbol motif on it. I almost like it better this way actually.
[SKETCHFAB]mi1dgqyqdaebo6XL6U6ZikcQ9wd[/SKETCHFAB]