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Scene I've worked on
Artstation:
https://www.artstation.com/artwork/a1102
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Some more Substance Designer work, rocky/mossy forest ground material.
More in my thread: http://polycount.com/discussion/177103/reversed-scifi-trike#latest
More here
ZBrush Sculpt + Paintover
-Sudhan
I finished up 2 more versions of the scene this time! For full res images and the other versions, please checkout my ArtStation or my facebook page
https://www.facebook.com/purepolygons
Thanks!
- Jacob
https://www.youtube.com/watch?v=4CqSP-JerMM
Exploring a style for my new scene. Used Maya, vray, and photoshop....now on to the actual scene!
more HERE
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https://www.artstation.com/artwork/dbP2Q
I also made a breakdown of the process, if you're interested take a look here:
https://www.artstation.com/artwork/kOBgA
Thanks!
http://polycount.com/discussion/173186/grommash-hellscream-wip-zbrush-hand-painted
https://www.artstation.com/artwork/8ZzAm
http://polycount.com/discussion/178402/nightmare-harvest#latest
https://www.artstation.com/artwork/qEY2z
wip – http://polycount.com/discussion/175722/wip-shredder#latest
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https://www.artstation.com/artwork/PnErZ
model
I did this project to learn how to use the additive transparency in Marmoset Toolbag 2 and to increase my understanding of the transparency type. I doubled up on the glass by extruding inwards and flipping the normals so that I can apply different reflectivity to represent the varied materials that would come in contact with the glass.
More images and the 3D Viewer on my artstation: https://www.artstation.com/artwork/qEKAL
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More info in my dedicated thread : http://polycount.com/discussion/175829/exedre-project-machines-glitches-and-more/p1
WIP pictures: http://polycount.com/discussion/178369/wip-steampunk-monsterhunter-crossbow#latest
Feel free to add comments, critics and feedback to the post above.
haha but great work, everyone. So much inspiring work!
I did another timelapse, albeit prematurely, for halloween.
hope it's a fun watch
view on Artstation
https://youtu.be/h5s3i5dzFp4
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ArtStation: https://www.artstation.com/artwork/Noezd
More images in the thread: http://polycount.com/discussion/174972/remington-1882-shotgun#latest
Asset I did for Breaking Point Standalone. Mostly done with traditional sub-d modelling except the grips which were done in zbrush using alphas.
This is my first game ready gun and I think it came out okay, definitely could have some more time spent on it though.
https://www.artstation.com/artwork/b8Yar
Auto desk Maya 2016, Substance Painter and Adobe Photoshop.
Let me know what you think over at: http://polycount.com/discussion/177105/speedtree-and-ue4-foliage#latest
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Almost done with the concept blockout mesh of my stealth craft. Also made a simple animation for it.
I don't see how i'd fit all the detail into one texture sheet so I'll probably need to separate the interior and exterior textures to preserve the resolution.
More pictures at my polycount post or webside (http://polycount.com/discussion/178369/wip-steampunk-monsterhunter-crossbow or https://www.artstation.com/artist/dethling)
More here https://www.artstation.com/artwork/4keRl
Currently working on this piece, the original concept is for halo 4 or so and done by Justin Oaksford. Can't wait to make the lowpoly version of it
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My newly created artstation: https://www.artstation.com/artist/nicorepe