I've been working on a Remington model 1882 shotgun for a while, calling it done now. Didn't do anything too crazy this time, just wanted to get a lightly worn but well-kept look. C&C welcome, I'm planning to do another texture version so hopefully I can incorporate some feedback.
12,200 tris, 4k texture maps
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I would say reduce the specular values on the wood part and maybe reduce the shine on the trigger guard
oh also i don't think the entire shot gun shell would be made of metal...
Actually, they can be. Not as common nowadays, but at the time there were such cartridges. They can also have a cardboard body with metal lining, modern ones are usually plastic.
For the rest, I second the specular/gloss reduction. Not just the wood, actually, I think the metal could be a tad less shiny overall. Otherwise, you've done a very good job.
As far as the shells, I wanted to make some old style brass shells since I haven't seen anyone do that before. When I do the next texture version I will probably also make some paper shells as stoy79 mentioned, something like this:
I mainly used these images to get the model right but for the most part went my own direction with regard to material definition since most of the photos were of antiques and not in very good condition, which is not really what I wanted.
For some reason (because I'm a glutton for punishment, probably) I opted to use Photoshop only for texturing this time. In hindsight it was not a good idea, I had forgotten what a pain it is to manually deal with all the layers on something like this. I would not recommend it.
That being said, my texturing process is pretty straightforward. To start I just sample some base values for albedo, spec, and gloss/roughness from this handy dandy guide on the Marmoset site: http://www.marmoset.co/wp-content/uploads/materialref02.png
Once I have those in place I adjust the values for my specific needs. For example, I wanted the wood to be stained and varnished instead of raw wood, so I needed to adjust the spec and gloss values somewhat. Same steps for the metal, I started with the values on the chart and made adjustments based on how I wanted this particular gun metal to look.
After I'm happy with how things are looking it's just a matter of building up layers of dust and grime and adding wear and tear where needed, adding variation to the metal spec, etc.
Worked on the materials some more today. Overall pretty happy with where the metal is at, still working on the wood.
i use ndo2
@EatenByBats - get back to work, you
@mspalante - Thanks man!
@AMG - Not sure I understand the question, can you elaborate?
@ivanzu - thanks for the feedback, I'll take a look at the normals
i question how create custom normal map on sub painter?
because i move to photoshop cerate black and white image and convert by ndo2 to normal map and drag on sub painter and use ! this is vary hard i serach easy way for this pipline
@Decordova360 - thanks for fielding that one
You are welcome.