Polycount Recap | July 2016




What Are You Working On?


Adriel.L


Afklamer


Baj Singh


C86G


dustinbrown


EZ3D


gametime


Gav


goart


iacoccakhen


Isaiah Sherman


Joel Zakrisson


Jonas Ronnegard


Justo


Kaamea


kaktuzlime


Kazperstan


Kuhlhaus


last


leleleo


MadGunslinger


Makkon


maxivz


miguelnarayan


Obscura


PeterJWilkes


Pixelatedkiwi


polygoo


quocanh.info


rohMizuno


Sanna Nivhede


slosh 


Thundercliffe


ysalex


Thread Spotlight

The Sharpshooter (Image-Heavy)


Remaking an old Quake III character I did.


Star Citizen...The Starfarer: Interior video focus...ART DUMP to follow


Forge Studios art dump - Homefront: The Revolution, Runescape, Dragon Stadium and more to come


The Division Underground incl. Rave - End Is NY [Image heavy]


The Division : Underground - Lighting Art


[UE4] Paradise - (Image Heavy)


W.I.P. Project Trickstership


Space Ships, Satellites


WIP League of Legends - Mega Gnar fan art


Animating Normal maps to achieve rain drops in 3DS Max or Unity3D


[League of Legends FanArt] One VFX a day (or two), in Unity.


Georges St. Pierre - a likeness


Topic: The Song of Seven : Chapter Two


scifi things a day


Alien Critter Study 02


Env - Concept artist


Training & Resources

Sculpting Stylized Damage & Cracks With Zbrush


Herringbone Bricks: Part 3 "Material Definition"


Perspective Tools v2 for Photoshop CC-CC2015


[MAYA] CREASE+ - Tool for Hard Surface


Ultimate Projector - FREE! Substance Module


Position Map Rotator : FREE for Substance


Dog Library Generators - Substance Designer


Beginners guide to procedural shading (using Maya 2016 and vray)


Tech Art Aid video tutorials - UE4, shaders, proceduralism etc.


Relax By Smoothing Group modifier for 3ds Max


Artist Marketing Tips
Marketing is becoming ever more important these days. Not just for people trying to sell things (like me) but even for artists trying to get their name out there. The word "marketing" has some negative connotations for most people but if done right it can be beneficial to both parties.

There's a difference between marketing and advertising. Every artist should market themselves on social media. If you provide a service or product -i.e. Gumroad-  it's worth looking into advertising.

In an ideal world, you would just focus on making good content and people would find it, but there's so much noise these days that it's an unlikely scenario.

Does anyone have any tips for marketing? I'll update this post with other people's useful tips.

I'll share what I've learned so far, but I'm by no means a successful marketer so I'm hoping other people can share some good tips. 


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