
What Are You Working On?

Adriel.L

Afklamer

Baj Singh

C86G

dustinbrown

EZ3D

gametime

Gav

goart

iacoccakhen

Isaiah Sherman

Joel Zakrisson

Jonas Ronnegard

Justo

Kaamea

kaktuzlime

Kazperstan

Kuhlhaus

last

leleleo

MadGunslinger

Makkon

maxivz

miguelnarayan

Obscura

PeterJWilkes

Pixelatedkiwi

polygoo

quocanh.info

rohMizuno

Sanna Nivhede

slosh

Thundercliffe

ysalex
Thread Spotlight
The Sharpshooter (Image-Heavy)
Remaking an old Quake III character I did.

Star Citizen...The Starfarer: Interior video focus...ART DUMP to follow

Forge Studios art dump - Homefront: The Revolution, Runescape, Dragon Stadium and more to come

The Division Underground incl. Rave - End Is NY [Image heavy]

The Division : Underground - Lighting Art

[UE4] Paradise - (Image Heavy)

W.I.P. Project Trickstership

Space Ships, Satellites

WIP League of Legends - Mega Gnar fan art

Animating Normal maps to achieve rain drops in 3DS Max or Unity3D

[League of Legends FanArt] One VFX a day (or two), in Unity.

Georges St. Pierre - a likeness

Topic: The Song of Seven : Chapter Two

scifi things a day

Alien Critter Study 02

Env - Concept artist

Training & Resources
Sculpting Stylized Damage & Cracks With Zbrush
Herringbone Bricks: Part 3 "Material Definition"

Perspective Tools v2 for Photoshop CC-CC2015

[MAYA] CREASE+ - Tool for Hard Surface

Ultimate Projector - FREE! Substance Module

Position Map Rotator : FREE for Substance

Dog Library Generators - Substance Designer

Beginners guide to procedural shading (using Maya 2016 and vray)

Tech Art Aid video tutorials - UE4, shaders, proceduralism etc.

Relax By Smoothing Group modifier for 3ds Max

Artist Marketing Tips
Marketing is becoming ever more important these days. Not just for people trying to sell things (like me) but even for artists trying to get their name out there. The word "marketing" has some negative connotations for most people but if done right it can be beneficial to both parties.
There's a difference between marketing and advertising. Every artist should market themselves on social media. If you provide a service or product -i.e. Gumroad- it's worth looking into advertising.
In an ideal world, you would just focus on making good content and people would find it, but there's so much noise these days that it's an unlikely scenario.
There's a difference between marketing and advertising. Every artist should market themselves on social media. If you provide a service or product -i.e. Gumroad- it's worth looking into advertising.
In an ideal world, you would just focus on making good content and people would find it, but there's so much noise these days that it's an unlikely scenario.
Does anyone have any tips for marketing? I'll update this post with other people's useful tips.
I'll share what I've learned so far, but I'm by no means a successful marketer so I'm hoping other people can share some good tips.
Replies
good work everyone
You guys are all great! So grateful, the one that really catch up my eye is Isaiah Sherman's work. Awesome!
You guys are all great! So grateful, the one that really catch up my eye is Isaiah Sherman's work. Awesome!
Amazing work as always