Hey everyone, long time no post, this year has been a mad one. Finally found some time to post some work I completely recently, it's a showcase video I put together to highlight mostly my contribution to the Starfarer, Star Citizen's most ambitious multi-crew ship to date.
As Interior level lead, my responsibilities included:
- full design of the ship's interior layout, ensuring aesthetic, design and gameplay appeal.
- Discovery of the visual design and aesthetic appeal of the now popular 'Misc' brand of ship that features throughout Star Citizen
- Creation of around 95% of all textures and shaders seen throughout the interior of the ship
- Creation of all interior areas (with the exception of the bridge) seen in this video
- Final lighting across all interior spaces (with the exception of the bridge)
- Technical setup of portals and vis-areas across 90% of the ship
- Cryengine level owner
Huuuuge shout out to Colin Baynard for his great work across the engineering deck and in so many other fiddly areas throughout, to Phil Howlett, Michal Kozlowski and Richard Money for the beautiful exterior of the ship which features at the start of this video and to Jay Malhotra for his awesome work on the bridge interior. Robin Karlsson also did great work in the upper deck areas of the ship and Joe Neville took care of the turret interiors and their complicated, animating mechanisms. You can find them all on Artstation or via google, I recommend checking them out
Anyway, here's the video I put together to showcase mostly my stuff (bar the things mentioned above):
https://www.youtube.com/watch?v=xSV5Z_fjqbc
And some additional still shots/teaser images too. I have a lot more images that I've taken throughout the ship that I'll be posting to my artstation and facebook page each week, I'll be sure to post them here too, so stay tuned!
https://www.facebook.com/matthewtrevelyanjohns.art
https://www.artstation.com/artist/trevelyan
Replies
I've finally got around to taking a lot of images to showcase my work and have been uploading the full galleries to my artstation:
https://www.artstation.com/artist/trevelyan
But I also wanted to share a few images from each gallery here as well (I don't want to bloat this thread too much by linking them all) just for anyone that might have missed them or that have questions, I know artstation isn't accessible for questions etc so I'll try to answer what I can as this thread develops each weekend.
The first small selection of images is of the Captains private quarters, which provided a test area for me to establish and concept a distinct visual aesthetic for the interior of the ship as well as allowing me to iterate upon my early blockout concepts and designs for the architecture of the room. I tried to establish certain visual cues that would be transferable to other areas of the ship, maintaining a consistent shape and design language throughout. Hopefully as I continue to upload galleries featuring other areas of the ship I was responsible for, this will be apparent
I've been using a mix of Quad Chamfer and Syncviews' GetVertNormalsFromFace script, but the former relies on hard edges which generates a lot of unnecessary extra vertices, and Syncviews' script, whilst working perfectly, is kind of tedious to work with since it requires a lot of manual selection and careful preserving of any custom vert normals.
Not many of us use quad chamfer really, in the early days none of us really found it gave better results and in a lot of cases having triangles in corners instead of quads actually looked a little nicer to us. I hope that helps answer your questions a little?