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The Division : Underground - Lighting

polycounter lvl 6

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  • rhinh
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    rhinh null
    Hi Pandator, great work!!! Very well done!!! :)
  • leleuxart
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    leleuxart polycounter lvl 9
    Great work! I always loved the areas with a lot of color contrast going on. I need to get back into this game sometime...
  • Pandator
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    Pandator polycounter lvl 6
    Thanks for your comments. Yes in this DLC, contrast is more push for the underground gameplay ;)
  • Sugus
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    Sugus polycounter lvl 7
    Thanks for posting these, they look really good! A quick question regarding the lighting process. As a lighting artist do you have some involvement in the environment art/level building side of things?

    For example if you're lighting a scene and think that "A glossier material in this part of the scene would help to have a brighter highlight to lead the player this direction..." can you do those adjustments yourself or would you have to have someone else to do it?

    Many thanks!
  • Pandator
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    Pandator polycounter lvl 6
    Hi Sugus and thanks ! 
    It depends a lot for the place and if we have time, but for a main mission, yes we have our word on the position and material use, not for everything of course. When you start to light a place you see some new details with the color use, the intensity, shadows...so we ask to adjust some parts to have the better feeling for the player, it's like a final vision. ;)
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