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Remaking an old Quake III character I did.

polycounter lvl 15
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spitty polycounter lvl 15
I made this Quake III plugin character around 13 or 14 years ago, posted it on polycount, and ended up getting my first job in the game industry because of it. I thought it would be fun to remake it and see how much video game tech has improved over the years, and also hopefully how much better I've gotten

here's the original guy:

also here's a cached version of polycount with some more info and shots.


and here are some sketches i've been working on, i think i have enough to get started modeling. i'm sure i'll change a bunch when i get it in 3d.

rough sketches:

more polished sketch:


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