damn guys some sweet work! i wanted to post a blockout of this character i am working on inspired by the chick from the latest killzone, i was trying to make her look Asian so i really failed on that xD ahah
The decider - Character for next gen. I've been livestreaming most of this project. I'll move onto low poly soon after tidying up the jacket folds on the arms.
damn guys some sweet work! i wanted to post a blockout of this character i am working on inspired by the chick from the latest killzone, i was trying to make her look Asian so i really failed on that xD ahah
damn man dont change anything with that face it looks lovely!
The decider - Character for next gen. I've been livestreaming most of this project. I'll move onto low poly soon after tidying up the jacket folds on the arms.
Damn this looks nice. If you don't mind me asking what did your base mesh look like before you started sculpting?
Made a Diffuse-Only unlit Desk Telescope. I'd never done diffuse-only work before, so it was a major learning experience. Any critique is greatly appreciated!
Onto the Physically-based version next!
Hey guys! I finished a weapon for the dota 2 workshop. Here's the hipoly:
Aw man, Selaznog, that sculpt is delicious. So crisp and stylish. I think the final loses some of that, unfortunately, but it still looks badass. Might just be the extreme lighting in the shot of the sculpt, compared to the relative ambiance of in-game shots.
Very good job with it.
Replies
Scene I have been working on
Jinx timelapse part 02
Fuuuuark! this looks so good simom, give me you're powers!
Higher resolution images on my site!
and a new thing I'm starting
Harford - polygon police - like it:0
Mr Smo - that just looks like a real miniature model
hands are a pain
Continuing to rough in his armor. Alnost to his footies.
damn man dont change anything with that face it looks lovely!
Here is my current project, based on the Last of Us DLC carousel concept! (Such good timing... I didn't plan it).
Screenshot from UDK engine, Abandoned Carousel:
Hope you like it! Here's a video I just put together:
https://vimeo.com/86742067
And I have to pimp my game-environment website: lucas-sparks.squarespace.com
Thanks!
Heres a different angle of this bike
@Harford, that clothing is hot!
Just a generic male anatomy study:
Damn this looks nice. If you don't mind me asking what did your base mesh look like before you started sculpting?
Onto the Physically-based version next!
And here's the final submission (click!)
Aw man, Selaznog, that sculpt is delicious. So crisp and stylish. I think the final loses some of that, unfortunately, but it still looks badass. Might just be the extreme lighting in the shot of the sculpt, compared to the relative ambiance of in-game shots.
Very good job with it.
This is my bike, I'm making it for a bit of modelling practice but i plan on taking it though to a series of renders
Proportions are a bit out but I did what I could.
Same models for each.
Thanks fewes , base meshes looked like this - https://dl.dropboxusercontent.com/u/3337552/airship/thedecider/ClothingWires.jpg
Textured in Zbrush rendered in Blender Cycles and a little bit Photoshop Comp.
Thanks for viewing!
Sketchfab -> https://skfb.ly/wY9G
Sketchfab -> https://skfb.ly/wQUR
Sketchfab -> https://skfb.ly/wULD
jcstrader: Very fun model, great conversion from the concept ^^
speedie from a sculpt
feel free to drop by my thread and speak your mind
Quick sculpt, retopo and bake!
Thanks for viewing
Still a WIP, and feedback/critique is very appreciated. If you wanna leave me any crits, please feel free to drop by my thread: http://www.polycount.com/forum/showthread.php?t=105171
im so bored today :O..... dunno what to make so I made an eyeball
Thread: http://www.polycount.com/forum/showthread.php?t=130821