Working on a desk telescope. Whipped up the high quickly tonight.
I plan on doing two different low-poly models. One with mobile specs (Actually, diffuse only), and one with modern Physically-Based specs. Should be an interesting experiment!
Here's a presentation shot of a Poison redesign (Final Fight, Street Fighter) that I did a while back. Maya viewport with Xoliu shader, 2944 tris. I dug it up since the hype-o-meter is starting to rise for Ultra Street Fighter IV
Also, second player costume (stars-and-stripes leggings for maximum cheesiness)
Hi polycounters, first post ever here, kind of a big deal for me since i've been only stalking forever.
So here are some doodles i've been working on, concepts are obviously by the amazing CreatureBox guys.
c/c welcome of course !
Peace !
Just for a change of pace I recently started fiddling around in Illustrator. This is what I've come up with. Not really happy with some details (crown especially), but hey...
here is a 15 days-overdue monthly challenge interpretation... didn't want to bump the thread cause it was well buried and the next one had started already :x
here is a 15 days-overdue monthly challenge interpretation... didn't want to bump the thread cause it was well buried and the next one had started already :x
That looks nice Only thing I'd tweak is the size of your stars and perhaps not make them blurry?
Replies
high five for blurry image?
From mah thread! http://www.polycount.com/forum/showthread.php?t=130841
Crossposting my Character Art Dump for Castle Storm game.
Little Diffuse Only, Hand Painted goodies like theese:
It's not too much, but I hope you enjoy them!
This Way
http://www.polycount.com/forum/showthread.php?t=125991
Yeah, really awesome. Would love a breakdown on this one!
I plan on doing two different low-poly models. One with mobile specs (Actually, diffuse only), and one with modern Physically-Based specs. Should be an interesting experiment!
More comicon wips
I found my old 3d render that I now finally finished fully. I had so much fun doing this. Maybe I do this again in real-life
some update on my thread here:
http://www.polycount.com/forum/showthread.php?t=130633
anyway really impressive job, saving into inspirational folder
Also, second player costume (stars-and-stripes leggings for maximum cheesiness)
Based on this concept I did:
So here are some doodles i've been working on, concepts are obviously by the amazing CreatureBox guys.
c/c welcome of course !
Peace !
[ame="
www.defiant-child.com
Some new work by Avery - he made jumpy things!
We also have a new track by Chris (please click link below.) Enjoy!
https://soundcloud.com/chrischristodouloumusic/zooplankton-md
Still whittling away at my Krogan Sculpt
Hahahaha I'm dying!
Messing around with Toolbag2
Prototyping gameplay. Background is placeholder.
Been working on this for 2 days.
she has such a tiny head :O it's one of the main things jumping out at me and her body seems alright and also the fingers seem flat
Also era those are nice for doodles, i love creature box, if you want comments i'd make a thread instead.
Nope, it merely made an interesting subject and was fast and easily traceable, sorry.
That looks nice
Hatred - that bike is awesome man would love to see other views of it.
Finally finished my praetorian model. Time to move to the next project
High-poly, rendered in Marmoset 2!
Give me your powers!
ill definitely make more
1.1k tris 1k maps