It's amazing how you are able to pump out so many anatomically beautiful figures like this! I wish the images were a little bigger so I could appreciate the details. Do you have a thread with more like this? And perhaps WIP pieces too?
I am working on a model for Zero from the Megaman series. I have most of his body parts model out. The thing is I am not sure how to start his helmet? Anyone have some suggestions or links to tutorials to techniques that would be helpful.
this is looking really good, is the hardsurface done in max/maya? looks too clean for zbrush
It's Zbrush Just made a tutorial for it as everyone keeps asking :P
Due to many requests I've created a tutorial sheet for people wanting to know how to create the hard surfaces in my WIP alien guy. I hope this helps somebody
@ Makkon : Thanks mate. About the image size it's weird, the original are 4500px wide, im assuming that tinypic twat must be resizing them. I will look into it
Recently finished up a set of fighter jet inspired cosmetics for Dota 2's gyrocopter. There's quite a lot of f-14 (including some Top Gun in the text blurbs), a bit of f-4 and some mustang in there. Haven't gotten round to compiling a WIP post for it yet.
Set was modeled and retopo-ed with Modo 701, sculpted in Zbrush, and marketing images were made with Marmoset.
Also, I've been spending all my art time on dota these past few months, really looking forward to participating in these sort of threads with personal pieces soon!
Is that the Demon from Metro I see? allright so I like the design, but it seems you don't have a definent bone structure in there, what you might want to do is take a screenshot from the side and top of it and sketch over it in photoshop a simple bone structure, just to see how everything lays down.
Is that the Demon from Metro I see? allright so I like the design, but it seems you don't have a definent bone structure in there, what you might want to do is take a screenshot from the side and top of it and sketch over it in photoshop a simple bone structure, just to see how everything lays down.
Thanks for the comments! I actually haven't played Metro. I just wanted to sculpt a gargoyle-styled quadruped creature, started out with zspheres then kept going with sculpting tools and finally a quick polypaint. Not much thought went into the structure or correctness of the design I'm sorry to say :x.
hey guys! just a small update on the killzone inspired character i been working on, titanfall has been keeping me away for a while so now that the beta is over i should be working full time again xD
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Also iam working on a pirate fantasy environment.
Here is the rough blockout so far: (the bubbles are rocks ;P )
Going to update it with some more gifs and in game shots when the engine stops throwing me errors. Would really appreciate that greentooth love!
He is so gross, I love it! Great job on those..folds Almost wish he had more fatty folds and stretch marks on his belly.
For a turntable visit: https://vimeo.com/79298540
Still having trouble defining clean edges. Any c+c is more than welcome!
It's Zbrush Just made a tutorial for it as everyone keeps asking :P
Due to many requests I've created a tutorial sheet for people wanting to know how to create the hard surfaces in my WIP alien guy. I hope this helps somebody
Higher res in my thread :- http://www.polycount.com/forum/showthread.php?t=117270&page=6
update on clint lookalike - have n't done the eyes yet - all handpainted so far
the hair stuff is very frustrating to me.
if anyone has any suggestions re workflow that would be cool
just finished this guy, tomorrow will add more screens to the HubFolio
Check my thread. http://www.polycount.com/forum/showthread.php?t=131234
The trailer is crap quality(did it very very fast )
[ame="http://www.youtube.com/watch?v=N31BpJzVRgA"]Eat Alone Trailer - YouTube[/ame]
It can also be played( with a controller), if anyone feels the need to virtually munch some stuff(it's quite the silly fun)
I learned a lot.
(Here are breakdowns in case anyone wants to see 'em, and the workshop.)
Decided to take another old Wow weapon and update it to my own visionnnn. This one comes with rushed color variations
preview picture is done by vray
One of mine:
Paol, I'll look into that for sure!
tossing out a P3d link
Basic Crude Axe (View in 3D)
Say hello to the SNIVELING SNOTLINGS!
http://steamcommunity.com/sharedfiles/filedetails/?id=229461322
[ame="http://www.youtube.com/watch?v=USmLU6DCUUY"]SNIVELING SNOTLINGS - YouTube[/ame]
The set can be found on the steam workshop here:
http://steamcommunity.com/workshop/filedetails/?id=229459924
Set was modeled and retopo-ed with Modo 701, sculpted in Zbrush, and marketing images were made with Marmoset.
Also, I've been spending all my art time on dota these past few months, really looking forward to participating in these sort of threads with personal pieces soon!
Is that the Demon from Metro I see? allright so I like the design, but it seems you don't have a definent bone structure in there, what you might want to do is take a screenshot from the side and top of it and sketch over it in photoshop a simple bone structure, just to see how everything lays down.
nice little exercise, wanted to get that handle looking smooth
Thanks for the comments! I actually haven't played Metro. I just wanted to sculpt a gargoyle-styled quadruped creature, started out with zspheres then kept going with sculpting tools and finally a quick polypaint. Not much thought went into the structure or correctness of the design I'm sorry to say :x.
The right side of the main body is making me crazy Q_Q
The face and the chest are final and the shoulder is mostly done.
http://www.polycount.com/forum/showthread.php?t=125292&page=2
Texturing only by me, practicing gun metal.
Sculpt practice.
Shameless cross post from here:
http://www.polycount.com/forum/showthread.php?p=2010792#post2010792
Any critics are welcome !
Don't hesitate to share this page ; I'm available for work !
Still working on this painting of a wolf ranger:
Mech pilot character based off an idea for a game I had.