@ Dado Almeida : Sorry I don't know games but I know I really dig those arts.
@ afisher : Seriously ace job. spot on. Tywin is such a great character... Have you read the books?
@ Intervain : Freaking awesome job! She looks so natural. None of that weird Uncanny valley business going on there... which is hard to avoid. I Love it.
@ fightpunch : Your arts are killing me. I really dig the head in the top right corner.
@ Azkur : ANOTHER TRIUMPH! hahah sooo good. Great likeness.
@ Allan-p : I DIG IT!
Xpost from my new thread.
Decided to make a vehicle since it has been years since I did one of those things I just said. Started this yesterday. Just getting an idea of colours before I start adding details.
MM: Lol, goofiness aside the cloth folds look pretty bad-ass
mystichobo: nice study, though it's not quite looking metallic enough, I think the spec might need a little bit more color
A lot of nice on the last few pages, really inspiring you guys!
I'm finally finished on this, thanks to everybody who gave a critique to help me out.
Don't usually post my stuff in this thread but here we goes, need critiques, head the to thread if you have anything that would help me out, thanks!
Escape thread - Mounatin retreat http://www.polycount.com/forum/showthread.php?t=117900
Finally got some time to work on it this weekend. Tweaked the shield and the eyes and a couple of other things. I'm just working on the platform/composition that I want to try and put him in, also gotta rig this bad boy as well.
So much Awesome works here,love to be part of this great Community all the time,here my Finished render of Ron mueck Shaved heads,rendered in max and vray!
I reworked this hatch door panel. It's part of a larger radial array of doors for a large corridor. I'm working on a render of that array and a low poly.
Replies
The engine is the Cryengine 3. The SSS is pretty good for real time.
concept from creature box
migh as well post it here too!
Hanska - awesome rendition
Oil Tank Train Car
Quick metal material study
@ Hanska : hahahaha.... That is ACE!
@ Dado Almeida : Sorry I don't know games but I know I really dig those arts.
@ afisher : Seriously ace job. spot on. Tywin is such a great character... Have you read the books?
@ Intervain : Freaking awesome job! She looks so natural. None of that weird Uncanny valley business going on there... which is hard to avoid. I Love it.
@ fightpunch : Your arts are killing me. I really dig the head in the top right corner.
@ Azkur : ANOTHER TRIUMPH! hahah sooo good. Great likeness.
@ Allan-p : I DIG IT!
Xpost from my new thread.
Decided to make a vehicle since it has been years since I did one of those things I just said. Started this yesterday. Just getting an idea of colours before I start adding details.
Keep the great work coming guys and girls.
Duncan: "Know ain't gonna lay no mo' big rap up on you, man!"
Found a sketch I did 5 years ago, and saw that my younger self had no idea which direction to take it to, so I stepped in and finished it.
hope you dig it;-)
more of my stuff here
http://pierrebenjamin.cghub.com/
Uploaded with ImageShack.us
https://vimeo.com/65521495
Looking for some critiques:
http://www.polycount.com/forum/showthread.php?t=120603
time to sleep.
edit : i forgot to add the texture, so there :
so much good stuff in this thread
here is another testrender for the aaron beck robo
So i did another one, its still a work in progress but its getting there, this time the concept was by Daemion George cox
Original Concept:
This dude should be the official mascot costume for greentooth.
Good shit sir! :P
mystichobo: nice study, though it's not quite looking metallic enough, I think the spec might need a little bit more color
A lot of nice on the last few pages, really inspiring you guys!
I'm finally finished on this, thanks to everybody who gave a critique to help me out.
Escape thread - Mounatin retreat
http://www.polycount.com/forum/showthread.php?t=117900
LOVE IT MAN! GREAT!!!
//////////////////
thanks intervain, modeled and rendered in modo - comped in photoshop
Finally got some time to work on it this weekend. Tweaked the shield and the eyes and a couple of other things. I'm just working on the platform/composition that I want to try and put him in, also gotta rig this bad boy as well.
[ame="http://www.youtube.com/watch?v=E_zmY_BuysI"]ROBOT ROCK[/ame]
Concept by Creature Box
Had some time to properly finish this one
substrata
nice work!
And I thought the head of the mech was a railgun
So they improved the render engine a lot, awesome work!
So sexy *______________*
Little hand-painted practice, diffuse only.
Have a good one!
@beezul Loving them max!
More Strata!
I took a challenge for myself and make a babyhead in mudbox
After a hour or so I got this! Now imma go make something disturbing with this >:D
https://vimeo.com/65525430
I reworked this hatch door panel. It's part of a larger radial array of doors for a large corridor. I'm working on a render of that array and a low poly.
Still much.. much... muuuch to learn.