xnormal has been kicking my ass this time around.... way to many weird problems i've never had or seen before while using it... nearly ready to jump back into baking in max or find something else!!!! :thumbdown: :poly127::poly127::poly127::poly127::poly127:
edit: also dont ask about the magic ora behind her... jpeg compression! YEY!:poly117:
Rock Sculpt in Mudbox and combined in 3D Coat. Used ProOptimiser to reduce it amd bake it down. 282 polys. Needs some more detail on the normal to give it some more texture, any comments?
Door is "finished"! Sorry if images are dark, not sure what is happening... Web colors taking over? Possibly. They are rendering perfectly outside of browser. Based on Mortal Kombat concepts released by atomhawk on DeviantArt (not sure of exact artist's name).
I am currently learning scultping materials and desperately need some feedback, for I feel I am not on the right track, everything looks so wobbly and undefined, too much detail, less control.
Any feedback or help would be much obliged!
Worked on the grave for the last week, tried to get that rocky look.
Raven: Looks great! love the pants really really nice sculpting on that bit esp. was chatting with a co worker we both decided that something about him with sunglasses halfway down his nose totally looks like PSY..either the brow or the cheeks, not sure... every time i see new stuff from you it blows my mind how much you have improved over the last few years. Great work.
Allan-p: love how you`re rendering that one, i assume it`s mostly using the lassotool?
Sukkuto: Thanks, not sure yet but it seems very suitable for a lowpoly so perhaps i will make one
ysalex: love it! very natural looking face, also great rendering so far
woog: haha now that you mention it i kind of see it too now . and thanks a lot, i have a hard time seeing my own improvement so it`s nice to hear it from someone else
D1ver: very nice , in terms of composition i`d position the characters more towards the camera so that the upsidedown ones back is facing the camera more
Replies
Cross-post from my sci-fi thread
Made an old shield - still wip.
Screens from Marmoset Toolbag
Working on this atm
Looks awesome!
This is for a competition? A dragon ball z competition?
In the middle of texturing a low poly crow right now
Thanks man, yeah here`s the link for those interested https://www.facebook.com/groups/235667586574670/
some cool stuff produced already
edit: also dont ask about the magic ora behind her... jpeg compression! YEY!:poly117:
Edit: Derp, normals now flipped.
Breakdown .Gif
(sorry if images are large)
You have no idea how happy this makes me. Any plans for a lowpoly?
Incredible work here.
I am currently learning scultping materials and desperately need some feedback, for I feel I am not on the right track, everything looks so wobbly and undefined, too much detail, less control.
Any feedback or help would be much obliged!
Worked on the grave for the last week, tried to get that rocky look.
Now I am trying the wood part...
now yall have a good weekend!
UUURWGH, need to fix the skull emblem thingy, adjust some colour values and then I'm gonna wrap it up I think.
Thats awesome. Great design.
Heres the latest Dota set I've been working on with TeeStock
Managed to get him uploaded last night
Heres a link to the set on the workshop
http://steamcommunity.com/workshop/filedetails/?id=142870463
512 x 512 textures for each, ~1300 tris.
http://www.polycount.com/forum/showthread.php?p=1833342#post1833342
-Woog
xpost from this thread:http://www.polycount.com/forum/showthread.php?t=119972&highlight=lotet+character
Pretty cool! Wouldn't work IRL, but still pretty cool
Some of our Escape progress:
We trying to have at least one new picture a day so check back often
http://www.polycount.com/forum/showthread.php?t=118399&page=4
Sukkuto: Thanks, not sure yet but it seems very suitable for a lowpoly so perhaps i will make one
ysalex: love it! very natural looking face, also great rendering so far
woog: haha now that you mention it i kind of see it too now . and thanks a lot, i have a hard time seeing my own improvement so it`s nice to hear it from someone else
D1ver: very nice , in terms of composition i`d position the characters more towards the camera so that the upsidedown ones back is facing the camera more
Textures in the making
the dude's got a furry/tranny fetish apparently :poly144:
came. That would look awesome with a better render. That modeling makes it feel really bulky and I love it.
No need for that, you guys would find it perfectly acceptable if it was a female character.
Whatever floats yer boat but dayum that's some strange shit...
Curious question would be what on earth you would use it for? Work/personal/game hahaha
Rly cool work, Tanyutka, looks very PRO)
@ysalex : soo atmospheric, love the idea