Hey everybody it's me again and i'm about to start up on a new project and wanted to share my work in progress with everyone. My last thread I got a lot of good feed back that helped pushed my project to the next level and want the same results for this one. I wanted to start a sci-fi scene, since i don't have one on my…
I don't post often, but I'd like to have a go at tracking my progress while creating an environment. I've been considering a Mushroom/Coral forest scene for quite some time now, and I'm getting to the point where I've got to get some real planning before jumping in. I'll be doing this in UDK. Probably start Zbrushing some…
Hey guys, I've been wanting to make this thread for a bit now, but I decided to wait until I was a decent ways into the project. I'm redoing an old WIP that I had earlier in the year, I can't believe it was only five monthes ago. Here's a video that I made. (Awful in camtasia) [ame="…
Desert Zombie: Last Stand has just been announced by Australian developers, Crystalised. Fellow Polycounter, Camikaze, is working on the project so we'll be keeping a close eye on Desert Zombie to see how it all pans out. With a release date set for July, we won't have to wait that long to try it out for ourselves. "Desert…
I am starting a project using Unreal 4. I want to create a 2D Fighting game demo similar to Marvel Vs. Capcom 2. Realistically the completed demo would just just be 2 characters and a background, (of course with the animations, and maybe one or two special moves etc.) Looking through the new templates included in Unreal 4,…
Hey guys, I'm new to the forums here. Right now I'm attending a one year intensive course at VanArts. For my demo reel, I am making a pretty basic sci fi UDK deathmatch sort of thing as well as a galleon. I chose to do the HMS Victory because there is a ton of reference for it. Plus, it's freaking badass. Here is a link to…
We are nearing the end of one of our major (and private) deadlines. This is a great opportunity for paid work and obtaining a shipped title on your belt with one of our games approaching release date. We have room for three more positions in order to effectively achieve these deadlines and they are listed below: POSITIONS…
Hey polycount! This is a character I created for my FYP at university. Though its one of my best models, I want to rework it from the high poly model and try to create a character model (hopefully) worthy of being my first portfolio piece. So Im looking to the people at polycount for guidance on getting it up to…
Hello all. It's been a while. So I'm working on something new and I'd love to get some feedback. It's supposed to be a old Russian tram/cable car. I wanted to create a hyper realistic look like something out of Battlefield 3/4 or Crysis. I'm thinking I should have started with a 4096x4096 though now...? The texture is…
I want to become a successful environment and prop artist. I have seen some crazy work on polycount that just blows my mind. I can't thank the community enough for being such an inspiration. I am studying everything I need to know and doing projects. I love udk and I use 3ds max and zbrush mostly. I am super excited to…