I want to become a successful environment and prop artist. I have seen some crazy work on polycount that just blows my mind. I can't thank the community enough for being such an inspiration. I am studying everything I need to know and doing projects. I love udk and I use 3ds max and zbrush mostly. I am super excited to solve this headache for a longtime I thought I wanted to be a character artist but I have alot more fun creating emblems or making columns. I will still make characters for fun and study anatomy because I enjoy it and feel its important to know alot to make yourself a viable asset to a company. I am currently working on a grandfather clock and its the first time I tried to make a prop. I am uber excited with the results. I have had alot of unfinished wips and haven't textured or uved much but I am about to change all that in a big way. I love the peeps on the poly hangout as well they are all super helpful. I hope to help others as much as I can as well. I wish everyone a productive day on polycount and keep working hard I know I am.
Replies
Now go work your ass off
https://www.facebook.com/groups/cginspiration/
+1 Now get to work!
cheers and grats and deciding. for some its the hardest part and often the part stopping them from being great. of course once you have this you can try out other things and it comes much easier